[@Zarkun]It actually is written on the OOC. It's in hider titled "Character Sheet & Sheet Explanation." [quote]General Abilities Slot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in-game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability. When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.) Special Abilities Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. These abilities are awarded after certain boss battles. These abilities are powers that your character normally wouldn't have. They can also be weapons that are foreign to your character’s game verse. These are GM awarded so do not fill this out.)[/quote] I think I'm going to edit the Special Abilities section because I do not want to be the one to award "Special Abilities" or "Special Weapons" to characters and then the characters/players not even like them. So I will change this to for as long as you are RPing in a different universe outside the universe your character is from, then you can choose to use your level up to acquire a special ability or special weapon from that game universe your character is conducting a mission in. I will award Special Items at the end of missions for characters to keep in their inventories to use however they see fit.