Hidden 8 yrs ago Post by MatthiasAngel
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MatthiasAngel Not actually an angel

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Real talk: We all love a good RP, but we're busy people, and too many good stories die out from people being unavailable, with no easy way to quit or join. It's frustrating, but it happens.

I'd like to create a casual RP that is easy to join, regardless of how many pages it has, and easy to leave, or at least be put on Hold. The story can't go too far in-depth, because it'll be difficult for new, interested people to participate, but I don't want some kind of sandbox with no end goal. Character sheets will be minimal but still require effort. Posts will stick to a two-paragraph minimum, with the minimum number of posts being once per week. There will be more emphasis on actions and thinking than character development and relationship forming.

Right now, I'm thinking of a building with a series of rooms. Each room has some kind of puzzle to get to the next. Participants are kidnapped or teleported in to work together to solve them. Some could be "get to the other side of the room," some could be "find a way to unlock the door." New people can hop in whenever to contribute. Leavers can be killed or just put in stasis or something. I'll be sure to, as the GM, describe rooms, give hints, or kill off players who don't want to participate. Heh heh heh.

I'd like for this to be light-hearted and fun rather than gritty and gory. One room at a time. Work together or solo. Examine the room carefully. Escape...if that's even possible...

Any and all ideas welcome! The only requirement is that players can easily join, leave, and maybe even rejoin.
Hidden 8 yrs ago Post by Skinner35
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Interested.
Hidden 8 yrs ago Post by GarlandChaos
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I'm definitely interested in this.

If you'd like to discuss some ideas, I'd be glad to brainstorm with you, either as a co-GM or just a normal player. Just shoot me a PM.
Hidden 8 yrs ago Post by MatthiasAngel
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@GarlandDaHero This is the interest check, so brainstorm here.
Hidden 8 yrs ago Post by GarlandChaos
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@MatthiasAngel

Oh alrighty then.

So, how about we take your idea of a building with multiple rooms and add a little bit of a spin to it?:

The "building" is actually the inside of a video game, with the multiple various puzzles being levels inside. Some examples I can think of could be a dungeon crawling maze puzzle akin to Etrian Odyssey, and another one is general knowledge trivia questions? (kinda iffy on that last one though, because internet exists, obviously)

I could probably think of more, but none come to mind atm.
Hidden 8 yrs ago 8 yrs ago Post by MatthiasAngel
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@GarlandDaHero I had considered the "video game" element of it, since video games handle the movement of players easily through joining, quitting, and respawning. Making it a video game would allow for a lot more freedom in regard to the environment and set pieces, but then I need an explanation for people appearing there in the first place.

Kidnapping: Hard to explain how they got here, easy to explain why, and easy universal end goal (escape).
Voluntary: Everyone makes up their own reason for how and why, but then there would be character development IC to reflect on it, and it'd be hard to explain why they left. And there's no real universal end goal, except maybe a fat sack of cash.

EDIT: Also I will need halp pls making up rooms, if rooms are used.
Hidden 8 yrs ago Post by GarlandChaos
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@MatthiasAngel

Here's an idea:

The characters we play as are actually the in-game avatars of the players actually playing the game, or something along those lines. The game is in open beta, so a bunch of players sign up, create characters, and jump in.

As for the end goal, how about something along the lines of the game itself being revealed as malware created by the game's developer, and the players' goal is to find the main core of the program through some sort of debugging or something similar, like a glitch, and destroy it? It's a bit more complex so it might not be what you're looking for, but I'd at least give it some consideration.
Hidden 8 yrs ago Post by MatthiasAngel
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@MatthiasAngel

Here's an idea:

The characters we play as are actually the in-game avatars of the players actually playing the game, or something along those lines. The game is in open beta, so a bunch of players sign up, create characters, and jump in.

As for the end goal, how about something along the lines of the game itself being revealed as malware created by the game's developer, and the players' goal is to find the main core of the program through some sort of debugging or something similar, like a glitch, and destroy it? It's a bit more complex so it might not be what you're looking for, but I'd at least give it some consideration.


I would rather have real people playing to skip the whole "The year is 2900 and we have computer pod things that send people into VR and it's definitely not Sword Art Online or anything." But then again I would have a lot more freedom with a virtual world in regard. And I can limit the physical abilities of people.

Would it be better for people to know they're in a video game? Or for people to show up and not know it? The less I have to talk about HOW they got there, the better, and I'm not going to have a very diverse group of people if they're all gamers.
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