Real talk: We all love a good RP, but we're busy people, and too many good stories die out from people being unavailable, with no easy way to quit or join. It's frustrating, but it happens.
I'd like to create a casual RP that is easy to join, regardless of how many pages it has, and easy to leave, or at least be put on Hold. The story can't go too far in-depth, because it'll be difficult for new, interested people to participate, but I don't want some kind of sandbox with no end goal. Character sheets will be minimal but still require effort. Posts will stick to a two-paragraph minimum, with the minimum number of posts being once per week. There will be more emphasis on actions and thinking than character development and relationship forming.
Right now, I'm thinking of a building with a series of rooms. Each room has some kind of puzzle to get to the next. Participants are kidnapped or teleported in to work together to solve them. Some could be "get to the other side of the room," some could be "find a way to unlock the door." New people can hop in whenever to contribute. Leavers can be killed or just put in stasis or something. I'll be sure to, as the GM, describe rooms, give hints, or kill off players who don't want to participate. Heh heh heh.
I'd like for this to be light-hearted and fun rather than gritty and gory. One room at a time. Work together or solo. Examine the room carefully. Escape...if that's even possible...
Any and all ideas welcome! The only requirement is that players can easily join, leave, and maybe even rejoin.
I'd like to create a casual RP that is easy to join, regardless of how many pages it has, and easy to leave, or at least be put on Hold. The story can't go too far in-depth, because it'll be difficult for new, interested people to participate, but I don't want some kind of sandbox with no end goal. Character sheets will be minimal but still require effort. Posts will stick to a two-paragraph minimum, with the minimum number of posts being once per week. There will be more emphasis on actions and thinking than character development and relationship forming.
Right now, I'm thinking of a building with a series of rooms. Each room has some kind of puzzle to get to the next. Participants are kidnapped or teleported in to work together to solve them. Some could be "get to the other side of the room," some could be "find a way to unlock the door." New people can hop in whenever to contribute. Leavers can be killed or just put in stasis or something. I'll be sure to, as the GM, describe rooms, give hints, or kill off players who don't want to participate. Heh heh heh.
I'd like for this to be light-hearted and fun rather than gritty and gory. One room at a time. Work together or solo. Examine the room carefully. Escape...if that's even possible...
Any and all ideas welcome! The only requirement is that players can easily join, leave, and maybe even rejoin.