Hidden 8 yrs ago Post by Iatos
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Iatos The Guardian of Death. And I-ate those.

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Well I'm looking to set up a Tactical homebrew Rp, using armies and leaders mostly using a custom battle calculator system. More on the technical side on a later point I suppose.

The basic idea however, is that Everyone will roleplay as leaders of Factions owning their own town set in a large Empire. Everyone will be able to make their own races with special traits and abilities attached to them and be able to interact on a either political level, person to person and through warfare.

We will all be starting as a Part of the Same large empire, minor factions serving the empire. However with many enemy factions around there will be plenty of things to keep us busy.

However, players will also be able to declare war on each other, and one of the Goals for warfare Victory is to conquer the other player factions.

I will draw and update the map as we go, using a Map maker from probably "Age of Wonders III" So a map based on hexagonal tiles.

The System will use rather simple numbers and calculations that hopefully work out in the end.

Army Example Of Armies could be something as following:

Race: Human
Type: Light Infantry
Size: 100
Hitpoints: 1
Attack: 2
Ranged: 0
Defense: 1
Speed: 1

Equipment:
Weapon: Improvised Melee Weapons +1
Armor: Light Tunics +1
No additional bonus:

Vs

Race: Evil Humans
Type: Light Infantry
Size: 100
Hitpoints: 2
Attack: 3
Ranged: 0
Defense: 0
Speed: 1

Equipment: Light Standard weapons +2
Armor: Regular clothing +0
Blessed By Evil Deity: Hp +1

Assuming both fight with the same initiative: A battle log would be something like:

Both armies march up to each other and duke it out:

Humans inflict 200 damage vs 0 defense =200 : 200 damage = 100 casualties among Evil humans as they got 2 hp each.

Evil humans inflict 300 damage vs 100 defense = 200 : 200 damage = 200 casualties among Humans as they only got 1 hp each.

Ratio: 2.1 Casualties inflicted

Approximately 100 Humans are lost while only 50 Evil Humans are lost.

Evil Humans win the battle.

And so on...

Leaders will have their effects in battle, and on politics and economy that will all play into the big picture.

Such as a Human town may have a base income of 100. Be lead by a Human Leader that give 10% bonus to Trade giving it 110 Income monthly.

Difficult stuff asside, on the side of making decisions in war battles or on the strategy map, each Player will play a week at a time in the Rp:

Day: 1 Oversaw the construction of the New Mills.
Day: 2 Set out on a 2 day trip to Elven Kingdom for political mission.
Day: 4 Arrived at Elven kingdom, decided to speak to the court. (Established Trade +1d10x10 income)
Day: 5 Set out on a 2 day trip back home.
Day: 7 Decided to rest and and use take a day of free time.

And so onto the next player who decide what they do, and once all players have done their turn a week have passed.

Players can visit each other if allowed by other players, such as if the Elves was a Player they could engage in conversation, and Roleplay an 'Entire day' together and give a summary... perhaps they make a good relation that will benefit both with trade and a later political marriage?... or perhaps it dosen't turn out so well... and they end up declaring war on each other.

The Empire itself will be neutral and not favor any race until its at least conquered by someone, but will start much stronger than any player.

There will be Empire quests that give rewards and influence etc.

Basically i'm only asking if there's any interest before even putting in the effort to develop it further as I already have a dev plan, but there's really no point if nobody want to play xD
Hidden 8 yrs ago Post by ineffable
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@Iatos
I'm quite interested though have never participated in a TT gameplay. May take some getting use to :)
Hidden 8 yrs ago 8 yrs ago Post by Iatos
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Iatos The Guardian of Death. And I-ate those.

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@ineffable Glad to hear it, I suppose it might be possible to do without the table top part if worst come to worst xD
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Oh god I thought TT meant Table top. I'm horrible. Sorry! :)
Hidden 8 yrs ago Post by Iatos
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Iatos The Guardian of Death. And I-ate those.

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@ineffable no you was correct... Seems auto correct was the bandit I'n my last post zD
Hidden 8 yrs ago Post by Ryougu
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@Iatos
Seems challenging, but I think I'll manage. Bring it on!
Hidden 8 yrs ago Post by Iatos
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@Ryougu Your on bro ;}
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Hidden 8 yrs ago Post by Gunther
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Gunther Captain, Infantry (Retired)

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Basically i'm only asking if there's any interest before even putting in the effort to develop it further as I already have a dev plan, but there's really no point if nobody want to play xD
Put in the effort, bro.
I work on games like this from time to time or adapt TT games involving combat systems and modify them to a play by post role play system like this one here. In fact, I am currently working on a Global Domination game where each player begins with a Brigade sized element of tanks and mech infantry and they compete first with NPCs I control where they have the option of either negotiating for the NPCs army to join the player or just outright fight them. Once all the NPCs have been taken over, they then are forced to fight or negotiate with other players.

I would be interested if I saw some evidence that you have actually worked on a viable combat system, even if you are borrowing someone else's idea and adapting to this set up. But without it, my interest would be tenuous at best.

Hidden 8 yrs ago Post by Iatos
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Iatos The Guardian of Death. And I-ate those.

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<Snipped quote by Iatos>Put in the effort, bro.
I work on games like this from time to time or adapt TT games involving combat systems and modify them to a play by post role play system like this one here. In fact, I am currently working on a Global Domination game where each player begins with a Brigade sized element of tanks and mech infantry and they compete first with NPCs I control where they have the option of either negotiating for the NPCs army to join the player or just outright fight them. Once all the NPCs have been taken over, they then are forced to fight or negotiate with other players.

I would be interested if I saw some evidence that you have actually worked on a viable combat system, even if you are borrowing someone else's idea and adapting to this set up. But without it, my interest would be tenuous at best.


Well I have written out a combat system for this in the past so its not a huge problem.

Its also why I want to see if there's any interest first because its a large amount of effort down the drain if nobody is interested xD
Hidden 8 yrs ago Post by rush99999
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@Iatos

You've seemed to pick up a fair amount of interest so far.
Hidden 8 yrs ago Post by Iatos
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Iatos The Guardian of Death. And I-ate those.

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@rush99999

Indeed, which is why I shall start developing.
Hidden 8 yrs ago Post by Iatos
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Iatos The Guardian of Death. And I-ate those.

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Sorry for the let down everyone, I got a job recently which is in its own very good.

But it has led me to put this on ice for a bit. I'm happy to see your interest, but I don't think I'll have the time required to lead this type of rp or develop it further.

Sorry and thanks
Hidden 8 yrs ago Post by Gunther
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Gunther Captain, Infantry (Retired)

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I am very sorry to see this latos. Congratulations on the employment status. That is always better than writing stories, unless you can make money writing stories.

For the rest of you, I am working on a modern era Turn Based Strategy Game using a local rule set with dice roles with the ultimate goal of global domination. It will include negotiations as well as combat rules. If you are interested, I just might send you a PM when it is up and ready to roll. But it could be months before it is ready.

@ineffable@Ryougu@Iatos
Hidden 8 yrs ago Post by Ryougu
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@Gunther
Sure, send me that PM when it's done. I'll be sure to have forgotten by then, so surprise me!
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