In For Honor three factions - Knights, Samurai and Vikings are fighting a never-ending battle for supremacy. They are spurred on by Apollyon, a mastermind whose only goal is to release the wolves, people with the will and ability to fight for what they want.
In this game, Apollyon and her schemes doesn’t exist, but the war and the heroes does.
Our heroes will find themselves in a three-way fight (assuming we get players from all three factions) somewhere when suddenly a new challenger appears on the battlefield. Our heroes must fight for their survival against a force they have never seen before, is it possible that a millennia of war has made them weaker than ever before?
What I am looking for:
-General player interest.
-Help with defining the new threat.
-"Generals" able to handle their faction in-game and aid me in designing missions.
Things we keep from the game:
-Hero setup (names, general appearance, general abilities)
-Faction and world history.
-Map.
Things we'll do differently:
-Combos (due to free-form).
-Revenge system.
-Language (there exists a common language, but secrets can still be told in the faction languages).
In this game, Apollyon and her schemes doesn’t exist, but the war and the heroes does.
Our heroes will find themselves in a three-way fight (assuming we get players from all three factions) somewhere when suddenly a new challenger appears on the battlefield. Our heroes must fight for their survival against a force they have never seen before, is it possible that a millennia of war has made them weaker than ever before?
What I am looking for:
-General player interest.
-Help with defining the new threat.
-"Generals" able to handle their faction in-game and aid me in designing missions.
Things we keep from the game:
-Hero setup (names, general appearance, general abilities)
-Faction and world history.
-Map.
Things we'll do differently:
-Combos (due to free-form).
-Revenge system.
-Language (there exists a common language, but secrets can still be told in the faction languages).