@ClocktowerEchos even if they are constantly struggling between them, I think they should be more slow to do stuff than humans and other races, as to give them that feel of "so old that it takes 30 years before moving" kind of approach
@ClocktowerEchos Very Dark Souls-y. I've played the third one until the Grand Archives, and still have half a dozen bosses to conquer. But I like your writing.
@Kenaron I believe it is roughly the same proportion as in the real world.
@Oak7ree Man, I hadn't seen the Morvran story. The setting is slowly becoming a little more twisted in nature, right? With the mutated king and a figurative zombie populating the world, it's becoming more like the world and its magic are two clearly dangerous entities, that misused could lead to all the horrors the world hasn't seen.
@Oak7ree oh, that makes sense, then landmass could b a little more spread out than here on Earth. I was thinking of something like 3 to 4 propper continents, with two being close and the other two being a little more far apart.
On the idea of travelling contients, what if there was something like a World Roots system or an Arcane Web that espeically talented/qualified individuals could take as means of instant transport? Could expand it that people have managed to make "rail cars" to transport others ot just have people be able to use them but have to pay for it like an airplane ticket to use the gate or something. Could also have people attempting to make their own gates or accidently coming across one in the wild if htey were made a long timeago.
@ClocktowerEchos I'd go with physical travel as the primary method, teleportation by magic as the arcane option. Teleport portals or gateways to another place would be dangerous, as an unstable portal could disintegrate the user in a bad case.
I'd say, if we have teletransporting stuff, it should be highly regulated, and expensive or cheap AF, as people would have to invest magic (that is hard to come by) to do the travel, or cheap because someone came up with an idea of making easy to make a point-to-point connection.
@Kenaron, @ClocktowerEchos I'd make teleportation available to strong mages, who've extensively trained and studied teleportation. Requiring willpower and concentration, a mage could create a portal that leads to a different place, but if the said portal is unstable... the consequences at the other place would be catastrophic for the mage/user of the portal.
Speaking of magic, I have an idea. How about that mages draw powers from an arcane realm but its based on their will power in addition to their intelligence. Basically, those with greater willpower can more easily draw up a spell but those who are more learned can use stronger spells. So while just about anyone can snap their fingers and draw up a spark or a candle flame, only mages can actually pull out a fireball or something.
I would also suggest that people have an innate "magic protection" that's based upon their will power.
@ClocktowerEchos@Kenaron Yeah I'd agree with CTE on this one. Knowing what to do is up to the wizard, but the hard job is the fighter's, traditionally.
On that note, would particularly powerful mages (i.e. mages that can teleport reliably) dominate trade, or at least be welled paid-for, being able to transport goods over huge distances instantly?
Could be that teleportation or whatever is a forbidden/rare/lost school of magic that was outlawed or something and thus very, very few people know of it. I would assume that one popular method of assassination was to teleport a bit of metal into someone's head, killing them instantly without any proof of who did it.
@ClocktowerEchos, @Kenaron and @JaceBeleren So, teleportation, once a popular travelling, has fallen out of grace, and nowadays rare individuals know much about it. Many countries have either banned teleportation or made teleporting mages register themselves, regulating the market.
Could there be magic-inhibiting substances, anomalies, creatures or materials?
@Oak7ree you could have things that work like Faraday Cages (literal translation, not sure if it's correct in english). Things that are not exactly just the materials, but also the way it's built.
Something like a metal or alloy that makes magic nigh impossible