Hidden 8 yrs ago 7 yrs ago Post by Wadesauce
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Kogo


Rodian -●- Male -●- Scoundrel


Skills: Kogo's a good all around fighter with most any kind of weapon, although he prefers to fight with a blaster in one hand and a vibrosword in the other. He's a spacer and knows a bit of how to do basic spaceship duties and routine maintenance, and has had more than a few cantina brawls under his belt. Kogo has sharp social skills when dealing with scum and villany, but he's awkward around refined and upstanding types. Kogo's brawny stature gives him a good cleave with vibroswords, or just helps him hoist spaceship parts. Because of his varois scars and burns he can be intimidating by default to the soft and squeamish, however, Kogo also possesses a comforting charm that he can turn on when he needs to.

Languages: Rodian, Galactic Basic (broken), Huttese (understood), Droidspeak (understood).

Force sensitivity: Kogo is mildly force sensitive, when he really needs something to happen for him, he often unknowingly makes it happen and assumes it's luck. Subconscious manipulations leave him and most likely any observers any the wiser that anything other than the mundane is taking place. It's this edge that allows him to survive the very dangerous lifestyle he lives.

Personality: determined and driven. Kogo fights for the greater good, but often indulges in unscrupulous behaviour such as gambling, brawling, etc. He still trys to find ways to get payed for his skills, but always attemts to undermine authority in his jobs. He has a soft spot for children, and a dislike of ex imperial and new order thugs.

Bio: Kogo always aspired to be a fighter, his grandmother was a famous pit fighter, sharp with her mandalorian blaster (which kogo inherited.) Early on he took odd jobs clearing out gizka infestations and scraping carbon build up off hyperdrives, eventually he fell into a group of mercs called the crimson raiders opporating out of the outer rim. He fell on the wrong side of the imperial conflict when he was hired by the rebels to front a boarding party on an imperial transport barge. Kogo eventually left the raiders to freelance, choosing his own jobs. Kogo was confronted by the new order during a routine body guard job, unfortunately his extensive anti imperial record landed him a one way trip to theta 12

Appearance: Large for his species, Kogo is about 6ft, muscular, has burns on his left side torso, face, and arm from a thermal detonator (note: the above picture was early in his career before his various burns and scars.) His skin is sort of a teal color that blends into a greenish yellow where the burns are. His left antennae is slightly mishappen. His eyes are a very dark purple with speckled blue. He's most comfortable in some sort of armor, especially in conflicts, the heavier the better. When not in armor he likes to wear coats, snug pants fitted into boots, canted holster belt, typical of any scoundrel or spacer. When Kogo is sitting anywhere he appears relaxed, almost lounging, however a keen eye will notice his hand by his blaster...
Hidden 8 yrs ago Post by jeroukoo
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Name

Kurtulmak, or "Kurt" for short
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Weight, Age and Hieght

600 lbs, 9 Standard Years Old, 5' 9"

Gender: Male
Skills: Kurt is an excellent shot with a blaster rifle due to his training in the Ssi-Ruuk army, even without the use of his force abilities. His physical form is in excellent condition as well, having outstanding strength and cardiovascular endurance. He knows hand to hand combat as well due to military training, although it only works really well against large opponents.
Force abilites

Until recently, Kurt did not know of his force abilities and latently used them. His force sensitivity is that of an average jedi.
Force Speed (Tier I), Battle Precognition, Force Camouflage (Tier I)
Personality

After being betrayed by his squad, captain, and entire society, Kurt is very mistrusting of others almost to the point of paranoia. He is very quiet and always has a somewhat crazy look to his eyes, for fear of being back stabbed. However, Kurt is still technically not even a young adult, so he is still quite curious about the world around him and the powers of the force.

History/Bio

Kurt is the first force sensitive Ssi-Ruu known to Ssi-Ruu history. His force powers, however, were not known at first. Kurt lived the normal life as a red Ssi-Ruu, a militant one. He was excellent with a blaster on the battlefield and learned the way of combat right after childhood at age 6. His latent force powers made him a master of marksmanship and was praised for it. His incredible reflexes with a blaster and swift movement in hand to hand made him a force to be reckoned with. Many older Ssi-Ruu veterans thought he would become a general one day, while current soldiers thought he was a nuisance. The disliked how he had already caught up to speed with their skills that they had been working on for years within a couple months. He was mostly shunned by his fellow squad mates, but Kurt simply kept to himself and kept dreaming of becoming a warrior of legend.

His dreams would be crushed after his force powers were discovered. One day, when out doing practice rounds with his squad when they were cornered by vicious wildlife. Out of ammo on their blasters and already losing many, the remaining squad members had to climb up a tree to keep away from the beasts. It looked as if Kurt and his squad would surely perish. However, the older squad mates saw this as an opportunity to get rid of Kurt once and for all. They decided that if they threw Kurt to the beasts, that they would be occupied with eating him and the rest of them could get away safely. Kurt was easily shoved off the tree and fell, surely causing his doom. But as he opened his eyes, he did not see the beasts tearing into his flesh. Instead, they completely ignored him. He looked up to his squad mates who looked back in confusion. Kurt did not care how he was still alive, but he quickly fled from the scene.

When arriving to the military outpost, he simply said the rest of his crew died in an attack via the local predators, and he thought that was the end of that. He found a new squad, and resumed his training, but was completely distrusting of his new assigned squad.

His former squad mates, however, were not dead. The group had decided to sacrifice a different person on the team and made their way back to the post. They told the captain of how Kurt seemingly turned invisible and his scent was undetectable, as if he completely vanished. At first, the captain did not believe the rest of them, but was eventually convinced to recreate the encounter unbeknownst to Kurt to see if their claims were legitimate. The scenario was recreated but this time it was recorded via hidden cameras planted on blasters. Kurt had used his Force Camouflage ability to sneak away from the beasts.

Kurt was quickly removed from the military and had Ssi-Ruu scientists begin to experiment on him. They ran several trials on him and performed various dissections, which felt like pure torture to the poor Ssi-Ruu. With the force mainly unknown to the Ssi-Ruu, they could not come up with conclusions to Kurt's powers and therefore decided their only way to make effective use of him was to drain his life force and put it into their Entechment technology, and create some kind of super weapon.

When unbound from his torture table, Kurt quickly used his force powers of speed and camouflage to escape the science facility. He ran away, and thought that leaving the Outer Rim would be his best course of action. He smuggled himself onto the first starships he found, and kept hopping ships until he did not see anymore Ssi-Ruu.

Being the only kind of his species on in the Inner Rim, he was an exile and was completely lost. It wasn’t long until he was forced into stealing to survive. Eventually, Kurt desired more, and went from stealthily stealing food to mugging people in the streets for their money. He was caught, and placed upon a boarding ship to Theta 12.

Extra Details

Due to his species being unable to produce the sounds of galactic basic, he wears a communication translator on his head (show in picture) that translate what he says. Were that device to be destroyed or disabled, he would only be able to speak in his native clicks and whistles. This communicator was given to him by guards, and thusly can be taken away just a quickly.
Hidden 8 yrs ago Post by booksmusicanime
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Trix

Age:

19
Race:

Twi'lek
Gender:

Female
Skills:

Trix likes to sneak around, she's made a decent amount of money smuggling things around the galaxy. She's very good at manipulation and figuring out when someone lies to her. Because of her smuggling jobs she's become proficient with a blaster
Force Sensitivity:

Trix has no sensitivity to the Force.
Personality:

Trix is very secretive and doesn't trust people much. She takes jobs from whomever pays her best but she has no ties to anyone of her employers. Even when she's comfortable around you she still refuses to tell much about herself or her jobs.
Bio:

Trix was born to a rough life with no name or family that she could remember. She spent most of her childhood sneaking aboard ships and traveling around the galaxy. Around the age of 11 she came under the guidance of a smuggler who became her family. When he retired from the job she took up his work, working to provide for the man who became her father and herself. It was when he retired that he gave her the name Trix because he was his little trick. She ended up taking a trap job and was sent to the prison on Theta 12

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Hidden 8 yrs ago Post by DriveEMOut
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Rishnot

Age

Unknown

Race

Trandoshan

Gender

Male

Skills

Rishnot is a very skilled killer and bounty hunter. He can fire a killing shot from very far away, and it causes many to fear him. He is very intimidating towards those he and his friend Brax are hunting after. He can also hear a mouse digging underground. Rishnot is also skilled in dialects, such as Huteese, Mando'a, Ubese, and Shyiiwook. He is Brax's prime communicator with many alien races.

Force sensitivity

None.

Personality

Rishnot is very...temperamental. Even as the communicator, he needs Brax to keep him calm in a moment of frustration. He will do anything to keep Brax safe. He doesn't trust many people, and even when he does he rarely shows it. He hates to show weakness and maintains a 'tough guy' attitude.

Bio

Rishnot was taught at a young age by his father how to fire a sniper rifle. He excelled at it and soon, his father was afraid that Rishnot may kill him and take over his crew. Threatened, he ordered his men to murder Rishnot. They came while he was in his quarters on the crew's ship, the Cloudhopper. He had already heard of it from those loyal to Rishnot, and was ready. Him and his friends quickly dispatched of his father's men. Of course, he had to go into hiding. Those loyal to his father were many, and those loyal to Rishnot were few. He quickly left the crew and escaped to the Outskirts of the First Order's rule. There, he met a sentient android named Brax. He was a slave for a Hutt crime boss. Rishnot helped him escape, and together, they became thieves and bounty hunters. That is, until they were captured.



Brax-143

Age

18 years after creation.

Race

Android

Gender

Male

Skills

Due to no pain receptors, Brax is good for brawling. Of course, he needs to be repaired afterwards, but that is more than worth it. He is great at thieving and melee. He is able to maintain a calm and collected state of mind during any time, and is great with tactics.

Force Sensitivity

None.

Personality

Brax is very calm and always finds a way to get out of sticky situations. His mind is built for tactics. However, with all the combat knowledge he was programmed with, he has no room for dialects of different species. In a strange way, Brax feels emotion due to becoming sentient shortly before Rishnot found him.

Bio

Brax was made for a secret militia, but after the plans failing miserably, he was sold to the highest bidder. Which just happened to be a Hutt crime lord. They gave him some weapons, and boom, he was a soldier. After years, he was miserable. Soon,
a Trandoshan arrived, and Brax and Rish quickly became friends. They hatched a plan to bust out. They did so successfully. After a month with no jobs, stealing food to live, someone came to them. Thus, their bounty hunting business began. It ended after they were captured, of course.


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Arla

Age: 23
Race: Twi'lek
Gender: Female
Skills: Dance, Seduction, Martial Arts, blind fighting
Disabilities: Advanced Technology. Arla sometimes has trouble figuring out how to open unlocked doors.
Force Sensitivity: None
Personality: Arla, having been a slave for many years, is a cynical woman. She doesn't trust anyone. She is quite willing to betray anyone and anything in order to acquire her freedom or credits.
Languages: Basic, Huttese, Twi'Lekki

Bio: As Ryloth is tidally locked to its star and only a thin band of the planet's surface is capable of supporting life. One half is perpetually too cold, the other a burning wasteland. As a result most Twi'lek are forced to live underground. Having evolved from simple underground dwelling mammals they have hairless bodies and keen senses. Their lekku and ear cones, at one point, compensated for their blindness, both of which have become less sensitive as their eyesight developed.

Arla was born there, her clan poor and starving in the deep caves. Only the rarest and most powerful clans able to live on the thin band of surface that isn't a hot blasted or frozen wasteland. On rare occasions she would go out and watch the "under worlders" raid the surface clans for food and valuables while the "upper dwellers" would raid the under ground portions of the planets for slaves with which to trade to the "off worlders". So it has been for thousands of years and so it is likely to continue.

Arla was taken in one such raid, just one of thousands that were used as bartering material with off worlders who have absolutely no interest in helping the Twi'lekki people get off world and establish themselves on a less gods forsaken planet. They love the pathetic needs of the Twi'lekki peoples for they are incredibly easy to take advantage of, fighting amongst themselves for the crumbs the greater galaxy chooses to fling their way. The tribe that kidnapped her sold her for a blaster, which would be of great use killing her own people and was packed aboard a slaver starship and whisked away from her home. Later, she would be sold for thousands of credits against the two hundred credits the cheap blaster would cost. Later, they would make even more credits off of the power packs which were cheaper still. Quite the lucrative deal.

Arla, like most subterranean twi'leks is an accomplished fighter with the primitive stone weapons and slings. Wood, of course, being so incredibly rare that it could not be wasted in the crafting of weapons. The women of a tribe were expected to protect it while men were away hunting for food or raiding other tribes for their supplies. She is, as one might imagine from living underground, also quite adept at skulking about in the dark.

Aboard the starship that had taken them she, along with several of the slaves, had to deal with an unknown creature in the ship's hold that was hunting down the slaves one by one. She served as bait but managed to lure it into an airlock and decompress it. It was the scariest thing she had ever done.

After that she arrived at the slave auction and was promptly tattooed. Apparently normal humans were discomfited by the Twi'lekki lack of eyebrows. They also informed her that, had they time, they'd have performed a genetic augmentation upon her that they did to many Twi'Lekki, replacing her cones with... human ears! The very idea disgusted her. Those strange wrinkly misshapen things on the side of human heads were so ugly!

Sold into a combination cantina and brothel Arla spent the next few years serving its patrons, developing a reputation as a dancer that drew people to her establishment from across the planet.

Unfortunately, the fall of the "Great Galactic Empire" took her owner by surprise. The local moff in the outer rim suddenly found himself an independent ruler and began to make his own laws, taking whatever he wanted. Years passed and many of the independent moffs joined this new organization called "The First Order" at which point the rules changed again. Unable to keep up Arla's owner was caught under some obscure new application of the law. Arla was confiscated along with everything else the man had of value she was transported up to a Star Destroyer where the Captain planned on taking her to another slave market on the other side of the galaxy and turn a tidy profit. Unfortunately for her, that Imperial Captain was overruled and yet another commander exerted his authority and took her as his own, where he ran a prison planet called Theta 12. It was getting rather tedious.

Unlike the other prisoners she is able to wander non-critical areas but not being confined to a cell isn't exactly freedom either. She's looking for just the right sort of allies to help her escape.
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