[quote=@Ryougu] [@KoL] Hmm, mhmm... So, overall pretty good. Few things, though; 1. If your counter needs you to be hit, you'll still take some damage, though it'd be greatly reduced. I know this clashes with most fighting games, but as one might notice from most fighting games, counter spam is often a sad reality. 2. Then, some of your move mention being combos, so I assume you'd need an uniterrupted hit-combo to use them? If so, I'd appreciate it if you'd put in the minimum combo requirement. That's it already. [/quote] 1. Oh yeah, I meant a moment before being hit, I guess I skewed the wording a bit. 2. I mean Super Combos and Ultra Combos on the Street Fighter/general Capcom meaning of it. That is, as special attack sequences that can or not be chained into other combos. To make it more easy to see: [center][youtube]https://www.youtube.com/watch?v=LJ-kWvBy_Eo[/youtube][/center] I'll change the wording on the first, but the second really just needed some clarification.