[quote=@PlatinumSkink] Heh. At the time I created Mariette in the earlier game, most people were balanced, with perhaps the exception of Penny. Sure, they had invested differently, but they all could handle themselves. That, plus my rolls, inspired me to make Mariette as she is. Besides, she has two liquid harpy bodyguards that make up for that, slightly. I like her like that, I can tell stories using her. Haha. [/quote] Oh yes. Last magical girl RP I joined as a pirate girl, and my dice rolls were suggesting I do the same thing again. Amber was originally going to have a spear gun, but her strength was so high that it made more sense to have a heavy weapon like a cannon. And with the water element, how could you not go for a pirate get up? Like you, I'm all about telling stories. Hope we get to write together at some point. [quote=@ShyDot] I used the system and then made my characters around it. I quite like the results. It's not about min/maxing at all, considering stats are arbitrary and this isn't the arena. [/quote] Well aware of that. I'm just reporting what I see, which is a lot of 20s, haha. Wasn't singling out anyone. i'm just here to have fun like everyone else. [quote=@Ariamis] I think the MG character sheet had a different scale for how Vit works, but 30 would be recognized as durable in story. Also, your character reminds me of another [url=https://vignette4.wikia.nocookie.net/mahou-shoujo-ikusei-keikaku/images/d/d3/Captain_Grace_full.png/revision/latest?cb=20170108040549]pirate-themed magical girl[/url]. :ou [/quote] To be fair, I kind of cheated and "made my own luck" to get 32-36 vitality. I could have gone higher, but the goal was just to make something that represented the character. And see how broken I could make a character. I guess that was a pretty worth while point too. Magical pirate girls aren't an entirely unique concept, but I've never heard of Captain Grace until now. She kawaii <3