[@skarsgard] Well, like I said, I cheated. I let the character have the extra silver coin from accidental magical girl death and didn't take any penalties from smugging my way through the contract. so the 16 points to vitality I got through coins would be cut down to 10 if you did this fairly with smug. So that's 20 right there. Then I got 1 from body type, 2 from base weapon (enhanced), 4 from dark weapon (Dark weapon gets its stats doubled, so the +1str +2vit becomes 2 and 4 respectively), 2 from odd ball, 1 from uniform. In addition to the enhanced weapon perk, I picked up 1 from blood magic, and 1 from enhanced sustenance. So that's 32. ...but then I realized you could become a monster girl without using the mint. So I picked up 2 more from amorphous body and 2 again from a second odd ball specialization. There were better perks and monster mutations to pick for vitality, but I didn't want an agility or magic penalty. But again, you'd have to subtract 8 from the result if you were to do this fairly. so 32-36 becomes 24-28. DAMN is this CYOA addictive to use though! I want to roll another character, but I have no desire to control that many characters at the start of the RP.