Legends tell of a place called Pakasta-Wahi, the Land of Extremes; a hard place where storms and destruction rain supreme. However, the powerful hurricanes, destructive blizzards, and foreboding sandstorms are not the only worries for the Matoran inhabitants of this savage land. For behind the devastating elements of this land plots a powerful being, known only in hushed whispers by the villagers as Makuta.
As of late, more matoran have been disappearing, carried off by corrupted beasts, dragged away into the Mangaia, the mountain in the far north of the Island. At the time of this omen, strange canisters have washed ashore onto the shores of the island's wahi, each one carrying an unidentifed passenger within. But who are these mysterious arrivals? More danger come for the lives of the matoran, or guardians sent by the Great Spirit to defend them?
Guardians of Pakasta-Wahi is a Bionicle roleplay, where the players will take control of members of a team of Toa who have just washed onto the shores of a mysterious and hostile location known as Pakasta-Wahi. The island is a dangerous place, characterised by extreme weather, untamed forests and seas, and perhaps most dangerous of all, a resident known only to the Islanders as Makuta, who's dark web seems to extend throughout the entire island. The Toa must find out about their new location from the resident natives, the Matoran. Terrorized by many beasts and hardened by their surroundings, the Toa will have to earn their trust by helping to make the island a little less terrible, by doing missions and helping out to make Pakasta-Wahi a little bit better. To confront the Makuta, each Toa must collect an artifact of elemental power, that will not only unlock the path to the Mangaia, but increase their abilities to unimaginable levels of power.
Pakasta-Wahi
With it's name meaning the Land of Extremes, it may not come as a surprise that the Island of Pakasta-Wahi is a harsh and unforgiving place. The island is split into 6 Wahi, each corresponding with the elemental power of its local population. They are as follows
Sulek-Wahi: The land of burning winds, Sulek-Wahi is an area of significant volcanic activity. The air is thick with flammable gases that often burst into flames, producing dazzling displays of lights and fire, and even creating fire tornados at times, giving the area it's name. The region is inhabited by Ta-Matoran in the village of Sulek-Koro, a village built into a volcanic cave.
Uko-Wahi: The outside land comprises a flooded, swampy area in the far northwest of Pakasta-Wahi. The area is essentially a salt-marsh with constant flow of water coming from the sea, often in the form of tidal-waves and hurricanes. The area is characterized by rather primitive buildings, and a population that has largely taken to living underwater and surviving by fishing and harvesting swamp plants. Uko-Koro is found in the shallow water outside of the marsh area, inhabited by Ga-Matoran.
Radi-Wahi: The land of laughter, so called for the calls and shreaks of the various rahi and beasts inhabiting this thick, dark jungle. The endless cacophony of animal calls and screams seems to be the very jungle itself mocking the Le-Matoran inhabitants in their daily struggle for survival. The Rahi are more vicious here than anywere else, and mudslides are extremely common from the near constant monsoons and hurricanes that hit both here and Uko-Wahi. As a result, the villiage of Radi-Koro is built high in the trees.
Ze-Wahi The empty land. Ze-Wahi is seeming devoid of any life, save for the nomadic bands of Po-Matoran that inhabit this vast stretch of desert. Ze-Wahi is seemingly in a constant sandstorm, with the inhabitants heavily clothed from head to toe to protect themselves. Ze-Koro is less of a village and more of a meeting place for tribes to do buisness and trade.
Tiro-Wahi: The land of the narrow canyon is notable for its deep yet relatively narrow canyon, which has since been colonized by a population of Onu-Matoran, who have turned this crack in the ground into the thriving mining village of Tiro-Koro, with homes carved into the canyon-face, farming of the river deep bellow, and mining both within the canyon and on the surface. Being safe from most rahi, the most significant threat is the constant presence of earthquakes that cause routine home and mine collapses.
Ino-Wahi: The place of mountains, a cold land in the north with a seemingly endless blizzard that keeps this cold land isolated. As with their Po-Matoran brethren, the Ko-Matoran of Ino-Koro live a semi-nomadic life, thought they have a permanent villaige of sorts, at the foothills of the tallest mountain on the Island, the Mangaia.
Character Sheet:
Name:
Element:
Kanohi:
Weapon(s):
Place of Landing:
Personality:
As of late, more matoran have been disappearing, carried off by corrupted beasts, dragged away into the Mangaia, the mountain in the far north of the Island. At the time of this omen, strange canisters have washed ashore onto the shores of the island's wahi, each one carrying an unidentifed passenger within. But who are these mysterious arrivals? More danger come for the lives of the matoran, or guardians sent by the Great Spirit to defend them?
Guardians of Pakasta-Wahi is a Bionicle roleplay, where the players will take control of members of a team of Toa who have just washed onto the shores of a mysterious and hostile location known as Pakasta-Wahi. The island is a dangerous place, characterised by extreme weather, untamed forests and seas, and perhaps most dangerous of all, a resident known only to the Islanders as Makuta, who's dark web seems to extend throughout the entire island. The Toa must find out about their new location from the resident natives, the Matoran. Terrorized by many beasts and hardened by their surroundings, the Toa will have to earn their trust by helping to make the island a little less terrible, by doing missions and helping out to make Pakasta-Wahi a little bit better. To confront the Makuta, each Toa must collect an artifact of elemental power, that will not only unlock the path to the Mangaia, but increase their abilities to unimaginable levels of power.
Pakasta-Wahi
With it's name meaning the Land of Extremes, it may not come as a surprise that the Island of Pakasta-Wahi is a harsh and unforgiving place. The island is split into 6 Wahi, each corresponding with the elemental power of its local population. They are as follows
Sulek-Wahi: The land of burning winds, Sulek-Wahi is an area of significant volcanic activity. The air is thick with flammable gases that often burst into flames, producing dazzling displays of lights and fire, and even creating fire tornados at times, giving the area it's name. The region is inhabited by Ta-Matoran in the village of Sulek-Koro, a village built into a volcanic cave.
Uko-Wahi: The outside land comprises a flooded, swampy area in the far northwest of Pakasta-Wahi. The area is essentially a salt-marsh with constant flow of water coming from the sea, often in the form of tidal-waves and hurricanes. The area is characterized by rather primitive buildings, and a population that has largely taken to living underwater and surviving by fishing and harvesting swamp plants. Uko-Koro is found in the shallow water outside of the marsh area, inhabited by Ga-Matoran.
Radi-Wahi: The land of laughter, so called for the calls and shreaks of the various rahi and beasts inhabiting this thick, dark jungle. The endless cacophony of animal calls and screams seems to be the very jungle itself mocking the Le-Matoran inhabitants in their daily struggle for survival. The Rahi are more vicious here than anywere else, and mudslides are extremely common from the near constant monsoons and hurricanes that hit both here and Uko-Wahi. As a result, the villiage of Radi-Koro is built high in the trees.
Ze-Wahi The empty land. Ze-Wahi is seeming devoid of any life, save for the nomadic bands of Po-Matoran that inhabit this vast stretch of desert. Ze-Wahi is seemingly in a constant sandstorm, with the inhabitants heavily clothed from head to toe to protect themselves. Ze-Koro is less of a village and more of a meeting place for tribes to do buisness and trade.
Tiro-Wahi: The land of the narrow canyon is notable for its deep yet relatively narrow canyon, which has since been colonized by a population of Onu-Matoran, who have turned this crack in the ground into the thriving mining village of Tiro-Koro, with homes carved into the canyon-face, farming of the river deep bellow, and mining both within the canyon and on the surface. Being safe from most rahi, the most significant threat is the constant presence of earthquakes that cause routine home and mine collapses.
Ino-Wahi: The place of mountains, a cold land in the north with a seemingly endless blizzard that keeps this cold land isolated. As with their Po-Matoran brethren, the Ko-Matoran of Ino-Koro live a semi-nomadic life, thought they have a permanent villaige of sorts, at the foothills of the tallest mountain on the Island, the Mangaia.
Character Sheet:
Name:
Element:
Kanohi:
Weapon(s):
Place of Landing:
Personality: