[quote=@Dynamo Frokane] [@vietmyke] Hmm well to be honest, I'm not crazy about you having alternates to begin with mainly, because I created the hand/shoulder/sub spots so your choice of weapons would be somewhat limited, you have been pretty reasonable though, but I'd have to ask that the Alt weapon change can only be activated at specific hub points and not 'on the fly' as it were. I'm also going to make this rule a benchmark standard for anyone else with alt weapons, but to be honest its best if you just keep one loadout. [/quote] I ended up giving Aster some alternate loadouts, too, though, since I thought it was appropriate for somebody testing a prototype unit to also have a lot of different prototype weapons to try out. It's not like she can switch them on the fly either, but I still probably should have asked first... Sorry about that. ^^;