[@Inkarnate] Yeah, but that would be the game's benchmarks making her better at what she does a lot, not a specific spell, right. Unless she's using magic? For example, Elian's ability to know when her partymates are in trouble and how badly isn't a spell but a passive skill. Something like, say, a scrying spell to determine the location of a monster group, that'd need to be specifically cast -- and I don't know if you'd even go for something like that. Though I suppose you could say the way skills are improved is by magic, but I didn't design anything around a single magic concept outside of "healing", "protection", and "support". Ehhh. *fiddles with things* I'm trying to decide if healing and strength/endurance/speed/etc buffs all fall under body, or if that excludes casting stamina, or if I could just loosely lump them all under the arcane focus of healing. Force is her secondary discipline, no questions.