[@Regitnui] Sure, let's turn this into Guilt vs the Island. Let me ask you a question. Do you really dislike Guilt's personality? You have now made two separate attempts to make Guilt abandon her ways and turn into a normal, friendly civilian. In both cases you used the GM Banhammer, the High, in order to do this. In the first case you even went so far as to imply that the Clairvoyant was using her psychic powers to directly change Guilt's personality. Now the Island is basically threatening her into changing. If you really hate the way I play Guilt, I can just leave, or create a new character or whatever. But at this point the sheer amount of attention the High are paying to Guilt has become silly.