I have for you, [@IceHeart], a second character for your scrutiny. [hider=The Mild-Mannered Meat Maiden] [color=E2725B][h3]Behind the Scenes[/h3][/color] [color=E2725B][b]Name:[/b][/color] Liana Forsyth [color=E2725B][b]Age:[/b][/color] 16 [color=E2725B][b]Gender:[/b][/color] Female [color=E2725B][b]Bio:[/b][/color] Born in the burgh of St. Andrew's in Scotland, a scenic seaside town known for its prestigious university and impressive cathedral, Liana demonstrated an imaginative, playful nature from the very get-go. Her family, while poor in terms of money, enjoyed strong bonds; her mother, father, brother, and aunt all lived in the same household, and the young girl knew that she had an uncle as well, but that he was far away on a boat and wouldn't be back for a long time. Curious, carefree, and prone to wandering, she often explored the shoreline and the ominous cathedral ground, which she found particularly thrilling. Most of all Liana liked walking to the university, which drew enough students from all over Europe to comprise up to a third of the town's population at any given time, and talking to everyone she found. Though she didn't necessarily understand what the people she met had to say, she listened with such an enthusiastic energy that few could help but to smile and let Liana call them 'friend.' Back home, Liana often wiled away her time with her brother playing games, starting out on her dad's old console. Ross was the one who got his younger sister into games in the first place, and eventually she joined him in the game Yggdrasil early in its -and her- life cycle. Cheerful and obliging, she was pleased to let his creativity take the reign and envision her character: a holy princess, slain in a tragic accident but brought back to 'life' by a mad sorcerer at her father's behest. Something about playing a flesh-manipulating monstrosity that acted like a sweet, polite gentlewoman was inordinately funny to her. With the character's blend of dark tankiness and support, she had a lot of fun, never facing much competition for her role and always receiving plenty of appreciation -or at least tolerance- from anyone she happened to party up with. Yggdrasil became more than just a way to pass free time when her uncle returned from overseas, three quarters of the man he once was. Having never known him, Liana was at first afraid of and distant from the depressed, antisocial man that worried his only family. Money grew shorter, and Emile's feelings of worthlessness deepened as he became aware that he was weighing his brother's household down. Liana did come to feel his pain, and to want desperately to help him, but she had no idea how. An idea eventually came in the form of her dog, who would unabashedly approach and cozy up to Emile whenever he saw him. Eventually Liana decided just to be her own happy self, and bit by bit she broke down Emile's wall. It was during that time that, seeking to distract him from his depression, Liana suggested that they play her favorite game together. The rest, as they say, was history. In the end, though, Liana lost interest far faster than her uncle. Though she cherished being able to bring him back out of his shell with the game, it was never about escapism for her as it was for him. She still loved to explore and meet people when not occupied with school or friends, but for a while Emile didn't have a lot outside the confines of his desktop. After some time Lina quit, feeling that she'd exhausted all the fun the game had to offer. Only years later, in the MMO's closing hours, did she return alongside her uncle to celebrate for old times' sake. The two had remained good friends even after Emile got a job, all thanks to the girl's original act of kindness, and both felt that the close of Yggdrasil's world would solidify the end of a chapter in their lives and allow Emile to fully move on. Instead, the game became more real than either could have ever imagined. [hr] [color=E2725B][h3]The Avatar[/h3][/color] [color=E2725B][b]Name:[/b][/color] Lenore XIII [b]Appearance:[/b] At first glance Liana appears to be a woman in an elaborate, layered dress intermingled with leather, but any more observation and it becomes clear that she wears a very different hide. From boot to coif, every inch of her clothing is a fleshy extension of her body, molded into a variety of shapes and textures. Though her form resembles a human's, its clear that she takes no great pains to hide her monstrosity; jagged fangs line the edges of much of her attire, for instance. [url=http://orig13.deviantart.net/cc54/f/2013/091/0/3/0372fe423da05ade4a13dae7774a4cb3-d602m4z.jpg]This[/url] is essentially what she looks like [color=E2725B][b]Race:[/b][/color] Heteromorphic [color=E2725B][b]Gender:[/b][/color] Female [color=E2725B][b]Character Level:[/b][/color] 60 [color=E2725B][b]Alignment:[/b][/color] 400 (Exceptionally good, a hero of the people) [color=E2725B][b]Racial Class:[/b][/color] -Shoggoth (5) -Flesh Golem (10) [color=E2725B][b]Job Class:[/b][/color] -Flesh Smith (10) -Blood Knight (10) -Deaconess (10) -Cleric (15) -Cultist (15) [color=E2725B][b]Fighting Style:[/b][/color] This character's strategy is simple: get aggro and start soaking up the punishment. At the start of a fight there's not typically much she can do except get whaled on, mitigate a lot of it through defense, and heal whatever damage gets through via various means, but as the fight progresses things she gains more power. The amount of carnage feeds directly into her ability to provide utility for her allies and afflict her enemies with crippling statuses and DoTs. In short, she concentrates on incredible, sustainable tankiness until she can snowball into overwhelming damage. [color=E2725B][b]Strengths:[/b][/color] Her primary selling point is definitely her tankiness. The amount of damage she can eat up is astonishing even for players and mobs of higher level. However, she does provide more utility to allies than taking the heat off of them. She can also heal them and wipe away their debuffs to an extent, if she's not too busy managing her resources to empower herself or create all sorts of monsters [color=E2725B][b]Weaknesses:[/b][/color] Her overall damage, even toward the end of a fight in which she's managed to accumulate a lot of biomass and enhancements, is unremarkable. It's pretty much nothing at one's beginning. Her mobility is also low, and she hosts weaknesses to both fire and light magic. In the new world she also tends to attract unwanted attention even in everyday circumstances, mostly in the form of resentment and disgust but boiling over into hatred and violence unfortunately often. Perhaps more importantly, despite the nasty nature of her race and abilities, Liana didn't play this character as evil. Instead, she only ever used her as a heroine, meek and compassionately helping the weak and needy people she encountered in-game [color=E2725B][b]Equipment:[/b][/color] [b]Crucifix of Nag'shi Kraw[/b] – the signature staff of the boss of the dungeon, Rotmilch Glen. Well-known for the obscurity of the questline that led there, its abusive average completion time of two hours, and the resulting outrageous queue time, it went unused for the most part. This decorated staff embodies the dichotomy of 'cure and curse', amplifying healing spells cast by it but preventing the use of all but plant, poison, and earth spells for offense. [i]A lowland druid renowned for her incredible magical talent and equally expansive ego once delved into a forbidden wood in search of power. The murky, hideous secrets she unearthed melded her with an ancient spirit of corruption to become the inhuman witch Nag'shi Kraw, whose blight corrupted the woodland into a fetid, unholy swampland plagued by darkness[/i] [color=E2725B][b]Abilities:[/b][/color] [b]Foul Flesh[/b] – the core passive ability of the Flesh Golem racial class. Every part of a Flesh Golem is alive, even after broken off from the whole, and aside from enjoying an increased regeneration of wounds they can also reattach lost body parts. [i]Are these twisted, malformed mistakes truly alive? At the very least, whatever they are, it is excessively difficult to convince them to stop being so[/i] [b]Meat Invade[/b] – a skill inherent to the Flesh Golem racial class. If cut off from the main body, the still-living part of a Flesh Golem's body can be commanded to attack the enemy rather than try to reattach. The Golem's meat can actually enter enemies' bodies through wounds and attack from within, applying a nasty DoT. [i]Getting hurt is one thing; getting invaded is another. So vile are these nightmarish freaks that even the slabs you cut off them seek to burrow into your flesh[/i] [b]Despicable Thing[/b] – a passive ability of the Shoggoth racial class triggered on sight. Entities not explicitly allied to her or with less than 250 alignment are repulsed by her, massively increasing the amount of aggro she draws from them. In the new world, this works as a sort of hate aura, driving enemies to prioritize attacking her over her allies, and even out of combat it's always on to a much lesser degree. [i]Shoggoth—a name created by man to label something he was never meant to understand. The sight of a thing beyond our ken awakens something primal within us, like a body rejecting a transplanted organ. We can't help but to want it gone, and to return to our blissful naivety[/i] [b]Formless Horror[/b] – a skill inherent to the Shoggoth racial class that allows her to manipulate her own shape. Compared to Doppelgangers, it is slower, more limited, and substantially more obvious, but in her case her race interacts with her Flesh Smith class to grant her more convincing self-transformation the more biomass she has. [i]For the writhing, throbbing freaks we call Shoggoths, having only one form must be positively blasé. With their exact shape they always keep us guessing, but no matter what form they take, the stench is always the same[/i] [b]Renewal[/b] – a passive ability of the Deaconess class that grants high HP regeneration. [i]All novices in the clergy eagerly await the day their God recognizes their cultivated faith and good works, and as a sign of favor bestows a boon of vibrant health[/i] [b]Cleanse[/b] – a skill of the Deaconess class that removes negative status effects on the user or an ally, though not spells with a higher level than the user's own. [i]Just as doctors treat the body of its sicknesses, priests treat people of their afflictions, but of the two remedies holy love tends to work greater miracles[/i] [b]Blood-starved[/b] – a passive ability of the Blood Knight class that contributes immensely to her tankiness. It manifests as an aura of ferocious hunger like red and yellow steam rising from the skin, and it causes any kind of healing performed by a non-ally within 50 meters of her to heal her instead of its intended target. This includes self-heals. [i]Bloodlust is altogether familiar for Berserkers and the like, but for Blood Knights it's an entirely different beast. So intense and violent is their hunger that the learn to soak in their foes' pitiful attempts at recovery, so that the slaughter may continue unabated[/i] [b]Terrify[/b] – a passive ability of the Blood Knight class that increases the amount of Fear that Lenore's acts of violence and horror create. Just as in the old world, in this new one it builds up over time to cause an unavoidable paralysis or flee depending on enemies' mental fortitude. [i]There comes a point in every war where the horror overflows its cup. Every soul can be broken, and when soulfelt fear takes a hammer to one's resolve, only two fates remain: run or freeze[/i] [b]The Flesh that Hates[/b] – a skill of the Flesh Smith class used to conjure bloody needles to embed into biomass. Once enough of her foul magic is inside the flesh, she can sculpt it as she pleases, altering its internal and external structure and even bringing it to life to create monsters for offensive or defensive use. It takes more MP expenditure to take control of living things, but if she manages to, she can mold their own flesh as she pleases as well. Being her absolute favorite ability, this has been developed to a degree where it can essentially polymorph afflicted targets, or mutilate a couple of corpses into a ravenous monster, with startling swiftness. [i]Blaspheming occultists, having delved into the darkest of magics, often diverge in favor of the body or the soul. Of the two it is hard to say which is more wretched. Unburdened by humanity, the Flesh Smiths melt down the bodies of those who fall before them and, with fell creativity, fashion them into shapes noisome and new[/i] [b]Corpse Collector[/b] – a passive ability of the Flesh Smith class that provides a sort of resource system for her to utilize with her other abilities. Through touch, she can absorb corpses into herself, breaking down the biomass into a raw state that can be used in a number of different ways. Most often it is stored within herself, increasing her density and therefore her defense with each cadaver consumed. Biomass can be used to more drastically alter her physical form, be it in shapeshifting or in growing things like massive tentacles to attack with, or expunged for forging by The Flesh that Hates. In the new world, its uses are practically limitless. [i]Necrophages are among the first creatures that many adventurers encounter: miserable and mindless beasts that prowl graveyards and battlefields in search of their next meal. Loath would many adventurers be to find out how many end their careers against aberrations that consume corpses for altogether different purposes[/i] [color=E2725B][b]How a normal human would view me:[/b][/color] a normal human in the new world would view Lenore as a hideous abomination, instinctively driven to attack her or to flee. The sight of her alone awakens primal reflexes in any man, woman, or child that sees her [/hider]