Ah, right... so how can I make this as convoluted as possible... Okay, got it. 

The two, up to 4, fighters get teleported to a floating platform in the middle of the cosmos, and let's have stuff spawn all around the arena that do random stuff, and as you get hit, a certain percentage will rise that will affect how easy it is to send you flying out to oblivion... oh wait, wrong game.

Though Final Destination does have a rad theme song... 

...

Also, I fixed up the stat system, since there were COMPLAINTS about it. Actually, [@Jerkchicken] I'm glad you brought up the issues because it made me realize something very wrong with it. (And NO, it wasn't me realizing using a stat system was stupid! Cuz its not! D:<) And now that all the madness is about to begin, it is a good time to establish what the STATS mean, for realsies. 

Firstly, It didn't make sense for a separate stat to dictate how fast you were, since that is mostly a physical thing. So STR is now how strong AND fast a character can be, while DEX is how well they perform said superhuman feats without fucking it up, hurting themselves, i.e. just general coordination when things get REAL. Seems like a useless stat, but if you wanna throw something across a mountain and hit a target dead on, deflect hundreds of arrows coming at you at once, or make adjustments to your ship-in-a-bottle while fighting off a massive sea demon... um. Then yes, you'll need good spacial awareness and control of your BULGING BICEPS to do that. 

Everything else is the same though, so yay~ :^D