[@HueMan] Didn't had much time, but I'll actually try to do these for every class or at least a bunch of them. I'm heavily taking inspiration from other games (Cabal Online, LoL, World of Warcraft) and so far, I [i]think[/i] it functions well with the roleplay. One thing to keep in mind, is the actual usage of those actions. Players need to be careful, as mana is apparently a very important resource. If we do get any knights, the idea with Provoke/Taunt is that: Provoke should be usable on bosses even, while taunt is a more generic/catch all skill. Another suggestion is that you list those together with the classes and make a separate section for generic actions only. This makes it easier to keep track of them and all that jazz. Hopefully, I'm not becoming bothersome by now XD [hider=Swordsman] Parry (1/Swordsman) - A simple quick move that deflects a single physical attack. 50MP, 35CD. Lunge (5/Swordsman) - The user lunges forward with their sword, impaling the first target hit. Distance and speed are dictated by agility, damage by strength. 100MP, 60CD. Flurry (7/Swordsman) - The user slashes and impales with their sword in a flurry of motions, dealing moderate damage. May occasionally hit more than a single foe. 100MP, 60CD. Disarm (7/Swordsman) - (Only usable on humanoid foes carrying weapons) The user with their superior swordsmanship utilizes a quick, skillful motion to disarm their foe, negating their weapon damage until the foe picks it up again. 180MP, 120CD. Arc Slash (15/Swordsman) - The user slashes in front of them, sending a powerful arc that travels linearly. It deals heavy physical damage based on strength and weapon. 300MP, 120CD. [/hider] [hider=Knight] Parry (30/Knight) - The user uses their blade in a defensive manner, parrying any physical attack [i]and[/i] reflecting any harmful magic cast if timed correctly. 30MP, 45CD. Demotivate (30/Knight) - The user speaks harshly against their foe, using their own knightly presence to intimidate and demotivate them. Reduces damage dealt by 33%, higher intelligence foes may negate the reduction percentage. 180MP, 120CD. Provoke (30/Knight) - The user provokes an enemy into attacking them, forcibly becoming their target until either the caster or the foe is defeated. Provoke is not as functional when used against a player. 400MP, 300CD. Taunt (30/Knight) - The user taunts [i]any[/i] foe within a small radius around them, forcing them to target the user instead. 300MP, 180CD.[/hider]