[quote=Arsenal] Well, so long as the Jackal doesn't take too many hits it should be fine, doesn't exactly carry a lot of armor to begin with. The biggest weakness of the Jackal's design that I see (and a weakness I think a lot of our frames would share) is that they would be vulnerable to a ground attack aircraft, or whatever the equivalent of that would be in terms of a CVF. Not many of our frames have anything that resembles a dedicated anti-air weapon.I think it might make for interesting story if at some point our team is ambushed by guys with flying CVFs equipped with guided anti-ground missiles to see how our characters would handle it (if they even can). [/quote] DSP on the Destroyer would be somewhat useful at that point but I see your point, any high power long range weapons would work. [quote=Bosco] I am agreeing with the flaw of the weight class only because your armor, speed and flight capabilities are all dependent on how many points you have in your weapons. What if there were 15 points in the system in total with a limit of 5 for weapons, 5 for features, and 5 free points. Take your load out that occupies 10 points all to weapons, then 4 points to armor, then 1 point to agility(which covers running speed and maneuverability) and 0 points to flight. Then take my frame's load out with 6 points to weapons, 3 points to speed, 3 points to armor and 3 points to flight. Now if someone wanted to use less points in weapons or features then those points are turned into free points... But I feel is a bit late to mention now. [/quote] I agree with this! [quote=Konica] Changed the mech section of my CS. Basically got rid of the shotgun, lowered the weight class, and replaced the marksman rifle with a more all-around rifle. Also completely changed/updated the description of the mech. Also I gotta say, the J9 and Destroyer may have beefy firepower, but my money's on the Jackal cuz of that combination of range and speed. But either way, all your guy's mechs are pretty awesome :) [/quote] I don't know, the jackal has the speed, but with the slow reload and limitation on range I get the feeling if it degenerates in a sniper fight the destroyer has the advantage. if it gets in to a agility test then I'm screwed.