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Hidden 7 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Name: Sulk Mandragora

Race: Aconite: A humanoid race of ephemeral beauty and mystique, the Aconites commanded a vast interstellar empire in ages past. Wielding their great mastery of science and magic, they modified their own race to be without physical flaw, and to possess inborn psionic power. However, this served only to deepen their pride and vanity, and in time their empire crumbled until their homeworld was conquered by the Crux Tenebre, and their race was driven to near-extinction.

Age: 583

Gender: Male

Appearance: Like the other few remaining members of his dead race, Sulk is possesses a fey, almost supernatural beauty. Skin the color of bleached bone, long hair of pure white that turns to bright cerulean near its tips, and emerald eyes that burn with psionic power. His form is lithe and powerful, and his features appear as though wrought by a master sculptor. Marring his ephemeral beauty are a variety of battle scars across his chest and limbs, a tapestry of sailor and prison tattoos across his back and over his hands, and the Crux Tenebre's pirate branding on his left forearm. When outside of battle, he prefers to wear only a pair of loose-fitting trousers, and supportive wrappings about his wrists, ankles and midsection.

Homeworld: Phantasmagoria: Once a lush paradise world and the capital of the Aconite Empire, Phantasmagoria has since been reduced to a smoldering wasteland of black glass and glowing radiation. Nominally within the core-systems of the Crux Tenebre, after being rendered uninhabitable by atomic warfare, Phantasmagoria is considered a backwater planet of almost no value. The few surviving Aconites scrape out an existence deep underground, scavenging for technology and mourning the lost glories of their race.

Alignment: Lawful Evil

Role: Captain

Skills: Sulk's years of survival in Phantasmagoria's underground made him a tenacious survivor by nature, and imbued him with instinctive knowledge of scavenging and some principles of engineering gleaned from his father. Given his many years of experience both in the military and as a privateer, Sulk is a skilled warrior and voidship crewman, particularly adept in open-void combat and boarding actions. With centuries of experience commanding voidships, he is more than competent in his role as captain, and is an effective tactician in voidship combat. As part of his inborn Aconite nature, Sulk is a psion of considerable power, specializing in the psychic disciplines of telekinesis and telepathy.

In battle, Sulk's choice of armaments are his relic Aconite weapons and armor. While the armor itself serves as an effective voidsuit, providing a number of life-support and utility functions vital for open-void combat, it is also infused with psycho-reactive crystals that allow him to project a telekinetic protective field from the suit. His shield is imbued with similar crystals that amplify the effect into a concussive blast or a wide-range forcefield. His Aconite war-axe has these same crystals along its blade, giving it either supernatural cutting power, or a concussive burst effect on its strikes. His arquebus does not fire traditional ammunition, but explosive bolts of psychic power that can blast an enemy across a room and punch through heavy void-armor.

History: Aconites, the scions of a dying world and a long-dead empire, are a race all but lost to the universe. Sulk was a rarity among their kind, as it was a near-miraculous occurrence that he was born at all. Already slow-breeding by the nature of their long lifespans, the likelihood of two Aconites producing a child following the death of their race was even more slim. Raised in the subterranean ruins of Phantasmagoria, Sulk's mother died of rad-sickness not long into his childhood, and he was raised largely by his father. The underground was never meant to be home to Aconites, much less to raise a child, and so Sulk's youth was difficult and turbulent. By the time he was grown enough to care for himself, the lasting trauma of having survived the Crux Tenebre's war of extermination as well as the death of his wife drove Sulk's father to madness. An engineer by trade, he found some uncertain relic or another deep in the underground, and sat tinkering with it for the rest of his days, barely stopping to eat or drink.

Unwilling to watch his father slowly die from madness, Sulk set off on his own into the underground, hoping to escape the hellish life that it presented him. With raw ingenuity and tenacity, he managed to rig together a basic void-shuttle, a craft barely powerful enough to get him off-planet. After escaping the ruined husk of Phantasmagoria, he drifted for some time on the ether winds, before being picked up by a band of smugglers that had used one of the planet's moons as a hideout. Sulk was taken in by them and learned the void-sailor's trade, as well as the life of a privateer on the void seas. Sulk spent many years as a smuggler and mercenary, moving between many pirate bands, sometimes even commanding ships of his own, always skirting about the edge of the law.

Eventually his life of lawlessness caught up with him, and he was apprehended by the martial police of the Crux Tenebre. Charged with high piracy, he was presented with two options: death, or a lifetime of penitent servitude in the Crux's penal legions. Too much of a survivor at heart to surrender to death, he was taken in as a conscript marine upon one of the Crux's mighty warships. Conscripts were given such dangerous duties as performing boarding actions on enemy ships, and only the skilled managed to avoid certain death. Sulk proved to be among their number, as he quickly proved to be a vicious and effective warrior. Any time not spent in combat was spent either in a cell or performing menial duties, and in this time Sulk reflected inward, meditating and honing the psychic power deep within him.

After decades of penitent service to the Crux, Sulk's opportunity at escape presented itself. A brief sortie near Phantasmagoria's star, meant to purge pirate activity in the area, brough him back in contact with the privateer band that originally took him in. Though over two-hundred years had passed since then and none of the original crew remained, their iconography was the same. After cornering the band's captain with his squad of fellow conscripts, Sulk turned his gun on his squadmates, and revealed to the captain his pirate branding, and the tattoo of the band's crest on the back of his hand. Together they escaped to the surface of Phantasmagoria, and then hid deep in the underground, seeking to wait out the battle in the void overhead.

A psychic impulse lured Sulk to a particular corner of the underground, which felt strangely familiar to him. When he reached the point that the call had led him, he found his father still working away, just where he had left him two-hundred years ago. The man greeted his son as though he had only been gone a few minutes, announced his work complete, and then keeled over and died. The mysterious relic was now revealed to be a ship, which Sulk's father had spent his last remaining years repairing. The vessel was strange, most certainly not Aconite in origin, and yet had been buried underground for thousands of years. Sulk and the pirate captain boarded the ship and activated its long-dormant launch protocols, revealing a silo leading all the way up to the planet surface. Barely understanding how to pilot the strange ship, they accidentally launched it directly into the ongoing void battle above, and lingered just long enough before escaping via Hypertravel that the ship was logged in the Crux Tenebre's records.

Discovering the ship to be a legendary vessel spoken of it pirate tales of the deep void, Sulk named the ship Nova Dawn, and took on the pirate captain as his first mate. Slowly the two built up a band of mavericks and outcasts, and sought treasures and fortunes lost to the currents of time and the whims of the Void. Nova Dawn has sailed for more than a hundred years now, and while none of its original crew remains save for Sulk, its legacy lives on as one of the most infamous pirate ships to ever sail the Void.

Personality: The concept of an infamous pirate captain brings certain ideas to mind, and Sulk embodies many of those aspects. While he is ruthless and craves wealth and fame, he is not cruel, and keeps his focus sharp enough that his greed does not cloud his mind. He is a strong believer in codes of honor, bonds of loyalty, and the repayment of debts, especially among pirates and outlaws. Not necessarily superstitious as many sailors are, he is still keenly aware of the influence of the supernatural, and has a strong respect for such forces. That said, he actively distrusts and despises authority, and in some cases goes out of his way to disrupt it out of spite. Above all else he values freedom, both his own and that of others, as both a youth spent in Phantasmagoria's claustrophobic underground and decades spent a prisoner have ingrained in him freedom's true value.

Other: Sulk

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