Age 40 Gender Male or Fidget Spinner Race Buvolan Former Allegiance The Iron Jackals Role EXO Soldier Personality Ben has a rather deep voice, and keeps to himself, not choosing a social interaction unless necessary. If Ben has never met you before, then he will act slightly hostile and passive aggressive. Because of this, many friends are repelled at first, but if you continue, and as he starts to warm up to you, then he becomes nicer and nicer of a person. Once a bond has been made, he is extremely trusting, and will do anything to protect a friend in need. Insults rarely get to Ben and usually jokes about them in a self demeaning way. He doesn't strive to prevent failure, but instead, embraces failure, and tries to fix himself from them. Ben views the life around him as a set of barriers that one must pass, and doesn't think much of the events themselves, and just tries to go with them accordingly. Physical Description
Ben rarely takes his apparel off, and the apparel in the picture is the usual attire. Ben is tall at 7'1" yet quite skinny for how beefy he is at 140 lbs. On the rare occasions anyone sees under the clothing, IE. in his own home, then you'd be able to see that Ben's skin isn't very rough at all, and is quite smooth. His body is well kept in the conditions he lives in. He has a rather normal jaw, ears, yet large, piercing green eyes. He also has quite high cheekbones, and a thin face. History At a young age, he became quite obsessed with the God Children, and, being born in the Iron Jackal territory, became quite obsessed with Sansavi especially. As he grew up, he learned more and more about them and their positions of the people they control. He loved how radical Sansavi was and how she stood up when her brothers and sisters didn't. As he grew, he tried joining The Grand Army of the Jackals, but never could for classified reasons. As he grew, he always loved the stories of EXO suit pilots and MEO suits, especially EXO. One day, she decided to make one. It was ramshackle, but it worked. This taped together mass was named Raza, meaning hope. Raza and Ben wandered through Iron Jackal territory, until he was called to go to The Lotus Mirage, a legendary floating city. He was trained to become a Herald, and Ben passed with flying colors, as he had aged and trained from trying to join the Iron Jackal's Army. Now extremely intrigued with the new God Child's views and beliefs, he waits, and anticipates. Skills Living in the Enviornment:Increased resistance to the heat and lack of water/food of the planet. Can survive alone for a longer period using superior scavenging and knowledge of plants and animals. Experienced EXO Pilot:Because Ben uses an EXO suit so often, he can use it with an increased proficiency. Can also perform repairs on the EXO faster and better than most normal EXO pilots. There is also an increased effectivity of modifications on an EXO. EXO Mods:Can overdrive an EXO to double all abilities, but uses power extremely fast and can make or break a battle. Kind of a last stand sort of ability. Absolver Tech S-MRCB: The first weapon that the EXO uses is a Short-Mid Range Chemical Burner. This beast has a storage tank of two different chemical compounds on the back. When the trigger is pulled, they are mixed in a chamber, where they heat up to tempuratures about 1/4 the tempurature of the surface of the sun (approxamately 2,500F) They are then shot out depending on a filter the user can put on the front that varies the spray pattern from a long, precise stream to a hose that can cover large areas of land, of course using more chemicals in the process, as more liquid is being launched. This can be used in a 1v1 scenario with a small stream, to the large hose aspect for large creatures, or large amounts of creatures
RPIED's: A support weapon to the first, but still powerful on its own. The EXO is stocked with 10 of these. A design made by Ben himself. The Rocket Propelled Ion Explosive Device is a rocket that is held in 2 batteries on the side of the EXO with 5 in each. They are propelled upwards and turn to the aimed target. On detonation, these will send bits and pieces of super heated ion fragments into the surrounding area with an EMP explosion, not enough to kill, but can cause enough chaos to send them into range of the S-MRCB. They have a impacting radius of 30m, but by then, only one shard might hit you, enough to cause mild pain, but probably wont go through the armor, if it does, you can still go on, but it would be painful. Equipment & Accessories EXO Survivalist Materials: This specific EXO has a small water pouch on it's backpack, as well as a thermal insulator for keeping some foods cold. Raza has 2 intakes so that the user can breath in most locations because of the advanced air filters. EXO Suit Raza: The EXO of choice for Ben, it has been with him all his life, as he had made it himself, as well as most of the items on board.
Grasscutter: A small blade that Ben uses in the rare cases he has a conflict outside of his EXO. It also serves as an heirloom to him, and keeps it on him at all times.
Miscellaneous N/A The Sixth Child's Gift Ben will give the sixth God Child a talisman that his mother gave him at the age of 5, and has kept ever since as a lucky charm. It's going to be hard to part with as it means a great deal to him.
Ive got most of her appearance down. When the finer details of the cs get finished I'll post it without the picture for now. As that would take longer due to lack of practical time in the short term. Other than that she is basically finished. Happy to be adding a well needed Medic to the roster.
Personality: The very definition of stoic, by that he means that he sees things as they are problems and all. This means that he will not try to find a sliver lining to a issue but to just solve the problem, hard problem solver. He is calm and collected but can occasionally explode into swearing fits when things start to go badly. He is often heard swearing over the radio when his rig gets attacked and is not re-enforced. On the whole, he isn't overly social, he wont push you away but unless you actually need something from him or you share an interest or even if you can help him. He wont have a need to talk to you. He needs to solve the issues presented in front of him over creating friends. if you spend enough time with him then he will change and may even let you ride with him in the Rig but that would be a rarity unless your fixing it.
Physical Description:
Toned, darkened eyes hidden behind a pair of goggles.
History: Richardson was always fascinated with machines as a child. Growing up in Iron Jackal Territory he was raised around large EXO suits and MEU Vehicles. Following them around on their war path, given his younger nature he worked as a Greese Monkey for the engineering teams, not to fix the issues built to run through the wires needed to keep them working. Due to this he would often drive the MEU units around to park them up for the Engineers. Be case of all this when he reached 18 he applied for training in MEU piloting, so that he could get more advanced lessons and also be able to drive them in the field. He passed and for the last 19 years he has been driving them around in the field, however, with the news of the new child coming forth, he felt he wasn't needed in the army anymore, the times had changed and not for the better. He almost jumped at the chance to be part of something bigger when he was approached during a drill by Elric Zaitsev with the proposition of extra heavy firepower on the exposition he said he was organising. Taking this on board he went AWOL taking his rig with him, off to look for this new God Child.
Skills: List 3 only
Piloting/Driving - Given his job, he will naturally be a dab hand at the movement of vehicles and the ability to utilise them.
CQB Combat - Given that he is aware that his rig is very large and unruly and has learnt from experience that your team, wont always be threw when you need them. He has become adept at defending himself when the enemies are up close and personal.
Mathematics/Physics - This comes from the fact that the rig he uses utilises lots of artillery. Through this he must worm out the trajectory of how to hit his targets over long distances without using too many shells and wasting time.
Absolver Tech:
Slot 1 - Absolve Helmet - VII (Carson Specility) - This is what it says on the tin, the helmet encapsulates the entirety of the head right down to the shoulders. It is used primarily as a interface and HUD for the actual driving, giving heads up on the damage model of the vehicle or if there is a leak. As another point it can be used to send and receive ,messages but at a lower quality and at the derangement of the battery. As a final point it has the ability to latch onto the cameras that surround the vehicles, theses cannot be moved while viewing and must be controlled remotely but are still able to be seen. Absolve Suit - II (Brigde) - The suit encapsulates the body, from head to toe it hugs and helps him to connect with the rig. He can use it to create low levelled repair equipment but no more then that. Overall, the most tech is with the Helmet, the suit is purely to help with the interface.
Slot 2 - MK 3 Coyote Service Revolver - This is a conventional ammo firing revolver, it has 5 chambers as opposed to later models that had 6. It is old, with most of the meta either dulled with age or shinned with wear. The barrel is a smooth bore and the chambers can be removed for ease of access and cleaning. When loading the revolver the gun snaps forwards over the handle.
Equipment & Accessories: Armoured Mobile Unit (AMU)
Developed to be a heavy Artillery Unit in the Battlefields. The AMU (Or the Spider Tank) was designed got maximum use of its firepower in any type of terrain, using an advanced barrel, ammo system, the AMU is Capable of very fast reloads of its weapon systems. Built with special titanium compound and using electromagnetic propulsion (Which allows it to move faster ad free of pistons). The swivel system is a key element in the AMUs aiming speed and flexibility. It also allows a great range of motion. This helps with clearing the space for full rotation of top structure. Weight:35.2 Tons Top Speed: 82KH/H Engine: One Fusion Generator Tesla 57E and Four independent TA-95 Rotators Weapons: Two 80mm M95 High Speed Gatling Guns and Two 110mm M450 ‘Heavy Duty’ Shooting an Independent Barrel of Terrarium Bullets (The Shooting range of the AMU’s 110 Heavy Duty Weapons is increased by the rotation device at barrel connection. This allows the tank to perform as an anti-air unit). One Turret firing 150mm Shells. Crew: One Pilot Can Operate the Tank While Maneuvering the Advanced Weaponry. Though Two Eases the Process.
Miscellaneous: N/A
The Sixth Child's Gift: A old Schooled Tank Shell - This is to remind the Child of those who will live and die in their name and that they should not forget those who died for them today, yesterday and tomorrow
Former Allegiance: None, born and raised on the outskirts of territory.
Role: Medic
Personality:
She is compassionate towards almost everyone. Except the godchildren who she learned about through tales. She can't stand those who destroy instead of living. This lack of caring extends to those following those godchildren. Her disgust is hidden, yet shrown through her actions when operating as a medic.
In her line of profession it is easy to have high hopes stripped down. She is not an optimistic person. Opting instead to not raise hopes to have them taken away.
Despite this she is a very fun-loving Hume who enjoys contact with others as much as her time alone on the open lands. Often she recounts games of her childhood and recounts them when visiting other tribes of Hume's.
Physical Description:
Picture is a wip. She stands at the average height for a female Hume at 5'4". She has a tendency to Forget to change her outfit and can bee seen wearing the same thing, over and over again. Upon her back almost always is her rupsack.
History: She was born and Raised along the dusts of society, between the unexplored and explored territories. Her parents belonged to a rather nomadic tribe fleeing the reign of terror Zephrot's followers placed upon Humes. They covered vast distances in her childhood, from a young age she learned how not to become attached to stuff. Their constant movement determined they only took what they could carry upon their selves. Shelters were carried by domestic Ogult who regulated speed in which their migration paced. Taught how to seek out Liol for the safety of light if lost and how to avoid rampaging Omnivats if left without weapons or safety. When she was only a child she first saw one of the light bugs. The bioluminescient creatures which sparled like the stars although they didn't hide like them during the day. The greatest nightlights who's glow in the jar near her bed saved her life a few too many times than she would care to admit.
The tribe became more settled in her early twenties. Specifically when they reached a small grove of the barren land in which they could easily trade for materials in which they risked lives to obtain elsewhere. She only learnt of the other god children from her encounters with others. Surviving mainly off of the small scale domestication and herding of above ground animals her tribe of Hume's would often scavenge the remains of machines for scrap parts and wiring. Over her years in the desert she learnt ways to heal wounds without all the fancy gizmos and/or thingamajigs that took up energy and were prone, due to lack of proper maintenance, to break and cause further injury. Which she was not very fond of. She was fond of the vast sands rolling under her feet as she ran, the lack of life or in contrast the abundance of life which saw giant animals traveling together with flocks of avians above in their own journey across the sands.
As she grew older she saw less and less use for the constant settle and move. Instead of trying to both stay and leave she choose to constantly roam the lands as a scavenger and a sort of freelance medic. In her work, she had made plenty of friends across the desert. Over her years roaming she encounter more of the other species and soon grew attached to a certain tribe of nomads and stuck with them.
When news of the Sixth Child's Awakening finnaly reached her she could only hope to finnaly meet one of the great beings who she had heard so much about. The calling to better know the world was a deep motivator for her journey to the Lotus Mirage. As a better understanding is all she could hope for of this strange and wonderfully world. After passing the trials through her skills is is anxious to meet this new God child. Hoping this one could give her a different view on them as a whole.
Skills:
Healer Florence is a medic, and in such is experience and quite good at healing wounds. Along with that comes surgery, to which she knows most of Hume biology but not much of other's internals. Due to lack of experience with them.
Herbology Next to pure Medicinal practices comes the medicine itself. She is skilled at scavenging for herbs and other plants which work as better substitutions to Modern drugs.
Spearman Florence, even as a more background type person has gotten into snuffles in her days. Equipped with her trusty spear she can play both a safe defense and a median ranges offense.
Absolver Tech:
Slot 1 Primary - A Shity Shooty thing, at least that is what she calls it. Its a worn and very much unused price of technology that is capabale, if it was to actual be maintained properly, of releasing multiple waves of disabilitating shots at once. As it has been not maintained to highest quality she does not use it unless it is her last option. Believing rather that she doesn't need such tech to survive.
Slot 2 - Due to her upbringing, location, and lack of access to power "Thingamajigs" she doesnt have any other Absolver tech.
Slot 3 - Same as above.
Equipment & Accessories:
Her true "primary" weapon, a long spear with a replaceable head made of scaveldged.metal parts. Forged in flames by a craftsman who owded his life to her. It'd overall legtn can be halved and stored safely in her rupsack. (Though its sharp pokey part sticks out the top and usual holds her lantern.
Her trusty rupsack is the second most important equipment she has. Storing basic nesscesities along with heavy medical supplies she has either found or bought. Wraps and bandages. A small container full of pain releaving leaves from an
Enfold plants are short and stout weed plants that are common food for Liols. At least those who live in the vastness of the unexplored lands. Their main stem is toxic to Hume's yet the leaves when ingested produce a pain killing result rivialling that of many drugs in the more civilized world. Attempts at concentrating the pain killing chemical have not been sucessful.
Normal medic stuff really.
Miscellaneous: She is very mistrusting and prefers her handy work than that of most others. Breaking her trust is one of the worse things to do.
The Sixth Child's Gift: A glass Jar with a freshly caught group of Glowbugs in it. It glows quite brightly and while small, the jar itself, served as her lantern for some time.