“Let it be known even imitations can shine beautifully.”
Name: Ixveria Naberius (family and close friends know her as Ixy much to her chagrin) Age: Not Telling Gender: Female Race: Pure blood devil Ranking: King Appearance: Ixveria is a girl with blonde hair and bright blue eyes. She has an above average stature in terms of figure. Beyond that she is of short stature standing at five feet. Despite that she looks younger than what she actually is as with most pureblood devils. Though she is older than what many know she is still considered a young devil in their society but still one that has earned her spot and experience.
Skills: Ixveria excels in art mainly painting and drawing. Though it is not as often used Ixveria excels in swordplay mainly with the use of a two handed long sword. Beyond that she is highly skilled in magic often resorting to fire magic.
Sacred Gear:N/A
Magic: Fire magic: Ixveria is skilled with fire magic Barrier Magic: She is able to create and conjure barriers that can take hits though it only lasts for so long and can be overpowered by repeated or a powerful attack. Language: Due to her nature she has a solid grasp and can speak all known language Illusion magic: Ixveria is able to use minor illusions and glamour
Equipment: Emperors Brush - A paintbrush that Ixveria is able to channel magic through creating flaming attacks. Though it is able to change in size she has never used this yet.
Parasol - A red parasol she carries with her used for more than keeping sun out of her eyes she is able to use it as a channel for her magic as well.
Personality: Ixveria is a very artistic person having a view that contrasts greatly with her stern appearance and gives her a unique take on the world. In actuality she can be seen as lost in her own world when in fact she just sees it differently. She views herself as artist not a fighter that many portray her as. She would be the first to say she would rather spend time going to the theater and museums than training for battle and strategies for it. Though when the need comes down to it she can get serious but in the run would much rather prefer to live casually without worry. She can come across as eccentric but is a good person at heart who cares deeply for family and friends.
History: Ixveria Naberius is the heir apparent to the Naberius family a somewhat prestigious pillar clan among the devils. Born to as the heiress to the family a lot of pressure was placed upon her shoulders to live up to the name that her father and the leaders past has built for the family. However for her personally she could care less for that rather she seeks to expand her knowledge in art and the like. Despite this she grew up well off and despite pressure she did manage to pursue her own interests as well much to the servants chagrin and her father’s happiness. Art was truly her passion and she devoted a large majority of her free time in between lessons to the study and pursuit of her art.
As she grew up Ixveria was shown to have not only a strong talent for magic but for strategy as well easily being able to outfox those of her own age in chess matches and basic sparring matches. However despite this she cared little for things like that rather wanting time to pursue her interests which she did with a fervor learning new techniques and painting and drawing new ideas as they came to mind. Unlike many others she decided to forego going hunting for her peerage at first to first focus more on her studies and art. This lead to her being able to build upon her foundation allowing her to grow in strength. Though if one was to honestly ask for a reason on why she withheld on getting her peerage right away she would out right say that she wanted to focus more on her art for a bit longer before heading out.
Ixveria headed out for her peerage much later than others but due to this she was able to gain a idea on where she wanted to go. Rome was her first stop and while she may not have gained any peerage members while there she did gain some knowledge and training for herself. While at rome she was able to gain help from a devil family located there and through some dealing was able to combine her love for art into a battle style no one would expect.
When it comes down to her peerage Ixveria had no complaints on who joins just she had one single stipulation they must have chose their faith of their own free will. It was her belief that her peerage much shine much like a beautiful gem and true lustre comes from those who choose their fate freely. Her goal isn’t so much gaining power or showing off her might like most others. Rating games like others her goal is more abstract. She seeks to make her peerage shine the best they possibly can each being a masterpiece in their own right.
Other: Naberius is supposedly the most valiant Marquess of Hell, and has nineteen legions of demons under his command. He makes men cunning in all arts (and sciences, according to most authors), but especially in rhetoric, speaking with a hoarse voice. He also restores lost dignities and honors
“Why do I even have to fight anyway? You should just give up instead. Saves me the trouble.”
Name: Izumi Kanesada
Age: 24
Gender: Male
Race: Formerly Half-Human Half-Youkai
Ranking: Rook
Appearance: Renya is a somehow delicate looking young man, having an overall lean build, average height (174 cm/5'8½"), abnormally pale complexion and fair, feminine looks that can only be described as beautiful rather than handsome when complemented by his long black hair - usually wore in a way that clearly denotes lack of care, letting his bangs - that can easily reach his his nose - freely fall over his face and letting his hair hang freely in despite of how long it is, at most tying it in a ponytail to stop it from disturbing him during fights - to produce the image of a young man lacking any visible tarnish that could possibly denote having ever faced harshness during his whole life, almost like the pampered child of a rich traditional family... At least apparently. If someone truly paid attention to him, though, they'd quicly notice that truth hidden under his clothes is clearly different from the overall fragile feel that he gives, as in despite seemingly delicate appearance, he not only has quite muscular physique but also seems to be heavily marred with scars, mostly results of his heavy training and past fights as a martial artist.
Skills: Gentleman Skillset: Izumi seems to have acquired quite a few skills from being raised in a traditional household, ranging from etiquette and tea brewing to mild mastery over the four arts of a scholar.
Master-level sleeping skills: Izumi seems to be capable of sleeping anywhere and anytime, under any circumstances.
Capable-yet-unwilling musician: Izumi appears to have a certain degree of mastery over quite a few classic musical instruments, especially the Koto (Japanese Zither) and flute, but hardly seems to be willing to actually use his musical skills.
Abnormal Learning Speed: Thankfully to his abnormal talent, surprisingly disciplined study methods and above-average intellect, Izumi seems to be able to easily understand and learn new skills as long as he puts some effort in doing so - to the point where he completely adapted to his new role as an japanese teacher in less than a single year in despite of lacking any previous instruction in the teaching area, though this was fairly easy to master since he already had quite the mastery over the language and calligraphy due to his traditional upbringing. Unfortunately, he doesn't seem that interested in learning new things.
Magic: Senjutsu: Having practiced Senjutsu since a young age due to his background and being naturally talented enough to be called a peerless genius by the elders of his clan, Izumi is naturally tremendously capable when it comes to using Senjutsu to attack and defend, being not only a high-level Touki practicant but also knowing quite a few advanced techniques based on the use of natural energy, from aura reading to using natural energy to mask his presence.
Style While Izumi is well known for mastering quite a few different styles of martial arts, his core techniques as well as main senjutsu-training method are all derived from the Black Heaven & Earth School techiniques - An elusive martial arts style rarely passed down to the most promising members of his clan.
The nature of this school of martial arts revolves around using the circulation of Ki with in the body to enhance the practitioner's body's performance and result in techniques with great force. This force is both internal and external from the practitioner. As witnessed by Ryuji displaying this style's Walking Techniques, while giving the practitioner great speed, it also creates a wind-like pressure from his movements pushing the surrounding individuals back.
However, due to the interference with the Ki's circulation, which is a delicate area of the Ki's usage there are drawbacks to this style rendering it potentially dangerous. The most well known drawback so far is the emotion which can affect the performance of the practitioner. Strong negative emotions can distort the practitioner's circulation causing him to loose control while his performance is still enhanced resulting in the state known as Black Origin Threshold which is referred to as "an uncontrollable technique or Demon Art". Also, it should be noted that almost all of those who are practicing this style were seen with a dark aura around them and this is taken to the extreme while in the state of the Black Origin Threshold.
Core Techniques Black Heaven and Earth Breathing Technique The core "cultivation" technique - used to gather and circulate Ki inside a human practitioner's body - of the Black Heaven and Earth school, said to be the ultimate power distribution technique, coveted by all the martial arts practitioners due to its unique capacity of acting as both, a Ki gathering and body strengthening technique at the same time, naturally enhancing the user's physique the further they push themselves in battle to the point where it can break the natural limits of their species, giving them the ability to equal supernatural beings as long as they continuously get into fights and thus said to be capable of defying natural order.
Despite its advantages, it is extremely difficult to train this technique dhs to how the pure state of Black Origin Threshold can be accessed at any given time by any practitioner yet cannot be easily controlled even by the most experient users of this technique. Extreme emotions, in special those negative in nature such as anger, can spontaneously drive the user in the pure state. In addition, it seems that the longer the Black Heaven and Earth Technique remains active in battle, the closest the user gets to the Black Origin Threshold. This is shown as a natural reaction of the body due to exhaustion of Ki reserves
Black Origin Threshold is a state that represents the purest form of the the Black Heaven and Earth Technique, the ultimate power distribution state and, ultimatelly, the most dangerous demonic art made by humans. The Black Origin Threshold causes the natural flow of the Ki to flow in reverse and signifies the moment when one surpasses the limits of the consciousness and the subconsciousness, the enemy & the self, and becomes the purest expression of his Touki (Fighting Spirit) - but this is also its greatest weakness, for any sense of self is completely lost in the process, reducing him to a beast focused in a single vague goal and more than willing to crush anything in its way. Additionally, when used by Izumi this technique seems to trigger some sort of atavism, bringing up the characteristics of his Youkai bloodline to transform his body, expanding it to the point where he reaches gigantic proportions - supassing 3 meters in height and bulking with muscles - and changing his features to equal those of his ancestor, with a reddish colored skin, bleached white mane - for his hair takes the form of an lion-like mane - red eyes with dark sclera and black colored bull horns coming out of his head. In this state, it seens to be comparatively easier for him to use his true fire, to the point where he can actually use it in battle.
Offensive Techniques: Soul-Crushing Strike: The Soul-Crushing Strike is a Ki strike intended to deal internal damage, a variation of a style that is normally not very strong as it is intended targets are weak points such as organs, the Soul-Crushing Strike, however, has been show to be powerful enough to break bones and even a door of reinforced glass, possibly as a side effect of the black heaven and earth body reinforcement. This technique seems to consist of expulsing an abnormal amount of Ki as soon as the user's blow connects, not only wrecking havoc in the oponents insides and ignoring most of the physical defenses but also causing actual external damage, for the explosive impact of the Ki creates shockwaves strong enough to produce a sonic boom. Gale Wind Destruction Strike: An external Ki-strike with a whirlwind like effect that sends the receiver of this technique flying while whirling around in a spiral pattern, causing some cutting and impact damage at long ranges and directly shredding the target's insides when used in conjunction with a physical blow, pretty much instantly killing less durable targets - though receiving a strong backslash in the process, for the whirlwind-like Ki's recoil is received in full when used as a close range attack. Heavenly Exploding Penetration Strike: A simple attack using Ki coupled with a straigth open hand blow mimicking the properties of a piercing weapon. At the hands of a stronger practitioner, it seems to be strong enough to pierce throught steel and other similarly resistant materials with ease. Focus Stomp: A stomping technique consisting of using concentrated touki to deliever abnormal blunt damage at contact, instantly breaking even highly resistant materials and being more than capable of breaking magical barriers through sheer blunt force. It is often considered to be Izumi's speciality and strongest technique.
Supportive Techniques: Cry of the Phoenix:The specifics to this technique are fairly mysterious and mostly unknown, but it seems to be, essentially, a scream loosed with little or no preparation. It can be assumed that it requires Ki circulation around the respiratory system, for the few known users subconsciously gathered a large amount of Ki towards the area of their lungs before screaming towards the sky to unleash the gathered Ki as an enormous shock wave. While this technique is mostly seem as a sign of a practitioner about to lose control and enter the black origin threshold, it seems to be fairly strong as a sound technique, being capable of shaking nearby helicopters and shattering glass windows and solid concrete with its shockwave. Additionally, it seens to be fairly uncomfortable for those with an enhanced hearing. Fiery Eyes: An ancient technique consisting of using Ki to enhance the user's eyes, strengthening their eyesight and giving them the ability to see the "essence" of their enemies, breaching through most illusions and being capable of spotting the weak spots of whatever they focus their vision on. Walking Techniques
72 Transformations: Having previously trained the 72 transformations, Izumi is capable of freely changing his form into that of a different person, animals and even objects, perfectly copying every single aspect of their appearance and even their aura - virtually a perfect method of disguise, save for the fact that he can only maintain this technique for around 10 minutes as of now. Youjutsu: Though normally unwilling to do so, Izumi is capable of using youjutsu to a certain extend, being able to at least make use of basic illusionim as well as making use of his father's signature technique.
Lesser Samādhi Fire: While he isn't capable of freely wielding his father's flames, Izumi is capable of using a weaker version of this technique to emit fire from his limbs and mouth, reaching a level nearing high-class when making use of this - though he is remarkably against using fire as a weapon, mostly because he considers his Senjutsu as a stronger and considerbly cleaner method. True Samādhi Fire: Having inherited the method to produce True Samādhi Fire from his father, Izumi naturally can manifest this unstoppable flames - Said to be capable of devouring even water and other flames to use as fuel - through his limbs and mouth to strike his foes when forced into a dangerous situation. Unfortunately, that also comes with a price, damaging his own body to the point where he would immediately find himself incapable of even moving after summoning this otherworldly fire.
Strengths: Martial Arts Expert: Having almost mastered his clan's martial arts, Izumi is naturally quite the capable martial artist. Prodigal Senjutsu User:Check "Magics" Abnormal Regeneration Speed: As a former youkai and senjutsu user, Izumi naturally heals in a considerably faster pace when compared to normal devils. Abnormal Physical Strength: As a former youkai and Rook, Izumi naturally wields an absurd natural strength that could be said to be abnormal amongst devils with the same ranking as him, being amongst the top-class of his rank. Fire Resistance/Near-Immunity: Due to being the direct descendent of a Youkai known for his mastery over Samādhi Fire, Izumi is naturally immune to flames inferior in strength.
Weaknesses: Laziness: Although he undoubtedly has the potential to be extremely dangerous, Izumi is mostly indifferent - if not against - the idea of getting notoriety for himself, preferring to live a quiet life without having to fight for anything. Youkai-Devil Physique: Due to his current mixed physique, Izumi shares the weakness of both youkais and devils, being highly susceptible to holy magic and purification techniques. Vulnerability to Coldness: Due to his fire aligned physique, Izumi is naturally vulnerable to cold/ice aligned magic.
Personality: Izumi is a person with a personality that can be perfectly described by the word bland, having a calm and seemingly apathetic nature as well as a tendency towards easily getting tired without any specific reason, what makes him look absolutely listless during most of the daily life when coupled with his natural tendency of avoiding doing anything slightly bothersome and sleeping anywhere as long as he feels like doing so, having the reputation of being extremely lazy and hardly reliable. As a matter of fact, Izumi tendency of hardly demonstrating emotion, talking or even putting some interest into anything - Responsible for his tendency of ignoring his surroundings even if a seemingly urgent issue as long as it doesn't involves him directly and rarely showing any response to anything other than a direct interaction that he can't ignore, such as an attack or being held back by someone - often expressing his belief that everything around him is simple to the point of being boring for someone as talented as himself. Even in the rare situation where he does get involved into ranking games or similar matters, Izumi shows little to no regard to his companions and demonstrates even less emotion, directly acting to finish the assignment in the most clean and quick way possible while showing absolutely no care towards his companions, normally ignoring them and completing the missions by himself while claiming that doing so is more efficient, fact that often makes him sound excessively arrogant and resulted in the spreading of quite a few whispers about his bad attitude.
In fact, Izumi is hardly as apathetic as his actions display, having quite the hidden sense of camaraderie towards his fellow peerage members and a tendency of inwardly losing his cool when his companion are under dire situations, being overall quite the good friend if you ignore his tendency towards silence. Izumi is known to be somehow awkward when it comes to openly expressing his feelings - favouring a mask of indifference in place of actively interacting with others - and appears to be extremely apprehensive when it comes to actively befriend people, deeply fearing the result that actively forming an emotional bond with someone may bring - specially if they end up parting at some point.
Izumi occasionaly displays a completely different, and considerably darker, side of his personality when facing psychological strain - sort of snapping when under excessive pressure - demonstrating a tendency towards cruelty and a ruthlessness that hardly suit a person as young and supposedly inexperienced as himself. This state appears to directly mess with his persona as a whole, completely messing with his normal way of thinking - what makes him somehow hesitant when it comes to make use of this part of himself, demonstrating a sort of self-imposed restraint when it comes to openly expressing this side of his persona, as he fears that it would make him lose his mind should he start to rely on it.
History: Born amidst a clan of martial artists known for their fierceness as the bastard son of the clan leader's daughter, it wouldn't be surprising if Izumi's whole life was the sad story of an orphan - for his mother died on his birth and he never met his father - hated by his own family and ridiculed by his peers. Fortunately, this isn't such a story: He was away too capable to be hated.
While this may sound a tad bit too arrogant, the truth behind his acceptance by the traditionalist clan is fairly obviously motivated by the fact that Izumi was, from the very start, what most would call an uparelled talent. Easily mastering most of his family's basic techniques as soon as he completed seven years, acquiring proficiency in senjutsu before even completing ten years and ultimately reaching the point where he found no equal outside of the elder generation before he could even be considered a young adult, Izumi was - In all aspects - a genius without an equal during most of his life, being not only martially talented but also regarded as a capable yet humble person by most of the clan and naturally attracting the admiration of his peers to the point where he was capable of quickly gathering his cousins from the young generation and earning their friendship and support - more than enough to undoubtedly set him as the most suited successor for the clan leader, definitively setting him into a future of glory... Or so he thought, but fate had other plans set for him.
The turning point of his life came around the time of his seventeenth birthday, when a group of Youkai attacked his clan's ancestrals home, wrecking havoc in the secluded area through the use of their mysterious powers. It wasn't the first time something like this happened, of course - after all his clan had been enemies with the youkai since the warring states period, it would be weird if conflicts never happened - but this time it had been different: the main force of the Youkai was composed by an actual demon king - a chinese youkai who reached the turning point betweem high and ultimate class - an existence that they simply couldn't hope to fight with only the current forces of the clan, for the clan leader and highest elders where in a meeting with the leading figures of the Japanese Murim.
Overwhelmed in both, numbers and individual power, the clan had no choice but fight with bravery alone until their bitter death - supposedly unavoidable at this point... Or so they though. In the end, the outcome of the fight was decided as soon as the first elder of the clan died, for the impact of the elder's death triggered something that could only be described as a calamity descending in the form of a sea of golden flames that mercilessly consumed the Youkai: for the first time since his birth Izumi's bloodline was pristine clear - and it wasn't human at all.
Unfortunately for Izumi, this new power didn't come without a price, for even if it was used to save them, the clan simply couldn't accept a man with the bloodline of a race that they vowed to hunt - specially one that was clearly descended from the infamous Hong Hai Er, who once fought and won against the equally monstrous Monkey King - forcing him to not only abandon the home thay fostered him but also constantly run away from those who he once considered as friends and family, who now mercilessly pursued him to eliminate the stain in their honor developed from fostering a demon.
The specific conditions that ultimately resulted in his inability to continue fleeing around four years ago as well as the reasons for him to be left alone and bleeding in a faraway city, waiting for death and yet willing to accept a deal that would delay it for an indefinite period ain't known by anyone but Izumi himself, but the fact is that he did so, joining the peerage of Ixveria and following her as his King for the following four years, having enough loyalty to accept assuming the role of a teacher in the Shitenhoji Academy to be near his master, even when he knew doing so would be fairly troublesome.
Other: - While this isn't commonly perceived due to how high Izumi's guard is, he seems to easily get flustered when targeted by flirtatious people - a direct result of him lacking any romantic experience. While this is pretty hard to notice due to his constant deadpan, it seems that he occasionally recites buddhist mantras in a low voice to "ward away temptation" when faced by such a situation. - I Chooseth this fate of my own free lack of will.
Name: Elena Eudusa Agnes Age: 19 Gender: Female Race: Reincarnated Devil- Half Human Half Gorgon. Ranking: Queen Appearance: Elena stands at roughly 5 foot 11 inchs, being two inchs taller then her mother, She is of average weight for her age and height and her figure can be seen as an athletic build, likely a result of her practice on the track teams though it might also have to do with her parentage. Strangely she has no tattoos or blemishes on her body, which can easily be chalked up to her mother.
The most peculiar thing about her is her eyes, an unnatural shade of amber that shouldn't be physically possible under normal biology. They are eyes that even if one were to not take in their supernatural properties seem to elicit a fear response in most organisms. As if they unconsciously know what they are looking at but can't place a finger on it.
Skills: CQC skills - She has skill in close quarter combat mainly to do with boxing and wrestling, as a result of her interest in fights. This skills generally allow her to wrestle and fight a regular opponent without tapping into her extreme strength, (essentially only using what could be described as a normal amount of force.)
Medicinal Aid - She is trained in first aid, capable of providing basic and to some cases intermediate medical care. She is knowledgeable in treating broken bones, cuts and similar physical injuries and isn't unwilling to provide aid to those that need it.
Taunting: When it comes to purposely making creatures and other people angry nobody seems to do it better then Elena. She is capable of breaking the most Iron of wills by just being a completely and utter bother. On purpose of course. She generally uses this in order to break an opponents cool, if they are frustrated they are more likely to make mistakes and if they make mistakes she can capitalise on them.
Improvisation: When it comes to the art of pulling something out of nowhere and rolling with it. Elena is pretty compatible with any situation, She is able to make do with the cards that are dealt to her and roll with it formulating new plans on the run. It is this flexibility that makes her a fearsome foe as she can adapt to your adaptions and plan around your plan while your still planning your plan with her plan.
Intimidation: When it comes to the art of intimadating, Elena is unsurprisingly very good at it. Perhaps it is the way she carries herself or perhaps its the way her tone of voice sounds that when she is annoyed you start to feel very small.
Magic:
The eyes of the Gorgon inherited from the blood of her mother Stheno, due to the fact Stheno's eyes were notably weaker then that of Medusa's these eyes don't have the characteristic instantly turn to stone properties that one would expect them to have, likewise the dilution of the gorgon blood with that of a human has also left them weaker then Stheno's herself, so while they are still extremely powerful they cannot turn a target to stone in the time Elena can hold her eyes open (that time being about 10 minutes on a good day without any movement) and said time considerable shortens if any irritants get in her eyes.
The main feature of the eyes is their ability to cause those within their vision to suffer instant and complete paralysis in their entire body (however they remain standing if they were standing.) In order for then paralysis to be applied one need only see her eyes from either a reflection or directly looking into her irises then from this point on the Gorgons eyes inflict a condition on the viewer rendering the viewer paralysed (This paralyse cannot be removed with magic) and from this first viewing the eyes of the gorgon are imprinted into the targets mind meaning that no matter where they look as long as the gorgon is looking at them or they acknowledge the gorgon to be there they will simply freeze up paralysed. As this secondary effect can be seen as a curse embedded within a memory, if one was to wholly forget consciousness and subconsciously the eyes of a gorgon they would be rendered free from the secondary effect unless it was reapplied. This secondary effect of the eyes is Unique to Stheno and Elena her descendant, both of them can render people immune with a simple chant unique to the both of them however they must be the ones to chant it and it only renders people immune to the secondary effect of the eyes of the person that cast it, so Stheno cannot protect people from Elena's eyes and vice versa.
One is freed temporarily from the freezing effects when a gorgon closes their eyes but only until those eyes reopen.
For Perseus never looked directly into the eyes of the gorgon even in the mirror, he simply stared at her hair or her neck. For even he knew that even the reflection carried her deadly gaze.
(It can be noted that other forms that aren't reflections, such as illusions or videos of the eyes do not elicit the secondary effort nore do they cause any paralysis, also strangely on video the eyes of a gorgon appear completely normal. It can also be noted that Gorgons can stare into each others eyes without issue.)
An easy way to counter the eyes is to effectively utilise a group strategy that aims to force the gorgons eyes closed.
A disciple of magic pioneered by the middle gorgon sister, all magic related to it is related to the aspect of the serpent. Generally as a rule of thumb the more attuned to a serpent one is the stronger the effects these magics have. Being essentially half Gorgon and thus related to the pioneer of this art she is capable of using its spells to full effect.
This magic is a defensive magic based on the concept of a snake shedding its skin, it can be deployed preemptive or can be held onto to act as a one-use shield against attacks, It effectively functions by solidying a thin amount of the users body, which then takes the damage before the magical layer is molted off. If it is molted off preemptively it can be used as a essentially a bait target as it looks exactly like the user minus the presence of eyes. which are hollowed out.
Magic that effectively takes the a strand of hair from the user as a catalyst (the hair must be unattached from the head or the spell seems to fail for some reason.) Using this strand of hair and by channeling a small incantation the strand can be transmogrified into the form of a snake, the colour of which is dependant on the hair colour used. These snakes can be of varying sizes the largest of which are capable of restraining a human with fast speeds. Elena makes use of them for this purpose but she also uses them as temporary familiars due to the ability of the caster to share vision with their creations.
Some of the snakes produced can also be venomous however this venom is usually mild and functions as either a highly distracting irritant or a slowing paralytic, neither of which are enough to kill but can cause sufficent disruption. Due to her Gorgonic blood Elena is capable of spawning large numbers of serpents quickly as long as she has enough hair strands plucked out before hand (therefore this skill isn't a good idea in battle.)
This spell works by effectively filtering what the users eyes see to only being able to see heat signitures, this comes with its own cons and benefits but this is generally better for night time usage, function similiarly to night vision. It also enhances the wielders sense of taste to the point where they can figure out whats in the air through flicking their tongue similar to that of a snake.
Snake charming effective can be seen as an add on to the the mages ability to create snakes from their hair. This effect basically allows them to assume mental control over all snakes in the area including in some cases. Mythical ones if their skill is high enough with this ability even treating them as temporary familars. This skill also allows the user to disguise snakes as mundane items in order to lay a trap.
Strengths: + As the Daughter of Stheno, the Gorgon Sister whom represented physicality, both physical beauty and pinnacles of the body. She has great strength, speed, stamina and endurance more akin to a monster then that of a human or even a demon, further enhanced by her piece. + Humble but only around those she feels deserves respect, otherwise she'd simply remind you of the fact that you'd never compete to her or those that she respects. Much to many peoples annoyances. + Realist, she knows when shes beat but yet she also knows when she needs to go further for everyone else's sake. Simply put, she thinks realistic about what the future may bring and the outcomes but hopes they will be positive never the less.
Weaknesses: - Rebellious, Elena dislikes conforming to rigid rules and plans and thus prefers to go her own way whenever possible. This makes it really hard to get her to follow any team plan (not impossible however just requires alot of convincing and getting through her complaining) and makes it hard for her to follow rules (for example she refuses to wear the school uniform simply because doesn't want to look like everyone else.) - Weakness to Cutting weapons, While Elena's body is extremely resistant to blunt force (including to the point where she can fall off high buildings without slowing her descent and generally be fine.). She is still extremely liable to cutting based attacks as they will still lacerate her skin. - Fighter Mentality - Elena is the type of person who will put up her fists and prefer to duke it out hand to hand then deal with people with words. Its not because she can't hold up a discussion easily but because she feels fists speak more volumes then words. Its because of this that she can end up getting into unnecessary fights and even getting others into fights they didn't want to get into. Making her a bit of a hassle to deal with if say.. .you were in the middle of a meeting with an opposing peerage.
Personality: Elena's personality can be described with many words but it generally boils down to aberrant spirit. She is at her foremost an upfront and confrontational type of person that isn't afraid to talk to people on even the most embarrassing of topics. One can see from most of the discussions with her is that she has her own outlook on the world and prefers to learn things the hard way then being spoon fed everything as such she can be seen as impulsive and driven and more likely to rush into things without prior planning.
Her rebellious nature also makes her a bit of a mischievous person, as she gets some personal amount of pleasure from messing with people and driving them mad. To the point where one can call her slightly anarchistic. Which she does not deny because if a fight were to break out she'd be in the thick of it with everyone else.
When around those she has respect for or she cares about her personality has a slight shift, she is still very loud and generally a nuisance however its obvious that she cares for these people in the way that she carries herself, to the point where if people were to start making trouble she'd make it her business to stop it as fast and harmlessly as possible (which isn't too hard considering the nature of her eyes). She is still a bit of a mischievous trickster towards these people however but the pranks are generally more tame. In a nutshell she can be seen as the rebellious big sister,
History: Elena was birth was a strange one. She was born as the result of a copulation of a blind greek man living in japan and a gorgon. Specifically the Gorgon Stheno, A woman whom can only be described as beauty incarnate whoms sister had rised the ire of the gods... but that is old history. Elena's mother had nothing but love for her daughter and her husband but she couldn't stay around constantly in case of if the gods got any funny ideas about monster hunting, safe to say it wouldn't surprise anyone the Greek gods were known for being terrible people. So of course a monster having offspring would cause some stirring in olympus.
Never the less Elena's early life was pretty interesting, Her Father had a hard time finding babysitters for her because of the fact she liked to look at who was rocking her to sleep and feeding her the problem arising from that being obvious but he much to Elena's and her Mother's gratitude never gave up trying to care for his daughter becoming a part timer and leaving his daughter safely in a playpen in his work place.
When her Mother did come to visit (which was always without fail at the end of a month) she was always bearing gifts and things that she thought Elena would like, and Elena's monthly trips with her Mother and Father into the woods were some of her happiest memories, memories of a simple time where she didn't have to care for anything but of course simple things never really last long because as she grew up she became smarter and her more prolific traits of her current personality started to take root. Elena had a bit of an issue controlling her bloodlust at this time. Something her mother would suspect would happen considering her daughter was manifesting the traits of her mother even if they were partially diluted.
This blood lust while innocent and without ill will. did cause her to become hungry to fight things including her fellow classmates, The bullies were beaten up, the weak were defended and detentions were due for her not that she cared so much. Her father was called and her mother was eventually told by her father when she arrived again on her visits. This didn't seem to even faze her mother however whom simply told her that she needed to vent it more constructively through sport or the like. It was her mother that taught her how to fight properly employing techniques commonly used in the ancient greek wrestling sport. the Pankration and of course Elena enjoyed every moment.
When she enrolled into her new school, she was still very much a fiery individual when it came to such things, and she was also a bit of a divergent soul, she didn't attend classes at the appropriate times yet was still doing perfectly fine on her test results, she was always five minutes late or maybe she didn't show up at all. Safe to say she didn't really care for her own education, always only doing just enough to make sure she was never expelled.
Of course that being said being such a troublemaker was obviously going to put her on the bad side of some people and in a poetic slice of fate. The big brother of one of the bullies now wielding something more dangerous then what she was had ambushed her in an alleyway. Sure she had gorgon eyes but they wouldn't be able to do much if she wasjumped from behind and shanked in the lower abdomen. Of course her first instinct was to grip hold of her wound and not to turn around and thus they managed to shank her a second time before she turned around with rage in her eyes. Her assailant frozen by her legendary gaze. He was scared certainly but she was growing weaker as the moments dragged on. It took all of her effect to scare him off with a strong punch to his shoulder, one that would definitely leave a mark.
She stumbled backwards in the alleyway, no cameras, nothing to show how she had died. The guy picked his spots good. She tried to cry out but found herself too weak to do so, all that came out was a strangled yell so she just slumped down against the wall weakly staring at the brickwork opposite her as her side continued to bleed, the blood seeping out out noticeably. Part of her, whatever part knew that she wouldn't be saved by some sort of divine intervention. The Greek gods were too cruel and she certainly wasn't saintly enough for any other religion...
She closed her eyes as she heard the pitter-patter of footsteps in the distance. Turns out when she opened them again, her Savior hadn't been so divine but very much the opposite and that is how she came to serve in the peerage. Wild and carefree but still extremely loyal to the woman that gave her a second chance and kept her Mom and Dad from breaking down into tears.
Appearance: Nora weighs around 150 Lbs. and stands at around 5'11, something that always bothered her as she'd like to break that 6' mark. She prefers to keep her long blond hair in a pony tail with wispy bangs in the front. Due to her old, anti-social behavior and lack of past friendships, her skin color is much more on the paler side from not having much of a reason to go outside.
She prefers wearing just a simple t-shirt and jeans, maybe with a hoodie on over it if it's cold out. Due to her desire to make friends though, she wears a lot of skirts and more stylish tops in the hopes that they'll make her look better.
Skills: Nora is so terrible at cooking that she can find a way to injure herself even if the dish doesn't involve anything hot or sharp. She's fluent in both English and Japanese. Has hundreds of hours logged for several games, though has only adequate skill in most of them.
Sacred Gear: Nora has the Sacred Gear known as Crystal Corruption. It allows her to make crystals grow around the environment and her enemies. For example, she could crystalize the floor and make it brittle, or form crystals around her or someone else to protect them from an incoming attack. They would be similar to huge, sharp purple stalactites that come out of the ground (think Crystal Sage's White Dragon Breath spell from Dark Souls 3). With training though, she'd eventually be able to make them different shapes and sizes as well as be able to be more precise as to where they will grow so she could toss crystals like throwing knives or use them directly as armor, though this would certainly take months if not years to accomplish.
Magic: No knowledge of magic.
Strengths: Friendly, loyal to a fault, and a very promising Sacred Gear that has the capability of improving over time.
Weaknesses: Inferiority complex, feels the need to carry the world upon her shoulders, and an unfamiliarity with her Sacred Gear.
Personality: Nora was often bullied in previous schools she had attended, and whenever she had attempted to fight back, no matter how hard she may have tried, she always seemed to lose. Because of this, she suffers from an inferiority complex and never sees herself as being anywhere near as good as her friends and allies when it comes to a fight, constantly doubting her abilities. She also has a tendency to blame herself for any failure, even if she had little or nothing to do with it. On the positive side though, she’s extremely loyal and friendly, willing to do anything she can to protect those she sees as her friends.
Nora also has a very geeky side she tries to avoid letting most others know about. In her spare time, she enjoys playing video games, her favorite being the Dark Souls series or reading comics. She enjoys both Western comics as well as manga.
History: Nora always seemed to be on the move. Her dad’s job had her and the rest of the family moving all across the U.S., causing Nora to never actually try to make friends, since she figured she would just lose touch with them when she inevitably moved again. One day though, Nora’s dad was assigned a new position that would require him to move to his company’s offices in Japan. Saying that Nora had difficulty fitting in would be an understatement, considering not only her usual anti-social tendencies but the language barrier as well. After being enrolled to Shitenhoji Academy for several months though, the young girl began to believe that this might become her permanent home and began the frightening task that was making friends. Her early attempts would usually end in failure, though you couldn’t fault her for trying.
After yet another day of coming home alone though, Nora found a terrible sight... her family was moving yet again. All that hope that she had of finally being able to stay in one place and fit in was crushed. All of the slow progress that she had made would be for naught. Or would it? Nora got down on her knees and pleaded with her parents to let her stay, making up the lie that she had joined a club and had lots of friends now that she didn’t want leave. In a surprising turn of events, Nora’s parents decided to allow their only daughter to live on her own while they moved back to the States.
Several weeks passed and, while she still had no real friends to speak of, everything seemed to be going okay. She was on top of all of her assignments, she had successfully learned the language and was speaking Japanese as if it were her first language, and she was living comfortably in a small apartment for herself. A perfect time for a Sacred Gear that Nora didn’t realize she had to flare up suddenly.
While walking home from school, Nora noticed that after every step she took, small crystal-like objects seemed to grow from the ground. This strange development caused the young girl to panic, running like Hell to escape from her new abilities, though it would be as pointless as someone attempting to avoid their own shadow. Nora soon found herself surrounded by the crystals while standing on the roof of a large, abandoned warehouse where she would learn even more about her newfound powers. In that moment, she discovered that one of the abilities of her sacred gear is to cause non-living objects to become brittle if enough of her crystals form upon it, causing the roof of the building to collapse beneath her feet and send her plummeting to certain death.
Luckily for Nora, as she laid on the ground, buried by concrete, steel, and her own crystals, her savior came. Her Sacred Gear, though its potential still mostly untapped, seemed too powerful for it to just disappear with the girl’s death, and she was given the option to become a reincarnated Devil. With her life quickly nearing its end, she accepted without a second thought. She has only been a devil for a few days now and is still learning the ropes.
“I’m not worried. Somehow, this is all gonna work out.”
Name:
Hakuryu Mizushima or Haku for short
Age:
17
Gender:
Male
Race:
Reincarnated Devil (Formerly Human)
Ranking:
Pawn (You can decide his worth/how many pawns)
Appearance:
Hakuryu stands at roughly 5’11” tall, having grown taller than initially estimated by his doctors and family. His body seems to have developed at an almost rapid rate in both musculature and his height. Speaking of growth, due to years of martial arts training his body has become lean, yet muscular, and far more fit for combat than the average human. His most stiking features though are his hair and eyes. He has medium length, fiery red hair that is generally worn in an unkempt manner as he doesn’t care much for his appearance beyond the clothes he wears. Matching these crimson locks are his red eyes, surprising many as they aren’t a typical shade found in his community or even in his family. Still, typically you can find him in comfortable clothes, like his tracksuit, if not in his uniform.
Skills:
Athletics - There aren’t many sports Hakuryu is incapable of playing, whether it be all in good fun or for the sake of some good competition. You’d be hardpressed to find something he didn’t at least know a little about in the field of athletics. However, it isn’t always clear if he likes the sports or just wants to keep his body as active as possible.
Martial Arts - Though he has yet to fully realize the potential of any of the styles he has learned, there are three Hakuryu has become quite proficient in. These three styles are:
Full Contact Karate or Kyokushin Karate - This is a style of karate developed by Korean-Japanese karate master Masutatsu Oyama. It emphasizes strong, powerful punches due to its base in karate. However, it also boasts a dynamic range of abilities for those who can properly utilize it’s techniques. The first style he began learning, Hakuryu came across this style when he was about 4 years old when he was enrolled in class by his mother, Natsumi Mizushima. He developed a strong bond with his sensei, Daisuke Fujimoto, who would go on to introduce him to a close friend as he advanced beyond the rest of the class in just 2 short years.
Mutenkendoku-Style Karate - This is a karate style developed in Japan. It is said to be a “style of darkness” and isn’t generally taught in most schools. Those that do teach face scrutiny and it is left for those who would dedicate themselves to the craft. It boasts incredible versatility and was developed for actual fighting as opposed to many which are much more sports oriented. Hakuryu began his training with Megumi Nakajima. She was skilled beyond belief, boasting a win record over even Fujimoto-Sensei who he had initially come to see as a highly skilled martial artist.
Renewal Taekwondo or RETaekwondo - A style of taekwondo developed in modern South Korea. It emphasized strong, linear kicks likely due to its base in WTF Taekwondo. It also boasts versatile techniques as well as a large foundation in personalized techniques and the assimilation of other techniques. Hakuryu came across this style while training on his own early one morning at the age of . He met a man who was travelling the world. He became interested in Hakuryu’s forms as he was utilizes two different styles and doing so quite proficiently despite being a mere 10 years old. The man approached Hakuryu, introducing himself as a martial artist named Seong-Jin Park. He questioned Hakuryu about his styles and then asked if the young boy would like to spar. After an intense session, Hakuryu was left winded, though with a burning desire to learn more. He would eventually introduce the man to Fujimoto Sensei and Nakajima Sensei. And so, although Soensaengnim Park often left to travel, he began training in the three styles.
Cooking - Because his father left when he was young, Hakuryu’s mother is almost always working to support him and his younger sister. Because of this, and because of the need for more nutritious and healthy meals for his training, he learned to cook so she wouldn’t have to worry as much. It also helped to save money for his mother since they didn’t have to buy takeout as often. He’s no gourmet chef, but he still makes pretty good food.
Abnormal (Combat Oriented) Learning Speed - If you’re expecting a genius of political and scholarly proportions you’ve come to the wrong guy. However, if you’re looking for a fighter who can pick up on various styles of combat and magic with relative ease you’ve got your guy. Hakuryu, for whatever reason, has always been fairly quick to commit fighting techniques and skills of the like to memory. So, long as he takes the time to learn it, he can (perhaps even in the heat of battle).
Sacred Gear: Although he has yet to activate his sacred gear, Hakuryu does indeed have on. A skilled enough individual should be able to sense it, which may make him a target to some as it did the night he died.
Primal Eclipse - Hakuryu’s sacred gear in its base form takes the appearance of a pair of clawed, black gauntlets similar to the appearance of the Boosted Gear. The gauntlets stretch up the forearm cutting off at the elbow of each arm. They are each embroidered with two silver jewels, placed in the center of the forehand and near the base by the cut offs. There are also two short, grey spikes at the end of each gauntlet.
The sacred gears serves to increase Hakuryu’s physical and magical abilities in relation to those of the being dwelling within while also giving him access to this being’s abilities. This being is the legendary, evil dragon Apophis. The young man has access to the dragon’s powers, although the beast occasionally limits this access as necessary to protect his host and preserve his future vessel’s body. These powers include:
Immense Strength: Hakuryu’s strength has been enhanced due to Apophis’s influence. As a human it was certainly impressive, even before his reincarnation. He could lift up to two, perhaps even three hundred pounds, punch and kick with tremendous force. Once he actually activates the Sacred gear it is further enhanced to levels rivaling a typical (newly turned) rook, though typically he falls just short and seasoned rooks far outclass him.
Immense Durability: Hakuryu as a human can take a beating, and a fall from up to two stories with minimal damage. As is expected his sacred gear pushes this to even higher feats. Still, he isn’t up to par in durability compared to say a rook. Still, it protects him, partially from his own power.
Umbrakinesis: Hakuryu is able to generate shadows and darkness from his gauntlets, not his mouth as Apophis can. The shadows can be fired at his enemies in the form of projectiles or he can creates spheres of darkness to absorb and dissolve attacks. However, he is restricted from using large scale abilities due to Apophis. Under the effect of darkness and shadows Hakuryu’s umbrakinesis doubles, though this can be remedied by introducing bright or extreme light.
Primordial Water: Hakuryu is curently unable to utilize this ability. Even if he was able to he would only be capable of producing and manipulating small volumes of Apophis’s Black Water to submerge and attack his opponents. This is considerably weak when compared to Apophis’s ability to completely submerge his surroundings. This water is extremely deadly, as it was capable of dissolving anything it comes into contact with. Its dissolving properties are powerful enough to wound even God-class beings.
Dark Field Barrier: Currently, Hakuryu is able to create small barriers to defend himself and perhaps one other individual. Inside a sort of dark world of his own is created, IE an area of complete darkness around himself and the individual in question. The darkness will help to amplify his overall power, though it doesn't help much as he cannot use it on a large scale. Otherwise, it acts much like any other barrier. It shields from attacks, though if the attack is strong enough it will break. If he can learn to use this on a large scale it can become a valuable asset in giving him vast advantages in battle.
Standard blows: 10 blows unless under special conditions or unless he has been given a boost in power somehow.
Enhanced/powerful blows: 6 blows unless under special conditions or unless he has been given a boost in power somehow.
Super blows: 2 blows unless under special conditions or unless he has been given a boost in power somehow.
All attacks above super: about .5 blows. It MIGHT lessen the attack, but most likely the attack will break right through the barrier and he'll take the brunt of it.
Magic: Although Hakuryu has yet to learn any advanced magic it should be noted that he seems to have a natural affinity for it. Currently, he has found it fairly easy to activate and manipulate his magic. He has not begun using it for any element or other advanced applications. Strengths:
Indomitable Will - Hakuryu’s strength of will is not to be trifled with. Whether he be captured by the enemy or have his back against the wall he is not one to give up. He can combat assaults on his mind, though at times he feels he may have help in this area. It is also very difficult for him to be taken over or controlled because of this.
Combat Adaption - Perhaps because of his talent for battle, it is very easy for Hakuryu to adapt to his opponent. Whether or not they are as strong as or stronger than him he can generally manage to hold his own, at least to a degree. In fact, it makes him happier when they are stronger.
Optimistic - Hakuryu is able to look on the brightside in most situations. In fact, this confidence can be somewhat infectious, instilling a feeling of relief in others who chose to accept it. He’ll try and keep spirits up and has the general mindset that somehow things will work out.
Reflexes - Most likely due to his years of martial arts training, muscle memory and considerable talents for battle, Hakuryu is quick to both act and react to various stimuli. He tries to keep his guard up, but even in the event another breaks through, he can typically bounce back.
Weaknesses:
Coulrophobia - The fear of clowns. When he was a child Hakuryu was kidnapped by a clown. He was very young and it was before his father left. He was snatched up. He was terrified. The clown would look at him and laugh. Even though he was picked up and returned home to a teary eyed mother he the event stuck with him. Wanna freak him out? Show him a scary ass clown.
Influence of Apophis - Since he regained consciousness when Hakuryu was younger, the legendary Evil Dragon has been using his magic to alter his body. Apophis is likely the reason for Hakuryu’s talent in magic and his knack for combat. He is most certainly the reason for his growth and his influence over Hakuryu is clear. However, despite all the good, this also comes with a grave price.
Corruption - The influence extends beyond the body and to Hakuryu’s mind. In the heat of battle Hakuryu runs the risk of falling prey to the battle hunger of the dragon as well as, perhaps, insanity. When presented the option he almost always chooses to settle things with combat. Additionally, he has found himself having somewhat colder or more brutal thoughts when it comes to the enemy or even friends, at least to a degree though he isn’t sure why.
Inexperience - Hakuryu has little to no control over his abilities as of yet. He has yet to awaken his sacred gear. He has no magic abilities to speak of beyond the most basic of the basic as he has just begun to learn. For the most part he tries to hold his own with his martial arts and though considerable, they are just not enough.
Reckless - Likely due to a mixture of his own brash nature, sense of justice and the influence of Apophis, Hakuryu can make split decisions, or jump into the fray of a battle or other bad situations without any guarantee he’ll be able to hold his own. As such he can get into trouble. He can get his comrades into trouble.
Personality:
Strong-willed, brash, optimistic and confident with a willingness to learn all he can about fighting. What else can be said about him? He’s straightforward, generally offering his thoughts even if not the most appropriate time. He can occasionally act without thinking, driving himself and others into situations that may be too hard to manage. Still this only scratches the service of Hakuryu. Beneath the surface of behavior is a young man who loves his family and friends with a deep desire to protect them. He works hard for them always wanting to give them the absolute best. At least to a point.
The newly made devil has also found himself becoming more aggressive, especially when in the heat of battle. He doesn’t become angry, though he does rely more and more on brute strength. He doesn’t stay down. He starts to lose himself, focusing more on the fight itself and the joy of the battle, with which he had glimpsed throughout his training as a martial artist, but has only truly begun to feel now. He acknowledges the fairer sex, and will even compliment/straight up tell a girl she’s pretty or hot. But he’s generally too preoccupied with training or fighting, with a mind full of battle to act or make any moves towards romance.
He at times feels like he might just be hearing a little voice in his head, pushing him to fight more, and even kill. Though he doesn’t know why and he pushes these thoughts aside whenever possible. He’s found that he wants more to fight, to hone his skills and meet stronger opponents. But that isn’t all. At his core, he wishes to become capable of protecting and being there for his friends and family, particularly his mother and little sister who have given him so much over the years.
History:
Hakuryu was born to a loving mother and a less than present father. Still, though there were things he didn’t like, the young man never felt the need to complain about his life as a whole. His mother kept house, making food, cleaning clothes, keeping the home neat and tidy. His father worked, constantly. He made money, paid the rent, etc. When he was home he ate, watched tv, slept. When he wasn’t, was out of mind. Hakuryu can’t say he remembers much of this.
The most vivid memory of his childhood with his father was, and is, of being kidnapped. This stuck with him. He remembered being terrified. He was maybe three years old. He wasn’t sure he would be found. The clown probably wasn’t made up too scary, but it was the most horrifying face he’d ever seen at the time every time he turned to face him. His laugh was maniacal, his eyes bloodshot and his voice course and gruff. Hakuryu was so relieved when police came. He’d been missing a few hours, his father hadn’t noticed, his mother had immediately. She was right there with the police when he was found.
It wasn’t long after this incident that Hakuryu’s sister, , was born. And barely a year after that his father left. A few months after his fourth birthday, his mother put him in self-defense lessons. His sister was in daycare, and though he had school she wanted something for him to do to keep active, and remain under supervision after hours since she’d had to get a job to support herself and her family. She worked as hard as possible, though she would still have to move herself and her children into a smaller apartment.
As he got older Hakuryu would learn more advanced martial arts. Still, his mother needed help. She wouldn’t allow him to get a job, but he was able to help watch his sister after school or after training and he would learn to cook to himself and her. He left meals ready for his mother whenever he felt she would need it.
Hakuryu didn’t keep a low profile at school. He joined various sports teams and clubs in the interest of further training. Keeping active was important, but it was rarely enough. He also enjoyed learning new things and playing against people better than him as he generally began as a novice. His sister began coming to practices with him as they were only roughly 3-4 years apart. When she got old enough he would help her learn to cook so she could take care of herself whenever he was busy or if she was with her mother. Still, he always tried to make the time to be there himself.
Things were going pretty well, if not a little boring for the teen. He worried for his mother, but she’d been making more money and had been working less. He was content with his life, even if it felt a bit stagnant at times. That is until the night he was attacked. There was a monster. It seemed to be in pain, rampaging, practically trying to pry the armor adorning its body off. In a fit of rage it charged him. The street was empty for the most part as he’d been going home late after an intense training session. His master had gone out of town so he was left to his own devices, but skipping wasn't an option. Maybe if he had this wouldn't have happened.
Hakuryu rolled out of the way of the beast. Now 17 he had grown far more agile and his strength was unparalleled as far as ordinary humans went. The smart move would have been to hide or run. But something inside of him screamed fight. If he won, he'd had triumphed over a powerful beast. And if he lost, he didn't deserve to have lived any longer any way. That wasn't what he thought, but the little voice inside his head had all but been silenced and it had been replaced with a darker one telling him to rush the monster.
He utilized his martial arts to the fullest of their immediate capacity. He evade attacks skillfully, taking only small cuts and grazes from the beast's swipes. He countered with powerful blows, enough to make the beast shutter and buckle at the knees. Still, it didn't submit. It pressed on, and though a human taking on and defeating a powerful beast would have made for an awe inspiring story, his wasn't it. The monster rose again and again, the damage it had taken minimal in comparison to Hakuryu. Every little cut and graze and every blow he did take only served to increase. He grew slower, and yet the smile on his face grew wider.
With the stakes raising higher his smile grew into one of madness and glee. Hakuryu wasn't capable of holding out though. He charged at the beast in another attempt at subduing it. It wasn't the smart move, but Hakuryu wasn't himself. He wasn't thinking, acting on his base desire for a fight, acting on what he could only describe as a hunger for battle unlike any he'd ever felt. And that's when he felt one of the monster's deadly blade pierce his stomach. His body began to grow colder, though he continued to struggle, attempting to strike the beast with whatever strength he could muster, though to no avail.
The spider-like demon swung its bladed arm, sending Hakuryu flying off and into the nearest tree. He laid there, eyes glazing over as he watched the monster approach. He felt a tear roll down his cheek as he accepted his fate, unsure of why he had allowed himself to attack the monster. The cool night air felt like ice on his cheek. For a brief moment he swore he could hear the monster crying for help, as though it wasn't in control of itself, as if it had share a similar fate to his own. And then, as he laid dying, something or someone put the creature down.
The battle was swift, and there were more than a single individual. But even if it had been long he wouldn't have been able to watch. He coughed as a figure approached. He heard a voice, sweet and kind. He couldn't understand the words, though he mind had become much more clear. He didn't know what it was compelling him to agree to whatever it was the person talking to him was saying. But he did. He agreed and not long after he found out just what it was he had agreed to, becoming a member of the peerage of the heiress of the Naberius Clan, Ixveria Naberius.
Only 3 months have passed, but Hakuryu has taken to being a devil much more easily than one may have expected.
Other:
I Chooseth this fate of my own free will.
He loves Oreos, or just about any sweet containing Oreos. But he tries not to eat them too much.
Hakuryu usually listens to music when completing tasks. You’d be hardpressed to find him without his wireless earbuds.
"Life's too short to be spent fighting. Sit down and enjoy the world and nature around you instead."
Name: Amelia Artemia Averyonna
Age: 14
Gender: Female
Race: Dhamphir
Ranking: Bishop
Appearance: Amelia is small, some might say tiny. Standing in at a mere four-and-a-half feet tall and weighing a little less then a girl her age should, she has a very slight build and many people think she doesn't eat enough for her age. Her vampiric heritage results in her possessing very fair, flawless skin that burns easily when exposed the sunlight, resulting in her carrying an umbrella everywhere until nighttime.
Outside of school, she tends to wear either t-shirts and jeans or sundresses in the summer, depending on her mood, and sweaters to go with her jeans in the winter. Her preferred colors appear to be shades of blue and green along with white. In the summer, she wear sandals but boots in the winter.
Skills: Like her Master, Amelia is talented in the arts of drawing and painting and has a near photographic memory when it comes to landscapes, which are her primary subject of interest for said art. She also has a talent for gardening and takes care of several plants around the school and the teams main base of operations. She has also taken up an interest in cooking and often helps Nora, trying to make sure her fellow devil doesn't somehow hurt herself (seriously, how do you hurt yourself preparing salad?)
Sacred Gear: None
Magic: As a Dhampir, Amelia has access to some of the vampire race's abilities, such as the ability to control bats and use them as scouts or transforming into a swarm of them to escape a dangerous situation. However, she really shines outside of her vampiric abilities.
Amelia has a strong affinity for Elementals and is able to summons several she has formed contracts with at aid her and her peerage in battle. Her current abilities don't allow her to contract with anything as strong as a primordial-class elemental, as the strain could possibly kill her, and she is instead limited to lesser-class elementals.
Her current contracts are with a lesser earth elemental she calls Firma, who resembles several rocks joined together in a vaguely humanoid shape, standing about two feet tall. Firma is able to reinforce stone structures to make them more resilient to damage, summon and hurl large stones and earth spikes as a form of offence, and summon domes of earth to protect itself and others. She also has a lesser wind elemental she calls Aery, who is another scout she can use, taking the form visibly wind currents in the shape of a small bird. Aery has no offensive abilities, but being a creature composed of wind, is very hard to confine and can summon strong winds to slow others or redirect some projectile attacks like arrows. Amelia's final spirit is Rain, a lesser Water elemental, taking the form of a two-foot tall female humanoid composed of water from the waist up and a water spout from the waist down. Rain can use high pressured water to attack and can summon small quantities of water with healing properties to treat minor wounds.
All three elementals boast a high resistance to their element but are incredibly weak to the opposite, save Aery who need to be imprisoned in a solid container of any kind to be stopped. Rain and Firma will disappear if hit is a decent Fire or Wind attribute attack respectively.
Outside of her summons, Amelia knows all the basic Devil spells
Strengths: At the moment, Amelia is actually rather weak and does not boast a lot of strengths, but rather potential. With her talent for summoning and affinity for elementals, she has the possibility to become a versatile and powerful asset on the battlefield. As a Bishop, she boasts powerful magical potential and given time, she could learn magic outside of her specialty.
Currently, Amelia's best strength is as an indirect scout, using her bats and Aery as a means to get a lay of the land and her enemies' locations easily without putting herself and others in harms way. She can also provide minor support with Rain and Firma but not to the extent of some of her fellow peerage members.
Weaknesses: In terms of combat, Amelia's biggest weakness is that she is largely a non-combatant. She has no skills and hand-to-hand combat, having to rely on her transformation ability to get out of such a scenario should she find herself in one. She doesn't know any offensive or defensive magic, relying entirely on her summons to do the work for her, despite their relatively low power.
Her weaknesses in combat are compounded by her poor physical state. Amelia lacks stamina due to her preference to do more relaxing, less strenuous activities. If she is not able to use her magic, she will not last long and can likely be taken down in a matter of seconds.
Another exploitable weakness is her higher then average sensitivity to sunlight for a Dhampir. While most of her kind find sunlight simply uncomfortable, Amelia finds it outright painful and burns incredibly easily when exposed, even if it's just a form of magic mimicking sunlight.
Personality: Amelia is a kind, gentle, and caring young girl, but also incredibly shy and low in the self-esteem department. Amelia will never talk to someone she doesn't know unless she absolutely has to. She's even hesitant to talk to her peerage and voice her opinion unless directly asked. The exception is Ixveria, whom she respects and views as an older sister figure.When she does talk her tone is often soft and low, as if she is still scared to speak her own words, and she often avoids looking at the one she is addressing. If she is feeling embarrassed or upset, she will sometimes use her umbrella to hide her face so such emotions are not shown to others.
Past the shy exterior, should one get past it, is the3 kind and gentle girl Amelia truly is. She cares greatly for the members of her peerage, who she views as her family. She will push herself as far as she can and beyond to help them, even if it comes at the expense of her own health and safety. The only time she'll hesitate in doing so is if combat is involved, as Amelia detests violence and will only take part in fighting if she absolutely has to.
Around her elementals, Amelia is much more open, finding them easier to talk to then other humanoids. She treats her contracted elementals very kindly and hates that she has to use them in combat, even though it is part of their contract. They are usually the ones that she turns to when she needs to talk about her problems, as she doesn't want to bother her 'family' with what she might view as a minor problem.
Deep inside of her, Amelia harbors a deep hatred for pure-blood vampires and their xenophobic ways. She does not view herself as subject to their orders and is secretly glad if she never hears from their for the rest of her life, unlikely as that may be.
History: Amelia is a member of the Tepes faction of vampires, born from a one-night stand between her vampiric father and human mother. Her mother's name was Ellis Averyonna but she doesn't not know or does not care for her father's name. Shortly after her birth, her father came and took her and her mother, making them both servants in his castle. However, he did not treat either of them with respect, looking down on Ellis and viewing Amelia in an even worse light. Both were treated rather poorly in the beginning but things didn't get any better as time went on. In fact, it would be easy for one to say that they only got worse.
Amelia's father was a pure-blooded extremist and only kept her around since he had a sense of duty towards family. Her mother was nothing more then a plaything to him for that one night and a servant from Amelia's birth on. His love for his daughter was non-existent and he did not hesitate to hit her if she aggravated him in even the slightest. Ellis tried her best to protect her daughter from her father, but that was not easy to do when they lived within his own castle. As Amelia grew older, her father's temper grew shorter and him simply hitting her would escalate to him beating her when angry, even if she had done nothing to anger him herself.
Things finally reached their breaking point a year ago, when the worse case scenario occurred. The Carmilla Faction attacked her father's castle and he and his forces retaliated in kind. During the attack, Amelia and Ellis stuck together and tried to avoid all the violence. However, a they where inevitable caught up in the crossfire and Ellis died protecting her daughter from a stray magical missile. Despite hoping that it was all a dream, the young girl was forced to watch as her only supporter died in front of her.
Amelia's father and his forces won the battle and when he discovered Ellis' fate, he simply had her disposed of like trash, glad to finally be rid of the woman. Amelia, already in a terrible state due to grief, finally lost her temper and talked back at her father, calling him out on all the things she had been forced to put up with under his roof and his hypocrisy in regards to his family and his treatment of them. Infuriated at this little outburst and well aware of his daughter's inability to stand sunlight for prolonged periods, her father was more then happy to finally have a reason (in his mind) to be rid of her and had her chained up to a large stone about a mile from his estate and well out of the way of any human settlements.
When the sun finally rose, it was painful for Amelia but the longer she was out there, the more intense the pain got as she felt her skin beginning to burn. She felt like she was on fire and eventually, she blacked out from the pain, part of her accepting her fate to be out here to suffer until she passed away. A larger part of her resisted though, and cried out for help from anyone. She knew of Angels, Fallen Angels, and Devils. While she doubted Angels would ever come to save one of her kind, she was more then willing to have her prayers answered by one of the other two races.
Her silent prayers were answered and summoned Ixervia to her after she had been trapped on the rock for almost three whole days. Incredibly weak and desperate to live, Amelia did not hesitate in forming a contract with the Devil in front of her. It would take her a while to recover from her ordeal but when she did, she immediately began studying magic to try and make herself as useful as possible. It was during her studies that she discovered her affinity for elementals and summoning magic, quickly forming contracts with Firma, Rain, and Aery. Now a days, she happy to live a peaceful life, just enjoying each day and her freedom of her father.
"Why, I'd never hurt a lady! That's a cardinal sin all on its own..."
Personal Information
Name: Dimitri von Aleron Age: 163 (appears to be roughly 21, however) Gender: Male Race: Vampire Ranking: Knight
Pointy ears. Blood-red eyes. Pale skin. Pronounced upper canines. These are four features that Dimitri shares in common with all vampires, whether they be pure-blooded or dhamphir. However, the difference lies in the details. Dimitri currently stands at 191cm (6' 3"); not abnormally tall, but certainly above the threshold of what one would consider average. He also weighs in at 82kg (180lbs), with a relatively stocky, yet well-toned build. He has short, mostly black hair, with accents of red at the front. He wears a white shirt with black cuffs, a red jacket and a small cape, with black trousers and dress shoes to boot. When relaxing at home with the rest of his peerage, it's not uncommon to see Dimitri with a wine glass in hand, whether it be empty, filled with wine or even sometimes blood disguised as wine.
Dimitri's most famous quirk is his high level of charisma, which he'll often put to good use in order to try and charm the ladies. This charisma also serves Dimitri well whenever he's sent to negotiate with someone from another peerage, and he can easily craft his wordplay so that he avoids saying anything incriminating, as well as potentially making a negative sound more like a positive.
Another note about Dimitri is that he's well versed in the art world. With one look at any item of art, he can not only accurately tell you what it's supposed to represent, but he can also tell you whether or not the item has been forged, as well as how much it can be sold or bought for.
According to what Dimitri had been taught by his parents, pure-blooded vampires were meant to always be above most other races... especially humans and dhamphir, who in particular supposedly have no right to be treated with respect. However, while he can see why his parents always had this kind of view, Dimitri doesn't actually share this same philosophy. He's been in Ixveria's peerage for three years now; enough to know damn well that race doesn't matter, and all one can be really judged on is through their character. Furthermore, Dimitri would never mistreat a lady regardless of their racial heritage, as it's simply not in him to do such a thing. True, there are times where he's been a bit far forward to a few of them out of natural perversion, but he's long put such incidents behind him. After all, the sheer beauty that many of the females of Ixveria's peerage have to them is more than enough for them to have Dimitri's respect.
By that same regard, Dimitri takes great pride in his natural handsomeness, and is confident that he could make a woman fall for him if he so wanted despite his age. He's somewhat of a polygynist, though; while he's careful not to get too intimate with someone too old, someone too young or certainly someone within his own bloodline, he personally considers it rude for society to dictate that one gal get all of the love he has to give to herself. As such, Dimitri looks forward to possibly acquiring his own harem one day.
While he appreciates the company during less tense times, the complete opposite is true when it comes down to partaking in missions. In these instances, Dimitri prefers the lone wolf approach. His reasoning? It's simply because he feels as though he has a lot to prove, both to himself and the rest of the peerage, and showcasing what he can do without the aid or interference of another is the best way for him to evaluate whether he has what it takes. That said, Dimitri has no qualms with other patrons being assigned to the same mission as him, and it's good to know that someone would have his back when he'd need it most. However, he highly disapproves of another person butting in when he's adamant that he has the situation under control. Points get docked off for that, but he's a pretty decent team player nonetheless.
Born in the Camilla Faction of vampires, Dimitri von Aleron was the eldest child of a highly prominent noble family, consisting of himself, his two younger sisters and Chastity von Aleron and Kali von Aleron (the latter of which was the youngest child), their two parents Lord von Aleron and Lady von Aleron... and a whole mess of human female slaves that would haplessly dressed in maid outfits. As matriarch of the household, Lady von Aleron would usually be the one to keep them in line, but Lord von Aleron bossed a few of them around as well just to mess with Lady von Aleron. Even Chastity got in on the act as she got older. But Kali and Dimitri continually stayed out of the family's slavery affairs. In Dimitri's case, he lacked the courage to stand up to the others at that time, especially knowing that he had little sway since the women of the Camilla Faction typically ruled the roost over the men of the Camilla Faction. Whereas Kali always got scared whenever drama flared up regarding the slavery affairs, since the sound of violence and tortured screams almost always accompanied such drama.
Noticing the strong bond between the two, Lady von Aleron tasked Dimitri with keeping Kali safe from harm, while she kept the rest of the family in line... particularly Lord von Aleron, who bore sole responsibility for the influx of slaves that they've been getting since he was the one in charge of procuring them. Trying to reassure the easily traumatized Kali that everything was OK or was going to be OK was a tall order for Dimitri, who was at his breaking point when all three siblings had gotten the chance to be home alone in the estate that they lived in. It was approximately a month after Chastity's 147th birthday, and she was "playing" with the female human slave she that Lord von Aleron had gotten her that day, that being her very first one. As per usual, Kali buried herself in Dimitri's arms, and Dimitri in turn tried his damned hardest to console her. But overhearing what exactly Chastity was telling her slave cause Dimitri to finally snap, as he confronted the younger sister and scolded at her for her sadistic actions towards the poor human. Chastity took offense to the idea that Dimitri dare tell her what to do, retorting that Lady von Aleron punished the slaves just as much all the time... which Dimitri had nothing to say about. Having made up his mind, he took Kali with him and left, vowing that if he ever found himself returning to the estate again, it would be too soon.
Dimitri intended to cross over to where the Tepes Faction lived, hoping he'd find solace there instead. Along the way, however, he and Kali found themselves stopping at a human settlement that they found along the way and spotted a patrol of men that were presumably from that settlement armed with torches and pitchforks. Both the vampires needed some more blood to survive, so Dimitri managed to find a lone elderly man rocking back and forth on a chair on his porch and knocked him out swiftly, sapping some blood from the neck for himself, and extracting a little more for Kali to drink later. Unbeknownst to Dimitri though, Kali had been going on a fast from blood since baring witness to what Chastity had done to her slave; and when she caught the sound of a crying baby, she ultimately caved in to her survival instincts, crashing through a window and rushing towards the source. This unfortunately alerted another patrol of men with torches and pitchforks, who united with the patrol that Dimitri and Kali spotted earlier and searching the whole settlement for the disturbance.
Thankfully, Dimitri was able to locate Kali first. He was shocked to see her clinging tightly to what looked to be a corpse of an infant child, with blood strewn all over the area in which he found her, but at least she was safe... for the most part. Kali continued to hold on tightly to the infant corpse and take it with her as she and Dimitri set about their departure from the settlement, still struggling to process what came over her when she heard the scream that she did. But as misfortune would have it, someone had spotted the infant corpse that Kali was carrying around with her and alert what by then must have been an entire mob of torch-and-pitchfork-wielding men. Seeing no other option, Dimitri urged Kali to run away as fast as her feet could carry her, while he tried to hold the mob back all on his own.
It was a valiant effort but, as would come to no surprise, Dimitri was eventually defeated by the mob of humans. He'd been pierced multiple times by the array of pitchforks, caught ablaze by melee strikes from a few of the torches, and left for dead as the men returned to their homes. He was bleeding in too many places at once, and the sun was about to rise from the sky to finish him off. But just before the break of dawn, a lone woman arrived, as though to grant him the salvation he was silent praying for. Her name was Ixveria Naberius, and she seemed to be in need of a Knight that could serve her peerage well. Unlike the rest of Ixveria's peerage, who would've all likely jump at the opportunity to be revived the moment it was presented, Dimitri seemed highly reluctant, having been pondering what being reincarnated as a devil would mean to his vampiric legacy this whole time. However, what made him decide to accept (aside from the fact that he was running out of time, that is) was the hope that he'd one day be reunited with Kali and make up for his failing to protect the poor girl that just wanted to live her life.
Combat Information
Sacred Gear: N/A Magic:
Blood Consumption: Dimitri can absorb the magical powers of other people by drinking their blood. The powers that he gains this way don't usually stick around for long, more often than not being no longer cast-able the moment the battle is over. However, it should be noted that the more blood that Dimitri drinks from someone, the longer he can maintain access to the respective magical powers.
Memory Slayer: A hereditary magic skill learnt and taught by the von Aleron family. With it, Dimitri is able to erase very specific memories from someone just by touching someone's forehead and thinking of the memory he'd rather that someone forget... and viola, that memory is completely forgotten about by the one that was stricken by Memory Slayer. Memory Slayer can only target one memory at a time, and the memories that are forgotten can be relearned in due time, whether by accident or otherwise. This skill can be upgraded to Memory Vacuum, where the user absorbs the memory for themselves and can recall that memory at any time, or Memory Annihilation, which inflicts an amnesia powerful enough to wipe the victim's mental state clean.
Fog Clones: Using his ability to create and manipulate fog, Dimitri can form any number of clones of himself that can still be used to disorientate and confuse his enemies. Dimitri can also use these clones as tools for gathering information about his surroundings. Fog Clones automatically vanish into thin air after 30 minutes of use. They will also disperse the moment that they're struck.
Shadow Blink: Here, Dimitri teleports from one place to another using shadow magic. This is often used to evade attacks that are otherwise difficult to dodge or that can't be outrun by normal means. It also allows Dimitri to maintain mobility, the one thing that Knights are supposed to be known for, even when his legs have been crippled. Shadow Blink has a maximum range of 5 meters, and Dimitri can only teleport to an area that has not been touched by sunlight. Furthermore, he can only cast it a maximum of 5 times in a row, although he can "recharge" this ability by running... and the faster he runs, the sooner it recharges. This ability is at its most practical at night, since the sun won't be there to restrict where Dimitri can teleport to at that time.
Strengths:
Family Influence: With his high charisma and the fame of his family name, Dimitri can receive better deals when buying or selling items to merchants, and also gains access to things that the normal populace are not made aware of or discouraged from asking about. He also has an easier time getting away with less-than-lawful acts than others in his peerage... although even he has limits in this regard.
Enhanced Speed, Stamina and Physical Strength: Exactly as it says on the tin; Dimitri has the physical strength to compete with some of the most musclebound of foes, and he has a running speed of 20mph. His speed in particular is the reason that Dimitri is one of most effective Knights that any King can get their hands on, and the sheer amount of ground he can cover as a result is almost unparalleled. Another note is that many people have tried to deplete Dimitri of his stamina... and that none of their strategies have seen fruition.
Superior Close-Quarters Combat: To make up for his lack of weaponry or Sacred Gear, Dimitri regularly trains himself in the martial arts. His natural talents are enough for him to keep up with black-belts in their respective fields, and he also has a keen eye for pressure points which he can attack in order to cripple an enemy that he may be facing one on one.
Weaknesses:
Typical Vampire Vulnerabilities: As one would expect from a vampire, Dimitri is a hierophobic, and takes particularly heavy damage from holy weapons and magic. He also despises the smell of garlic, and accidentally swallowing even the smallest piece is enough to induce vomiting. He can't enter any building that he had not been invited into either (though his high charisma does alleviate this via increasing the likelihood of receiving such invitations), nor can he walk through running water. Dimitri is especially vulnerable to sunlight touching his skin, as several seconds are all it takes for him to writhe in pain as his skin reddens and blisters.
Blood Dependency: The biggest weaknesses that Dimitri has as a vampire is that he absolutely needs to drink some blood on occasion in order to survive. He's seen first-hand what attempting to fast it completely can do, as his youngest sister Kali was driven insane through trying to stop her survival instincts from kicking in. What makes it more of a problem is that, even through being in Ixveria's peerage for as long as he has, Dimitri still doesn't know who he can trust to allow him to drink the blood that he needs to without question.
Perverted to a Fault: Whenever any female exposes her breasts, shows up bottomless or both, Dimitri enters a trance that draws him to that female in a lustful manner. This is worryingly easy to exploit for enemies who are aware of it and are willing to sacrifice their (teammates') modesty, as they can lure Dimitri out of position from where his peerage can help and potentially into all manners of traps, try as he might to keep his wits about him. Thankfully, nude paintings or illustrations don't have that same effect on Dimitri, nor do women that appear too old, are otherwise unattractive or wear properly-fitted underwear etc. Furthermore, the trance can be cut short by covering up the offending female before Dimitri gets to close to her (whether she does it herself or someone else does it for her). Alternatively, the trance can be made to cause a redirection from Dimitri through another, more voluptuous lady baring the goods.
Appearance: Weighing in at 634 pounds, and at 5'10", its a wonder that she doesn't break desks with her high weight for her small frame. Her skin, while almost as white as porcelain, is a synthetic textile meant to replicate the look, feeling, and warmth of flesh, and as such from a pure visual perspective she appears utterly human. However, her arms are capable of detaching at the elbows and shoulders, her wrists can spin 360 degrees, and overall she is very UN-human when in combat mode. Oddly enough, her hair is entirely natural, and grows out of her scalp like a normal human's...probably the oddest thing about her.
However, each of her different Virtue Drivers slightly alter her hair style in various ways. In Zero Driver Form, her hair is simply kept straight, with nothing special about it.
Zero: Her hair is worn straight down, with no discernible style to it, aside from being kept relatively neat.
Kindness: Her hair gets put up into a high ponytail, and her bangs get tucked behind her ears.
Chastity: Her hair gets pulled into two long twin tails that go to about her mid-back.
Humility: Her hair oddly regresses to being very short, giving her a pixie bob cut
Abstinence: A single large braided tail that reaches her waist.
Patience: Her bangs lengthen to cover her eyes somewhat, the back shortening to around neck-length.
Generosity: Her hair is woven into a tied back double braid
Diligence: Her hair gets pulled back into a neat bun at the back, leaving only her bangs at the sides of her head.
Skills: Extremely adept at mechanical repair, as well as various other skills that vary in competency based on what Virtue Driver is enabled at the moment.
Zero: Cleaning, Cooking, Stalking.
Kindness: Brain Surgeon level medical skills, nursing.
Chastity: Flower Arranging, as well as hair care.
Humility: Pet care. Psychology.
Abstinence: Meditation, sewing.
Patience: Stalking, Bird Watching.
Generosity: Extreeeeeemely relaxed.
Diligence: Sparring, and Physical Training
Sacred Gear: As she herself is a Sacred Gear, it could instead be said that every natural ability she possesses is stemming from her nature as an artificial protector of Humanity, one of the most glaring errors in the system created by God, by being a gear requiring no user whatsoever. Her sentience however seems to be where most of her power went in her creation, as on the most simple terms, Auriola's weapons all lack the true power an individual Sacred Gear of each type would possess. She cannot surpass a master of a Sword Based Sacred Gear, nor outdo something such as Twilight Healing using Kindness Virtue Driver. Her greatest strength comes in the form of versatility and speed, being capable of switching between her various Virtue Driver states at will.
Originally a weapon designed to Protect Humans and Destroy Devils, her arsenal consists of various armaments and devices that either serve to protect humans, or to eliminate threats to them. Her Virtue Drivers can be switched between immediately, but they are limited in functions. Kindness cannot use Chastity's sword, nor can Patience wield Humility's drones. In addition to this, in order to alleviate worry in bystanders, she was designed to embody the seven virtues of humanity in the core Virtue Drivers she possesses, causing her personality to rapidly shift based on which is installed. This can easily be seen by the changes to her hair, and attitude to a situation once one becomes active.
Her right arm, as well as her left in some cases, transform into her weapon of choice for her forms, though these are able to retract quickly into looking like a normal human arm once more, or just stopped from transforming into a weapon altogether. As stated before though, she cannot carry other Virtue Driver's weapons into other Driver's. In addition, she will automatically self repair after enough time passes in a battle upon receiving a wound, but this takes a huge toll on her energy if the repair is large. She can also strangely create entirely new limbs from energy that condense over time into identical copies of the real ones, but this is only if she's plugged into an outlet.
Zero: Her fingers are able to open up and fire small, condensed bursts of energy. Weak, and lacking in range, but she also uses it to propel herself. The soles of her feet in all forms also possess this ability, and in this form she is capable of repairing herself using her own energy reserves. Requires that she at least have some charge left, which can be acquired by either having a member of the peerage give it to her, or if she were to plug herself into an electrical socket. The plug compatibility was installed by Ixveria after some...complications. Her default form, and the one she is most comfortable with. Due to reading about an android fighting for justice in some manga or another, her arms in this state can also detach at the elbow, letting her release a massive close range burst of energy from them, that she calls "Virtue's Flash."
Kindness: Magic Healing Apparatus in the form of a small orb of condensed magic that is pulled from her chest, near the reactor core, that must be consumed in order to take effect. Can also be used as a balm, and as such rubbing it on surface level wounds is enough to begin the healing process. While this is useful in a pinch, it heals by speeding up one's natural recovery processes, and as such can only heal someone from injuries that aren't immediately going to kill them. However, if say someone's lung was punctured, ingesting the ball would result in the hole being patched up neatly. Its applicable uses are huge, but it causes a tremendous toll on the one being healed, as it is speeding up their body's use of protein and energy to repair.
Chastity/Chaste Blade: A large sword that is almost larger than Auriola herself. This is by far the most simplistic of her weapons, as well as boasting the highest close range destructive power. There isn't much to say about this one, save for that Chastity is a bit slash happy with it.
Humility/Observers of Humility: Miniature drones are dispensed from salvos along Auriola's arms, resembling tiny puppet versions of her normal self. These can be used for reconnaissance, restraining individuals, or...for suicide bombings. Each drone roughly carries the strength of a grown adult human male, and also carry enough explosives inside of them to set off one hell of a body-mounted fireworks show. Each is also equipped with cameras in their eyes that link back to Auriola, and have a range of operation of about 20 kilometers around her.
Abstinence/Bulwark of Purity: Her right arm is transformed into a large tower shield, serving for pure defensive purposes in order to defend those she's fighting for/beside. This shield is incredibly hard to damage, but lacks almost any offensive capabilities save for ramming it into someone.
Patience/Reach of 1,000 Days Wait: Her right arm transforms into a long-barreled rifle like weapon that can hit a target accurately from hundreds of kilometers away. It fires beams of concentrated magic, supplied by her core, and is by far the strongest asset she has at range, limited only by the need to charge between shots, and the fact that bright pink laser beams kind of expose you while sniping.
Generosity/Spread of Peace: Her right arm turns into a massive machine gun, carrying somewhere over 1,000 rounds in a magazine formed of condensed magic that, while lacking anywhere near 1/100th the power of Patience's rifle, its made up for in the speed of its shots, as well as the massive spread, almost guaranteeing at least one shot to land. Sadly, very wasteful for energy consumption and is best used to deal with weak crowds, or intercept multiple projectiles.
Diligence/Tempered Hands: Both hands become massive plated gauntlets that hit with almost as much power as Chastity's Blade together. The hidden strength of this weapon comes in the form of them being detachable, and propelled by rockets after detaching from Auriola. These can travel for upwards of 20 Kilometers before running out of fuel. While powerful, these leave her incredibly open if she misses, as she has to physically retrieve at least one before changing form. While these are out, her raw physical strength is boosted, enabling her to lift much heavier objects.
In the case of any of the above forms not having access to the right arm, the left arm is used instead.
Magic: None
Strengths:
EXTREMELY Versatile, able to switch between her 8 states almost instantly.
Can fly faster than most, due to both possessing jet thrusters in her feet, and being a Knight piece.
Is extremely durable as a machine, and has the knowledge to repair herself using her Evil piece and various metals.
Literally designed to kill Devils.
Weaknesses:
Completely unable to sense Senjutsu, or any form of Chakra as she herself has no aura as a "Being that Isn't Alive." While this could technically be a benefit, that she has no aura to read, it puts her in great danger when facing a Senjutsu user in one on one combat.
Sinks like a rock in water, and as such is unable to maneuver well underwater, or against water magic users. She can't drown, but she'd be unable to escape the bottom of a deep lake without walking to find a bank.
One-Track minded robot that will throw anything away to save human life, including her own body. Even if her opponent were a reincarnated devil that was once human, she would prevent their death at the cost of her own life.
Her core personality is disabled when a Virtue Driver takes over, and as such the impetuousness or hesitance of one could be considered as not being her own. For example: Chastity is stupid, and might charge into an obvious trap. Patience might fail to act quickly after disabling an opponent, etc, etc.
Personality: At her core, Auriola considers herself as being a simple autonomous drone, but she herself doesn't realize just how..."human" she is. While she isn't so great at expressing it without the use of her Virtue Drivers, she feels complex emotions such as Anger, Happiness, Sadness, etc. Particularly, she is terrible at expressing them, as her feeling something may simply just result in her bottling that feeling up and treating things as normal, until a Virtue Driver is needed, gets installed, and then explodes with the appropriate response to that emotion.
However, in Zero Driver form, she is incredibly receptive and accepting of other's, as well as new ideas and ways of thinking. She values everything in life as a learning experience, and often will go out of her way to help someone, even if they're treating her like garbage. Her devotion to her duty as the Bulwark of Humanity is her guiding philosophy in life, believing Human Life to be the most precious thing in the universe, and as such, the thing most worth giving her artificial life for. Her capacity to care for others goes to borderline stalker levels, as she will often memorize someone's schedule, their eating habits, hobbies, interests, number of times they roll in their sleep, etc.
As she has very much decided to try and make the former humans/half-human hybrids of the peerage as comfortable as possible, she has taken to becoming the Art Club's "Maid" in her Zero form, and seems to enjoy the concept of flowing clothes. She has a tendency to become obsessed over researching various aspects of human culture, from pornography, to manga, to horror movies in an effort to understand what is beneficial to humans, and what is interesting to them. This, as one could imagine, lead to many confusing conversation starters.
Kindness: Says it in the name, her attitude of caring for and spoiling people shoots through the roof, and she suddenly becomes unable to fight...anything, really. She abhors conflict of any kind, and tries to mediate as best she can.
Chastity: Ultra bubbly and peppy, her personality shifts to that of a hyperactive school girl with the strength to level a building. Completely oblivious to any kind of romantic or sexual implications, and forgets any actual information of how humans procreate temporarily, thinking that babies come from holding hands. She's also a hyper dense idiot that is a danger to other people normally.
Humility: A somewhat domineering personality boost that makes her much more...interested in other people. Particularly, in correcting behavior. She acts like an overbearing mother trying to get someone to straighten out, and has a tendency to come off as being sadistic, when she really is just trying to help someone shape up their attitude. However, she isn't full of herself in the slightest, and is often apologizing after her efforts to help someone have finished.
Abstinence: Protective and proud to the utmost, Abstinence gives Auriola an almost regal aura about her, being incredibly refined in taste, posture, and speech. One could mistake her for being of noble bearing, if not for the fact that she is literally a robot designed to fight shit. In addition to her regal prim and proper nature, she also has a terrible sense of humor, laughing at only the worst of jokes...making her the only Driver with a differing sense of humor. Or, a legitimate sense of humor, not just one built around reading the mood and scene around her.
Patience: Shyness and melancholy overtakes Auriola when in this state, often driving her to hide behind objects or people as she observes from afar. Incredibly terse and often showing little emotion, Patience has Auriola turn into the most deadly wallflower, putting all processing power to observation and awareness. Because of this, she is also mindful of others to an extreme degree, helping in small ways without saying anything half the time.
Generosity: The most lax of her personalities, often finding simple joys between humans to be the best thing in the world. As such, she's always trying to include everyone in everything, figuring that "the more, the merrier" might as well be a virtue in and of itself. This personality however is more than a bit pushy, often literally dragging people into things she think they might have fun doing, and often getting everybody in the peerage one massive potluck lunch if she's active at the time.
Diligence: A no-nonsense serious personality shift that seems to give her a permanent scowl whenever she sees...anybody not doing something to train. Like this, she is the most physically minded of the Drivers, and will often drag random peerage members out on morning jogs or to go lift weights. Big ones. Of course, she'll do anything if it constitutes as training, and will earnestly praise those who are trying their hardest.
History: Her creation is a mystery to her, but Auriola faintly remembers a shining light coming to her in the first nanoseconds of her operation time, telling her of her purpose: Protect Humanity. Such a simple command was issued with such expectation and meaning behind it, that in spite of her memory having been corrupted for the period of time between then and her awakening, she remembers it every night, as if waking in a dream.
A being that was created to exemplify the seven tentative principles of human virtue, she would come by the name Auriola after being revived, a corruption of the name of the Auriolus Talisman depicting the seven archangels
The sacred gear that received no name beyond a simple designation as a prototype, Counter Demon Peace Unit - 000 was created with the intention of not being a force used by a humans, but to be an independent force that no human could ever possess. Fighting side by side with humans, it's purpose in spite of its name was to protect humanity, at that time caught in the crossfires of the Great War. Her purpose was to save humans. And only, humans. As such, fallen angels, demons, and even angels that were believing her to be on their side were cut down if they laid hand on a member of her flock. She was deemed an utter failure, and for the longest time was kept locked away in order to find the faults in her design. She was systematically taken apart and put back together, time and time again until the war's conclusion, where she was violently dismantled by the Angel Faction, as she was perceived as a mindless machine with only the intent to kill in its programming.
Her parts, while breakable, were not all able to be destroyed, as what remained of her was somehow stolen by a traitor to the faction, and was experimented on in the effort to produce more of her, aligned with their own. The years went by, and she remained offline, tied down and nothing more than a torso and head stripped of its power source. Centuries turned into millennia, and eventually she was deemed a failure once more, scrapped and discarded, with the intent being to destroy her entirely. Whether it was a miracle, or some act of divine intervention, she regained power and manages to escape by digging her way out with the help of the Observers of Humility, literally crawling with one arm in search of civilization before her power failed once again, this time in a remote thicket, far from anything or anyone for the longest time.
That would have been the end for the twice failure, had someone else not given her the third and final chance she could take in life. A Knight shaped chess piece was fitted into her reactor within her chest, effectively reincarnating her as an Artificial Devil, coming online for the first time and obeyed her new master without reservation, able to see from her actions and personality that her likelihood of harming any human being was extremely slim. With her new found power source, she was able to restore her lost limbs without issue. Not to mention, she was now given the purpose in her mind to "Carry out Ixveria's Orders", And as such has joined the peerage as their resident Gynoid killing machine.