Magic
Magic Name::String Magic
Description::String/Thread Magic; since there isn't enough info on it, I'll be expanding on it.
String magic, in a nutshell, is a caster type magic that allows him to manipulate threads on a whim to ensnare, entangle, and essentially just "trap" opponents. However, there is much more to his magic than just simple tricks of tangling opponents, though, for the most part, almost all of his abilities will allow him to tie something up. The power is diverse as he can go as far as to "turn" himself into string, albeit starting at his limbs, create replica's of him that walk and act like him (though talking is probably not plausible, at least, not yet), reinforce his clothes with string for a lightweight armor source, and so on. A passive of this all that his strings are much more durable than regular types of strings and as a result, aren't as easily broken out of, or destroyed. As a result, this allows for a high amount of versatility, allowing him to be put where needed when on the job.
Known Spells::Lashing Strand: A basic spell that allows the user to create a thin whip from their fingers, allowing him to strike from certain ranges; the string is easily adjustable, but the longer the reach is, the longer it will take for him to strike someone; usually causes light bleeding, but can be manipulated for other uses, namely in his favorite way - tying things up. This ranges from mobility to dragging someone towards him. He also has the ability to create more strands from the rest of his fingers.
Venus Bow Trap: A basic spell that allows the user to plant a sort of mine in the shape of a bow; can come in different colors, ranging from harpy blue to golem green. These bows are simple and can easily be made in bulk, taking a minute or two to create; unlike yarn grenades, these don't expire if not used within a certain time limit. When someone steps within a foot of the bow that isn't the user, it will automatically lash out and swiftly wrap around the victims limb. While it is made of string, it is surprisingly difficult to break out of, even with conventional weaponry. The longest someone can stay trapped is five minutes, tops before the bow releases them... if no one attacks it, at least. Currently working to make a trap that can differentiate between guild members; can't be thrown and must be on a surface to properly activate.
Yarn Grenade: A basic spell that's similar to the Venus Bow Trap in many ways; these ways range from being able to be made in bulk, but at a superior pace (i.e. ten to twenty seconds to create one, tops). The difference, however, is that these yarn grenades are extremely sensitive. The moment it makes contact with anything, besides the user, it will "explode," entangling the opponent or their when in a sea of string. If it hits a tree, that tree and others beside it might end up being tied up. It is possible to get Cyril tangled up in his own string, albeit to a small degree (i.e. only his hand will be tied up for a few seconds) if someone blows up the yarn before he tosses it.
Clothing Creation: Basically what it says on the tin. While it will take some time to properly make some decent looking clothes, the user can create different types of clothes to wear on the go. To make a shirt and pants will in total probably last up between fifteen and twenty minutes, but it's still something. This might have other uses... like exploding into string and tying up an opponent, or
not being used to create clothes.
Stringy Armaments: A simple spell that can fall under clothing creation to a degree; the user can cast either on allies or himself. The user weaves the string together, creating a thick padding that can be used to soften blows against enemy attacks. Along with that, it also has the "unique" ability to insulate peoples clothing.
Threads of Fate: A spell that allows for two way communication between only him and another person; attempting to do this with more than one person usually causes the user to gain major headaches and have difficulty casting their magic. Regardless, the way the user does this is by creating two pieces of string, and then tying it to his finger and the other persons finger. To end the spell, either party will have to just simply remove the string finger from their hand. As a result, both pieces of string will dissolve. While these pieces of string can be dyed, he usually doesn't dye them for guys; for girls, he usually sticks to the color red for both of them... god knows why.
Intertwined Mimic: This is... probably one of his spells that takes longer to cast due to the fact that he's making a full, life sized version of himself; that's six and more feet of this lean, mean, handsome machine he has to make. However, the speeds that he can make a carbon copy of himself... vary. And by vary, I mean he can either take thirty minutes to make a perfect replica of himself, with the only drawback being how long it takes to form a mimicry of himself... or he can forcibly make one right off the bat, significantly weakening him a couple of minutes, causing dizziness, difficulty to focus and cast spells, and all that jazz for five minutes.
Along with that, if he creates a version of himself the normal, slow way, he can automatically begin creating another. However, if he does it the short and quick way he... will have to wait thirty minutes before actually making another copy.
While this copy can walk and act like him, Cyril has been unable to make it communicate like him. Strangely enough, despite not being able to speak, Cyril has figured out how to have it cast spells, which is kind of peculiar. The spells, however, are limited to Lashing Strand, Venus Bow Trap, and Yarn Grenade. Along with that, they are much less durable than him, and have the unique property of exploding on death if Cyril wills it.
When exploding, the copy snares everything around it within five meters of themselves, disabling movement and such until the victim manages to wriggle or cut their way out; essentially a larger, aoe version of Venus Bow Trap and Yarn Grenade.
Fibers of Life: Starting at his fingers or toes, Cyril can slowly begin to turn "unravel" himself, turning his body into string. While this does take some time to turn himself into string, like give or take five minutes, it usually takes him a few seconds to reform into his full self, taking about ten to fifteen seconds. Uniquely, if he doesn't completely unravel himself, he can utilize the parts of the string to "see" other areas.
For an example, lets say there's a wall with a small hole on the ground. He has no idea whats on the other side of the wall, nor can he peek through. So, he turns part of his body into string and feels around the area. In a nutshell, he can only see what he touches with his stringy hands.
Along with that, if he himself gets cut up in string form, it really isn't that big of a deal. He'll reform and end up having a cut on him. If you slice up his string for multiple times, well, lets just say he'll be bleed a lot; death by a thousand cuts for comparison.
High Fibril Physique: Wrapping a certain part of his body in string, the user makes a perfectly replica of his limb... except bigger. While this doesn't seem to have changed much other than making that portion of his body bigger, it actually strengthens that part of his body, whether it comes to running, punching something, or handling blows. He can also detonate this power once again, not only entangling anyone unfortunate to get within his range, but partially entangling the part of the body Cyril has wrapped his string around.
Silk and Serenity: Absorb any type of fiber out there, including your own clothes to restore any magical energy lost in the process. He can only absorb non-magical fibers when doing this, strangely enough. Absorbing clothes or string created by (including ones made by his own hand) will not actually restore his magical energy.
Unless in a dire situation, he refuses to absorb his own clothes, finding them to be exquisitely fabulous.~