[@Clever Hans] Nice! This can definitely make for an interesting character. So many possible combinations that go well together. I'll work on it and let you know what I come up with. In the meantime, I do have a question unrelated to the results themselves. To what end are we able to add a self-created power to the mix? Is it something everyone is entitled to or only those who seem to have drawn the oddest straw combo, as it were? I only ask because even though my character will have a veritable treasure trove of abilities to work with, I'm sure others may not be as thrilled. [quote=@BrokenWashing]...I do not know what a dice campaign is or how to use it.[/quote] I never used one before either, but once you figure it out, it's extremely convenient. If you click any of the links we've posted for our dice campaigns, you'll go to the page displaying our rolls (or in Clever Hans' case, lack there of). Instead of trying to use his, simply click the "Dice Campaigns" tab located at the top between the "Home" tab and the campaign display tab. Then the bright green "New Campaign" button, title it something appropriate (you can give it a description if you'd like too. I added my roll order there just for congruency), and submit. This will take your new campaign where you can enter the parameters in the "New Roll" section. This is the fun part. Roll your 100-sided die (1d100) and label each roll appropriately (i.e: Roll 1: Powers). When you're done you can post your link and the results as you've seen me or Illiren do. Hope the walkthrough was helpful and useful.