[quote=@Turboshitter] Here’s my Baba Yaga WIP. I’m gonna fill out the remaining sections and make it look nice when I have the time but I want to get this out here in the noosphere for review ASAP. [hider=Caster]https://imgur.com/a/4npe3?desktop=1 Class: Caster True Name: Baba Yaga Gender: Female Alignment: Chaotic Neutral Height/Weight: 243cm/136kg Personality: History: Stats:[list] [*]STR: D [*]END: D [*]AGL: B [*]MAG: A [*]LCK: B[/list] Class Skills:[list] [*]Territory Creation (A): Construction of [i]Baba Yaga’s Hut[/i], which is superior to a [i]Workshop[/i], becomes possible. [*]Item Construction (A): Capable of making healing potions that grant limited immortality.[/list] Personal Skills:[list] [*]Divinity (D): Worshipped as a minor goddess or avatar/emissary of the Earth Mother by some, Baba Yaga is guaranteed the bare minimum protection afforded to a goddess. [*]Potnia Theron (D): As an extension of the Earth Mother in Slavic folklore, Baba Yaga is permitted use of this skill, though its effectiveness compared to a true or major goddess is severely downgraded. Allowing the communication and parthenogenic “birthing” of various animals and monsters, it makes Baba Yaga’s hut a frighteningly well-guarded place. [*]Elemental (A++): Baba Yaga is commonly associated with the Earth Mother and is attributed with control over the elements as well as the weather. While her ability to control the weather does not allow her to do much other than dictate the day’s forecast because she lacks access to Koschei the Immortal’s island of Buyan, the home of the winds personified, her command over the raw elemental forces is excellent, giving all her elemental attacks a Rank Up in effectiveness and allowing her to summon Elemental Masses as familiars, which she refers to as “her four horsemen”. Little is known about them, but they appear [i]not [/i] to be the same Four Horsemen known throughout Judeochristian lore. [*]High-Speed Divine Words (B)[/list] Noble Phantasm(s):[list] [*]Name: Baba Yaga’s Hut [*]Title: The Chicken-Legged Castle [*]Type: Anti-Army/Anti-Fortress Bounded Field [*]Rank: A+ [*]Range: 1-99, though ultimately irrelevant due to its mobile nature [*]Description: Baba Yaga’s mobile hut, a magical fortress made from rough-hewn stone and yew that walks on a thousand chicken legs like a millipede. Capable of walking, running, and even jumping hundreds of feet in the air, the hut is a mobile magical weapons platform, amplifying Baba Yaga’s innate magical abilities to the point where continuous use of Anti-Army magecraft (i.e. gratuitous beam spam) becomes possible. When it decides to settle down in one place, fences made of human bones pop up all around it, skewering any unwanted intruders who attempt to enter without Baba Yaga’s permission. The hut is capable of taking as much damage as it can dish out, requiring an Anti-Fortress NP to completely destroy it (since it is itself a fortress), and any damage that it sustains in battle can be fixed with the aid of the trees of the forest, which aid Baba Yaga in the construction of her hut. Outside of the forest, the hut’s self-repair function is inhibited by the corresponding distance from nature, but it can still rebuild itself, albeit slowly, by harvesting materials in the surrounding area. There have been times when Baba Yaga’s hut has been made from a variety of scraps and patchwork materials, and with the addition of its many skittering legs, it takes on a chaotic, almost protean atmosphere, like a living thing. [*]Name: Mortar & Pestle [*]Title: I’m Not the Average Witch! [*]Type: Anti-Unit, Anti-Army (when used in conjunction w/ magecraft) [*]Rank: B [*]Range: 1-99, though ultimately irrelevant due to its mobile nature [*]Description: Baba Yaga’s vehicle of choice for when leaving her hut becomes a necessity (this can be in case of emergency, a need for stealth and subtlety, or just plain boredom with Baba Yaga). The mortar and pestle she normally wields in her kitchen increase in size in an instant, becoming a witch’s staff and flying chariot rather than mere kitchen implements. The mortar can fly at speeds greater than modern commercial aircraft and achieve similar heights, while the pestle becomes a Mystic Code capable of amplifying Baba Yaga’s magecraft to a degree suitable for short excursions outside the defensive perimeter of her hut. While neither are exemplary Noble Phantasms in and of themselves, their utility and synergy together makes them worthy of their rank.[/list][/hider] [/quote] [quote]Potnia Theron (D): As an extension of the Earth Mother in Slavic folklore, Baba Yaga is permitted use of this skill, though its effectiveness compared to a true or major goddess is severely downgraded. Allowing the communication and parthenogenic “birthing” of various animals and monsters, it makes Baba Yaga’s hut a frighteningly well-guarded place.[/quote] Authority is barred in the modern day outside of very specific circumstances. Also this is a shard of the N U M B E R O N E Authority. [quote]Elemental (A++): Baba Yaga is commonly associated with the Earth Mother and is attributed with control over the elements as well as the weather. While her ability to control the weather does not allow her to do much other than dictate the day’s forecast because she lacks access to Koschei the Immortal’s island of Buyan, the home of the winds personified, her command over the raw elemental forces is excellent, giving all her elemental attacks a Rank Up in effectiveness and allowing her to summon Elemental Masses as familiars, which she refers to as “her four horsemen”. Little is known about them, but they appear not to be the same Four Horsemen known throughout Judeochristian lore.[/quote] Controlling the elements isn't the same as making Paracelsus-style Elementals. It's important to remember that Paracelsus makes them by taking a philosopher's stone (photonic crystal), which is itself a very prep-heavy thing, and then doing even more prep to it. They aren't an instant thing. You can have her able to make "Elementals" in the Paracelsus sense, but you'll need to explain how she's making them in the same way Para does. Also granting plus corrections on top of HSDW isn't going to be permitted for balancing reasons. [quote]Baba Yaga’s Hut[/quote] Justify the range. Where is it generating that much magical energy from? I'm assuming the plus modifier applies defensively in the case of offensive NPs below the Anti-Fortress level. [quote]Mortar & Pestle[/quote] I'm very confused by the range. I'm not sure why a broomstick that amplifies magecraft is B rank. The effect will be treated as magecraft amplification in the sense that, while using it, you'll win against something of equal rank. [hr] [quote=@Gummy1295] Fixed up Lancer's profile a bit and I hope GM [@ADamnFiddle] will be satisfied with the results. Also, am I allowed to copy my Approved submission for Master Sebastian Thompson onto the Character tab? In the meantime, I'll start reading up on some of the others' submissions. Peace~ [/quote] Since it's approved, go ahead and pop it into the Characters tab. [hr] [quote=@Kalleth] [hider=Nick Chamberlain] Name/Title: Nick Chamberlain Gender: Male Age: 24 Personality: Nick will do whatever it takes to win the Holy Grail War, and he considers determination the greatest virtue any person can have. A relentlessly hard-working, mildly obsessive, and courageous man, Nick's motivations come from the deepest part of his heart. There is a kind of wisdom in his way of always pressing forward, never ever giving ground unless he absolutely has to. Nick's a friendly guy, unless a person is standing in his way, in which case Nick just became a that person's worst nightmare. Nick isn't terribly academically inclined, though he's not above hitting the books for a good reason. Moreover, Nick has felt that in changing his mentality from that of the Fighter, to that of a protector, life holds more fulfillment for him. Where before there was only senseless violence, now there is a world of potential that he can see opening up before him. Of course, all he has to do, is win one last fight. And that's why Nick will give it his all. Appearance: [img]http://images4.fanpop.com/image/photos/15400000/Ryohei-sasagawa-ryohei-15402334-436-599.jpg[/img] Biography: Born to an American boxer and his wife in July of 1980, Nick inherited a trust fund from his father, who was a famous and influential fighter in his time. He was educated in a private institution for business education, and also had a membership at the local boxing club. In his teenage years, Nick's magical circuits manifested and he was approached by an independent magical tutor. At the outset of his twenties, Nick had a degree in Business Studies, an unbroken title in his local boxing club, and most impressive of all, a formal apprenticeship to a Magus of the Clock Tower, albeit a renegade. This renegade apprenticeship of sorts set Nick on the path to becoming a master. He would spend the next four years being tutored in both General Fundamentals of Magecraft, as well as Modern Magecraft Theories. Of course, he decided to take a break from his studies and go on a vacation to Fuyuki, where he was soon caught up in a Holy Grail War. In the more mundane world of business, Nick is the CEO of the respectable company Chamberlain Ventures Inc. which uses his trust fund as the basis for investments and different financial engagements. This position and his stake in the company provide Nick with much in the ways of resources and support, insofar as daily life can be concerned. Though he leaves much of the management duties and day-to-day grind of his business to his board directors, he still maintains principle executive authority over the company's direction and values. Family History: On his mother's side, Nick's grandmother was a Magus of a very good pedigree, possibly a Tohsaka, or an Aozaki, however he's never been able to find out which. The true history of his family's lineage only came to light when his talent for Magecraft had manifested, and by that point he no longer had a desire to know what lineage he was truly descended from, deciding to found a new dynasty of Magi. He certainly has the Magic Circuits to do so. Origin: Determination Elemental Affinity: Wind / Earth Number of Magic Circuits: C Quality of Magic Circuits: B Od: B Magecraft: General Fundamentals, Magic Crest (First Generation), Ehwaz Rune, Reinforcement, Earth / Wind Magic Equipment: Fist Wraps (Mystic Codes; Prana Absorption), Crisply Cut Suit, Fighter's Gi, Boxing Shorts, 51% Stake in Chamberlain Ventures Inc., Boxing Gloves (Mystic Codes; Prana>/<Energy Convertor) Skills: Boxing, Business Degree, Marksmanship, Mixed Martial Arts, Magecraft, Piano, Fashion Sense, Socialization, Negotiation, Driving, Nutrition, Training/Exercise, Coaching, Risk/Reward Assessment [/hider] [/quote] You're born with Circuits, they don't manifest past a certain age. It's just a matter of if you learn how to open them (a magic senpai/parent realizes you have Circuits and trains you). I'm assuming the Tohsaka/Aozaki mention is just as a comparable example. Define what the fist wraps and gloves do. [hr] [quote=@Seirei No Hai] <Snipped quote> Does F count or does it end in E? I can put LCK on E, I guess... I'm not sure about MGI since I've never heard of Ragnar use mana before. <Snipped quote> You got it. o7 <Snipped quote> So I should just put C+ instead or don't add anything at all and leave it at C? <Snipped quote by ADamnFiddle> Ah right. Does lesser spirit work? [/quote] F is not a rank. MGI isn't "how good you are at magic", it's "how much magical energy you can store". If they have no magical experience then it should be at the lower ranks, ie D or E. Leave it at C. Summoning wraiths is fine. Keep in mind the dangers of prana expenditures regardless, though.