Character Creation ■Self: Choose the name of your character and her or his concept. ■ Competences: Spend nine points on competences. ■ Upgrades: Spend three points on upgrades or swap some or all three for additional competence points. Some upgrades require a main upgrade first. These upgrades are marked on the character sheet. Decide how your upgrades look and work. Example: Is your »Enhanced Movement« upgrade a mechanical implant? Are the whole legs artificial, or is it a biogenetic modification? Or maybe it’s made of nanotech super steroids that were installed via injection? You decide. ■ Disadvantage: You may choose a significant problem for your character and get another point in competences or in upgrades this way. But now you have to roleplay this problem. ■ Initial equipment: It reflects your competences. Put for example a point in »Guns« and you have a pistol. Put in two and you have a shotgun or a submachine gun. Put in three and you have a mean assault rifle or something similar [hider] [a–look–into–competences] ■ Back Alley: Black market, organized crime, also streetwise. ■ Badge: You have or had a badge, the authority and responsibility. You also have knowledge of police/ agency / security procedures. ■ Big Money: Wealth, financial access, social standing and business studies. ■ Bone Breaker: Melee, unarmed or with clubs or knives. ■ Connections: You may know the right (or wrong) people. ■ Credibility: They may believe and respect you. ■ Deals: Survive in negotiations and trials. ■ Detective: Perception, finding evidence, notice what others don’t. ■ Domestic Crimes: Stealing, lock picking, security systems. ■ Gang: You may call in a favor. But then, you may owe them a favor. ■ Guns: Gun-wielding and acrobatic gun stunts. ■ Hacker: Computer security, virtual realities, A.I.s, black ICE. ■ Know-how: Define your scientific area, form of art or special knowledge. ■ Medic: Fix up and treat people. ■ Military: Military knowledge, use of large machine guns, RPGs, explosives, etc. ■ Runner: Athletics and acrobatics, parkour, escape tight situations. ■ Samurai: Archaic melee weapons, also counts for bows and throwing weapons. ■ Shadow: Hiding, sneaking, tailing. ■ Show-off: Act, lie, disguise, fool and impress people. ■ Tech Nerd: Invent, repair, operate and modify high tech devices. ■ Tough Bastard: Being bold and hard boiled, resisting pain, wounds, drugs, alcohol. ■ Urbane: Trivia, general knowledge, jetsetting and more. ■ Vehicles: Pilot all sorts of vehicles, planes, boats, drones, etc. [upgrades] ■ Cognitive  Uplink (neural computer, wireless net access, AR & HUD)  Advanced Hacking Suite (adds a +1 bonus to Hacker rolls)  A.I. Assistant (grants two rerolls per session)  Combat Re /Action Module (gain an additional action in combat)  Virtual Cross-hair Overlay (adds a +1 bonus to shooting rolls) ■ Sensory  Enhanced Senses (adds a +1 bonus to Detective rolls)  Optical Light Regulation (you can see in the dark and can’t be dazzled)  Tech Scanner (you can scan for devices / upgrades within 50m)  Voice Stress Analyzer (adds a +1 bonus to Deals and Show-off rolls)  X-Ray Vision (look through thin nearby walls, persons, etc.) ■ Utility  Enhanced Movement (adds a +1 bonus to Runner rolls)  Exotic Appearance (may add a +1 bonus in the right subcultures)  Hidden Gun (an integrated pistol or taser pistol)  Hidden Melee Weapon (retractable melee weapons do sharp damage)  High Jump Boost (jump up to 10 m high and 20 m far)  Optical Camouflage (adds a +1 bonus to Shadow rolls)  Perfect Beauty (you look gorgeous – this may add a +1 bonus)  Power Boost (adds a +1 bonus to Bone Breaker and Samurai rolls)  Utility Pod (deployable tools, add a +1 bonus to tech / med rolls) ■ Durability  Android Body(artificial appearance, no pain, 24h battery capacity)  Body-Function Simulator (›natural‹ skin coating, heart pulse, ›sexual organs‹)  Enhanced Battery Capacity (internal battery capacity lasts for a week)  Hostile Environment Respiration (you can breathe toxic gas and breathe underwater)  Personal Protection System (armor, also adds a +1 bonus to Tough Bastard)  Save Fall Mod (jump down 50 m without injury) [/hider] Character Sheet [hider] [self] Put your description here [competencens]    Back Alley    Badge    Big Money    Bone Breaker    Connections    Credibility    Deals    Detective    Domestic Crimes    Gang    Guns    Hacker    Know-how    Medic    Military    Runner    Samurai    Shadow    Show-off    Tech Nerd    Tough Bastard    Urbane    Vehicles [health] Blunt/Sharp/Bang Dazed= () It Hurts= () / () It Hurts Like Hell! () / () / () T.B You're Down! () / () / () K.O [disadvantage] your disadvantages here [/hider]