Hey [@NuttsnBolts], Yeah... I realize that they are a very gamey twist to add into the roleplay; and it can be hard to work, though I did want to keep them in to keep the feel of the games. So, with the Plasmids, when your character comes across one of the plasmid colors that has been chosen for your character (still working on them, heh) they will, like in the game, inject themselves with it. They will be played like a power or ability; kind of like in the show Misfits, or like a superhero, or witch, or demigod... they have the ability now, it is theirs; they can use it as they see fit, they just need to learn to use it first. As for the tonics, they will be slightly more subtle- so like if you got a health booster it might increase your longevity maybe a couple more years or so, an armor booster would help by maybe toughening the skin to make it a little harder to pierce through, something like a hacking booster will give you a wave of knowledge helping to make the task easier and quicker. Subtle, but does make a difference. As for your question about the character sheet; yes, the relationship section is in relation to the characters that they will meet during the roleplay and will obviously change/ expand as time goes on. Feel free to update them as you go, but for now, you don't really need to worry too much about it. :'3