Kind of wanted to flesh out the concept more, but I'm going be busy this week and don't want to hold the thread up any longer. Here's Toshi. [hider=This is your fighter for tonight.][center][h1][u][color=fff2bb]T o s h i n a r i[/color][/u][/h1] [img]https://i.imgur.com/Fiyg8I7.png[/img] [color=fff2bb][b]“If it's a hero's job to fight, then I'll fight!”[/b] [i]Shit! I'm gonna die! I'm actually gonna die![/i][/color][/center] [color=fff2bb][sub][u]N A M E[/u][/sub][/color] [list]Tokuda Toshinari[/list] [color=fff2bb][sub][u]A G E[/u][/sub][/color] [list]18[/list] [color=fff2bb][sub][u]G E N D E R[/u][/sub][/color] [list]Male[/list] [color=fff2bb][sub][u]R O L E[/u][/sub][/color] [list]Fighter[/list] [color=fff2bb][sub][u]P E R S O N A L I T Y[/u][/sub][/color] [list]Toshinari is a cautious and somewhat reserved individual, constantly trying to mitigate risk and always opting to take the easiest path in any way he can. His guarded lifestyle makes him pragmatic and resourceful from time to time, but it also makes him self-conscious, and is the source of a great deal of his frustration. Toshinari is, or at least he fears himself to be, an uninteresting person. From his perspective, he has no outstanding talents or so-called "meaningful" hobbies since he didn't try looking for any — the possibility of failure meant he should stick to what he knew, or was absolutely certain he could do, after all. The only real hobby he has is gaming. He plays them frequently, but thankfully never crossed over the hikkikomori event horizon. Toshinari plays games and watches anime for entertainment, just as others do, but also does so as an escape from his so-perceived boring life, he gravitates to games that let him play warrior roles, since they let him exercise traits that he doesn't have in real life; bravery, heroism and a little bit of recklessness. The best part of it all being that games would always let you restart and try again, so Toshinari could take as many risks as he wanted without there being any true consequences. All in all, Toshinari is someone who wants to avoid regrets by playing things safe, but ends up forming regrets [i]because[/i] he's playing things safe. But in spite of his careful disposition, Toshinari is very good at hiding his own concerns to stop others from worrying, and will often take steps to prevent those concerns from becoming a reality.[/list] [color=fff2bb][sub][u]C O N C E P T[/u][/sub][/color] [list]For as long as he could remember, Toshinari had been averse to challenges. He was born to a single, yet very optimistic mother, who would praise him for the smallest of things. For a child, getting praise and attention for accomplishing easy things would be a dream, but it made Toshinari uncomfortable with difficult things, since he would struggle and fail. He hated the feeling of disappointment that came with falling short of people's expectations, but by taking the easiest avenues to success, by weighing his options to avoid disappointing people. His school years were a monotonous cycle of attendance, and returning home to play video games. He had above-average grades, but that was because he had more time to study since he had no hobbies outside of living out his fantasies in video games. Even if he wanted to break the cycle by getting a new interest (be it an instrument, art or some other hobby entirely), he rationalized that everyone else had gotten a head start already and so he shouldn't bother with it, which, naturally, only served to make the gap in skill even larger. At the very least, the grades kept his mother happy. Granted, most things did. Before he knew it, he had managed to pile up a bunch of regrets over the things he didn't try. Teenage years were supposed to be a time where you could explore your life and the world, and yet Toshinari hadn't done any of that at all. He had reached adulthood without any meaningful experiences to show for it, all thanks to his defeatist mindset. Above all else, Toshinari wants a second chance to life live to its fullest, in spite of his pressing concerns over failing at things or how difficult things may get. His character development would mostly focus around his attempts to embody the traits that he imposes onto his RPG characters, juxtaposed by his more average teenage self. That, and I get to write his internal monologue, as he panics over his attempted brash decision-making. Which is fun. [/list][/hider]