Yet another reboot of @Akayaofthemoon and I's most cherished RP, the Marauders! This time, with a revamped story, more strict crew roles, and many other details that will keep the RP going!
We really love this RP, down to the creativeness of people, and the unlimited potential we can create with such a diverse world! We really wanted to try this RP again, because the characters, and lore we created are just too good to let die.
So here's the "new" plot:
----
In 2030, the lonely isolate planet of Earth sent its first brave men and women to Mars, and 30 years after that, the United Nations sent a dozen more crews to the Red Planet to start colonizing. This was the birth of modern human space travel. It took them another hundred years to travel past Mars, and in 2338 humans set another milestone. They finally figured out the key to galactic travel. So, Mankind embarked on the greatest and biggest expedition it has ever devised. They set out into the unknown. It didn't take long for extra-terrestrial life to find and come into contact with the humans. The human race discovered an organization called the Galactic Committee; hundreds of thousands of different alien species and planets that agreed to universal law to maintain peace within the galaxy. In a matter of twenty years, humans added their influence to the galaxy by electing the first human diplomat into the Committee Council.
The year is now 2478, 120 years after humans joined the Committee. Ever since the humans were discovered, there was a rise in treaties, prosperity, and peace. They have allies, they have exchanged technology, and it truly was the Human's Golden Age... But like every civilization, not everything was perfect. There are some alien races that have not accepted the Committee's terms and keep to themselves, other races have become intergalactic pirates. Planets will have their wars, diplomats will disagree, and so on.
Something that had always captivated young or curious adventurers was the Interstellar Exploration Fleet, a branch of the Galactic Committee that promoted adventure, discovery, and science. As the years went on, more and more deaths emerged the farther teams would set out into the unknown. The morale of the program diminished, funding was a topic within the Council, and people were less willing to volunteer, or enroll in the Program.
In desperation, the Director of the IEF proposed a solution to help with volunteering. Certain criminals with certain skills or abilities that were found guilty of their crimes had an option. Rot in a prison cell, or join an Expedition Force in the IEP. Through much debate, the Council agreed under certain guidelines. Any form of mutiny, or rebellion was returned with instant death for them. They were under strict and careful watch, and they must follow rules and laws to the tee. Of course people tried, but failed in gaining their true freedom. If they didn't die from mutiny, space pirates, hostile environments, and other complications by going into the unknown would have killed them. For some teams, joining the Program was like jumping front in line for death row.
There has been success, however.
They are called the Marauders. Led by a fallen hero, a team of criminals and adventurers have beaten the odds, and have been the longest surviving expedition unit in the IEP. They have been known for making breakthroughs, dissolving galactic conflict, and fighting against pirates. Each member has decided to join the team for different reasons, but one thing is clear: They have become a symbol for hope, discovery, and second chances for the entire galaxy.
Will you join the Marauders, and continue their legacy?
----
We gave the RP more of a driving point in terms of plot. The Monroe is this beacon that people seem to look to in terms of "hope" which could be out of character for some of these criminals. Of course each person can have their own reasons on why they joined the Marauders, but the fact that they have become "famous" to some can add more depth, and consideration to their personalities.
We will also be starting the RP off in a sense of danger, and action. That way everyone will be involved, and able to contribute to the team.
That was one of the difficulties with the RP in the past, balancing roles and having everyone involved. Akaya and I thought the best action would be to create specific roles that would be able to play a part in any section of the story.
So this time around, this RP will have a certain amount of characters. We don't want to leave anyone out!
The roles are:
Engineer- In charge of fixing and repairing the ship without needing assistance from the Spire. Fix all mechanical breakdowns that don’t have to do with computer/system trouble.
Pilot/Navigator - In charge of leading them away from dangerous situation and a tactical flyer when needed. They will be assisted by the on board AI, Tango, when they need relief from the helm.
Gunner- In charge of ships weapons big and small. They are our sharp shooter and defensive to the world waiting out in space. This position is heavily watched by the committee at all times if they are not of military, the committee employee or a volunteer with an extensive background check.
Cook- Has the knowledge of cooking meals for varity of species and has control of what happens in the kitchen. They are also vitial for assisting in other areas if need be. It is usually engineering or gunners that will rely on this person.
Sercurity Officer - Is part of the committee or a military expert. This person is to report to the committee as well as make sure that the others stay in line if there is a major conflict. They are in charge of any prisoners the ship takes on board.
LoadMaster- In charge of cargo and supplies. They are also a buffer to stowaways as they don’t want any uninvited guests.
Linguist- The master of all known languages, and cultures, the linguist not only translates for the crew if faced with an unknown language, they are also in charge of preserving, and collecting cultural data from species if necessary.
(Keep in mind that if you have an idea for a role, feel free to contact Akaya and I)
There are also minor details we added to plot, the ship, the crew, and other pieces of information that will help make this world better... The only thing we need are people interested (I feel like this is a kick starter or something XD)
Now the question is: Is anyone interested so far?
We really love this RP, down to the creativeness of people, and the unlimited potential we can create with such a diverse world! We really wanted to try this RP again, because the characters, and lore we created are just too good to let die.
So here's the "new" plot:
----
In 2030, the lonely isolate planet of Earth sent its first brave men and women to Mars, and 30 years after that, the United Nations sent a dozen more crews to the Red Planet to start colonizing. This was the birth of modern human space travel. It took them another hundred years to travel past Mars, and in 2338 humans set another milestone. They finally figured out the key to galactic travel. So, Mankind embarked on the greatest and biggest expedition it has ever devised. They set out into the unknown. It didn't take long for extra-terrestrial life to find and come into contact with the humans. The human race discovered an organization called the Galactic Committee; hundreds of thousands of different alien species and planets that agreed to universal law to maintain peace within the galaxy. In a matter of twenty years, humans added their influence to the galaxy by electing the first human diplomat into the Committee Council.
The year is now 2478, 120 years after humans joined the Committee. Ever since the humans were discovered, there was a rise in treaties, prosperity, and peace. They have allies, they have exchanged technology, and it truly was the Human's Golden Age... But like every civilization, not everything was perfect. There are some alien races that have not accepted the Committee's terms and keep to themselves, other races have become intergalactic pirates. Planets will have their wars, diplomats will disagree, and so on.
Something that had always captivated young or curious adventurers was the Interstellar Exploration Fleet, a branch of the Galactic Committee that promoted adventure, discovery, and science. As the years went on, more and more deaths emerged the farther teams would set out into the unknown. The morale of the program diminished, funding was a topic within the Council, and people were less willing to volunteer, or enroll in the Program.
In desperation, the Director of the IEF proposed a solution to help with volunteering. Certain criminals with certain skills or abilities that were found guilty of their crimes had an option. Rot in a prison cell, or join an Expedition Force in the IEP. Through much debate, the Council agreed under certain guidelines. Any form of mutiny, or rebellion was returned with instant death for them. They were under strict and careful watch, and they must follow rules and laws to the tee. Of course people tried, but failed in gaining their true freedom. If they didn't die from mutiny, space pirates, hostile environments, and other complications by going into the unknown would have killed them. For some teams, joining the Program was like jumping front in line for death row.
There has been success, however.
They are called the Marauders. Led by a fallen hero, a team of criminals and adventurers have beaten the odds, and have been the longest surviving expedition unit in the IEP. They have been known for making breakthroughs, dissolving galactic conflict, and fighting against pirates. Each member has decided to join the team for different reasons, but one thing is clear: They have become a symbol for hope, discovery, and second chances for the entire galaxy.
Will you join the Marauders, and continue their legacy?
----
We gave the RP more of a driving point in terms of plot. The Monroe is this beacon that people seem to look to in terms of "hope" which could be out of character for some of these criminals. Of course each person can have their own reasons on why they joined the Marauders, but the fact that they have become "famous" to some can add more depth, and consideration to their personalities.
We will also be starting the RP off in a sense of danger, and action. That way everyone will be involved, and able to contribute to the team.
That was one of the difficulties with the RP in the past, balancing roles and having everyone involved. Akaya and I thought the best action would be to create specific roles that would be able to play a part in any section of the story.
So this time around, this RP will have a certain amount of characters. We don't want to leave anyone out!
The roles are:
Engineer- In charge of fixing and repairing the ship without needing assistance from the Spire. Fix all mechanical breakdowns that don’t have to do with computer/system trouble.
Pilot/Navigator - In charge of leading them away from dangerous situation and a tactical flyer when needed. They will be assisted by the on board AI, Tango, when they need relief from the helm.
Gunner- In charge of ships weapons big and small. They are our sharp shooter and defensive to the world waiting out in space. This position is heavily watched by the committee at all times if they are not of military, the committee employee or a volunteer with an extensive background check.
Cook- Has the knowledge of cooking meals for varity of species and has control of what happens in the kitchen. They are also vitial for assisting in other areas if need be. It is usually engineering or gunners that will rely on this person.
Sercurity Officer - Is part of the committee or a military expert. This person is to report to the committee as well as make sure that the others stay in line if there is a major conflict. They are in charge of any prisoners the ship takes on board.
LoadMaster- In charge of cargo and supplies. They are also a buffer to stowaways as they don’t want any uninvited guests.
Linguist- The master of all known languages, and cultures, the linguist not only translates for the crew if faced with an unknown language, they are also in charge of preserving, and collecting cultural data from species if necessary.
(Keep in mind that if you have an idea for a role, feel free to contact Akaya and I)
There are also minor details we added to plot, the ship, the crew, and other pieces of information that will help make this world better... The only thing we need are people interested (I feel like this is a kick starter or something XD)
Now the question is: Is anyone interested so far?