[quote=@Noxxis] Got my post up, also... If we are going to go the two seperately teams route and kind of have them in competition with each other and what not as we go through the rp, we need to decide a few things. 1) who is going to be on which team and with who? 2) which team will go on which job? Are the teams going to go on jobs together? Which ones? 3) do we need to add to the plot arcs we have planned already to accommodate two teams? I just want to make sure we all know what's going on ^.^ [/quote] The moment when we split up in two teams both groups will essentially follow different story lines. I think the most important aspect when having two groups is that both groups have at least 1 player who is capable, active enough and willing to come up and manage the story lines for his group. Story lines do not always have to come from the same person in the group but it is important that both groups keep moving. You kind of want to avoid that one group is having the time of their lives while the other is lagging behind because no one feels comfortable in taking the lead story wise for their group. See it a bit as having one group headed by the gm and another by a co-gm. Both will need to communicate about when to persue different paths and how to tie both groups back together again to follow new plot lines. The obvious pick for the first group manager is ofcourse [@Noxxis]. As GM he's in controll of story lines :) For the other group I think having either [@Animal], [@Leslie Hall] or [@Milkman] as a co-gm to drive the other groups story line. Those 3 players have a bit more presence in the IC/OOC compared to the others. Once we have decided who is going to "lead" next to Noxxis we can look into what characters/players have great chemistry through roleplaying as a large group through the first story arc. Or we can make predetermined teams based on who we think will work together well :)