Hidden 7 yrs ago 7 yrs ago Post by Kitty
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Kitty

Member Seen 4 mos ago

Hidden 6 yrs ago 6 yrs ago Post by Heckno12
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Heckno12 That Guy

Member Seen 2 mos ago

Name:Dan Akita

Gender: male

Age (14-16): 19

Appearance (include height and weight):


Left arm is cybernetic

Height: 5'7
Weight: 142

Costume:


Personality: Dan pretends to be much more laidback than he actually is. In reality, he's usually quite nervous. Despite a few misunderstandings, he's far from perverted. In fact, when in less than savory situations he's known to become quite flustered.

Dan has become much more cold in recent times, between the loss of his arm, his parents, many of his friends and even the time he spent thinking that he'd lost Raven as well, he's become hardened. In fights now, he tends to be rather merciless and crafty, not hesitating to fight dirty when dealing with a villain. He's even more protective than before when it comes to his friends, and this is just multiplied when it comes to Raven.

Quirk: Blink- Dan can teleport short distances leaving a short blue trail. His ability runs drains calories depending on the distance traveled. From what he can guess, the rate is approximately ten calories per meter.

Now that he has honed his power, it has become much more efficient. It's now down to about three per meter. He has picked up a few new tricks as well, one that he calls 'delay' allowing him to disappear for longer. He has also perfected his blink swap and toss.

Quirk Flaws (Are permanent and cannot be bypassed): If Dan is too hungry, his quirk is essentially useless. Unless he's absolutely starving he can still blink a few inches at a time, though that isn't likely to help.

Quirk Limitations (That can be worked on and improved): Blink is usually fairly reliable, though doing it in quick succession is a challenge. The kind of spatial awareness it takes to teleport without looking is definitely a hard earned skill. The calorie issue is also easily solved through almost constant eating. Dan can also lose control of his ability if he's too flustered, occasionally teleporting him to less than fortunate places (IE: the girl's locker room once)

--Optional information--

The reason they want to be a hero:

Backstory: Dan had a normal childhood until he turned four and his Quirk revealed itself. At first, nobody knew what was going on. Randomly throughout the day his clothes would be on the floor and he would be a few feet away confused. A few days later, one of the teachers saw him vanish leaving his clothes and a small blue trail of light through the wall.

It took a few years, but eventually Dan managed to control his teleportation and even move from one place to another with his clothes on. During school hours he rarely used his quirk as he was self conscious about eating so much. Eventually, he moved past that hang up and began carrying snacks regularly.

Likes: Cheese, meat, people(not as food), comedy.

Dislikes: Horror, hunger, anything that makes him sick.

Skills: Dan's fighting style is a mix between self taught and imitating videos he sees online. While he's pretty sloppy, Blink makes up for it most of the time. Because of his quirk, he is also almost unrivaled when it comes to slight of hand.

Now that he's got a cybernetic arm, his fighting style has changed to take advantage. His arm can output much more strength than its original counterpart ever could, and the added durability is a definite plus.

He's also a pretty decent cook, though everything he consumes has a high calorie count.

Hidden 6 yrs ago 6 yrs ago Post by LunarisDaFox
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LunarisDaFox The Tiny

Member Seen 4 yrs ago


Name:
Diana Ravencroft

Gender:
Female

Age (14-16):
20

Appearance (include height and weight):
Standing at an outstanding 5'4 and ringing in at 105 pounds. Diana is small is say the very least. She has chilling blue eyes, with silver white hair cut short. She tends to try and be out of the spotlight as much as possible, wearing oversized clothes to make her seem even smaller. She also has dozens of scars on her thighs and arms, which she doesn't hide anymore. She's isn't the most eye catching person ever, but you'll find yourself glancing at her every now an then, just because of how she behaves and acts.

She now is 5’6 and 130 punds, shes taller and a tad big heavier now. Like her shadows, her eyes are now a mix of red and black, changing when her quirk had evolved. Her hair is now longer, going slightly past her shoulders and constantly covering the right side of her face.

Costume:

Note the suit has small bionics to help Diana use her power at full potential (soley designed and created by Angelo Ravencroft, aka Morning Star)


Now that Diana is borderline at her peak quirk power, as well as shes denounced her father and family, and destroyed the suit at the Ravencroft Estate. This is her new costume, and it has a red cat on the back

Personality:
The way Diana carries herself fits her almost perfectly, from her personality to her voice, it matches well. If she were a part of an anime, she would most definitely be a part of the Kuudere category. Diana is...cold when around people she doesn't know, she doesn't mean to be cold or anything like that, it's just her personality. She tends to honestly act like an emotionless robot at times. When in the presence of others she is in particular quiet and keeps to herself unless spoken to, it's just been one of things that she developed from being the youngest daughter in the Ravencroft family. If she happens to smile at you with in a day of meeting you, that means she has taken quite the liking as she doesn't do that quite often, if ever. When around strangers and friends it gets awkward for her, because one moment she is nice and the next she could be quiet and to the point.

Talking to friends she is exceptionally flat toned and her jokes are pretty crude humor. It does wonders when making jokes funnier because of her tone, she personally doesn't realize it but apparently it is quite funny to hear her talk people. She has this sort of thing she does where she'll just be quiet and the next moment she'll start talking out of the blue to her friends, she even does it in the middle of important things. Like mid crisis and they are on a mission that could win the war and she'll just out the blue be like "I'm...really hungry, do you think...we could get food after this?". She doesn't do it on purpose it just her mind is so scattered it's just comes out.

There is another part of Diana that tends to go under the radar, but she is quite the ruthless fighter, on account of her emotionlessness, she has a habit of not backing down when she knows she has a chance. She doesn't really view anyone particularly scary, don't get it twisted though, she will know when she's at a loss or she cannot beat someone. She's all about attempting if there is a chance, once she knows there's no chance of beating you, she'll call it quits. No point in wasting hers or her opponents time.

She no longer speaks in pauses, she is a bit brighter ever since she fought her family and more specifically her father. She loves for herself, she is more determined and focused now, she still has a flat tone but at least now she can get a sentence out faster...

Quirk: "Shadowforge"
Much like how the name says, the Shadowforge quirk allows the user to harness shadows, into an array of weapons, as well as manipulate, or "Forge" them. The quirk being a bit of a Ravencroft bloodline quirk, every Ravencroft has a variant of the quirk "Shadowforge". Diana however is the first person since her grandfather to have the original variant of the quirk. This quirks main effect, allows Diana to manipulate and touch shadows, allowing a number of different creations to be created, all being about same strength as weapon grade metal but weightless because of the nature of the material. The second allows her to jump short distances (about a hundred meter radius from the shadow she jumped into), however it has a cool down of a minute (two post/reply counter)

Since facing off against her father and her 9 siblings with Raven, her quirk has evolved exponentially. Her weapons now have weight to them, giving them the power needed to smash and cut through things. They also now have a mix of red in their pure black material. Her teleporting through shadows has also increased in skill, still limited to 100 meter, she now doesnt have to wait to jump until the third time, waiting one post/reply.

List of weapons she can use (As well as how good she is at using said things):


She now has an unknown amount of knowledge on dozens of different weapons, and is at least proficient in most weapons, she also now no longer has a cap on how many weapons or items she can make, as long as there are shadows, shes good. She also can recall the weapons to her hand, or repurpose her weapons into something else on the fly. She also can use her weapons an unlimited amount of times, as said before, as long as the shadows are around, she'll be within the reach of an arsenal.

Quirk Flaws (Are permanent and cannot be bypassed):
It takes matter, to make matter, she's making things appear from "thin air" but she is just taking the shadow and reshaping into something for her use. Whether it be a bouncy ball, a bat, or her standard weapon choices, it must be taken from a shadow. The bigger the shadow, the more things or bigger things she can pull from it. Bigger shadows also mean stronger weapons, as to say the shadow of a toddler, vs the shadow of an adult will result in two different (size and strength) weapons. The stronger the item, the darker it will be. She also is only able to summon to things at once. No only that, but if the weapon or item she uses it broken, she cannot use that weapon again for another ten minutes (about six post/reply). She also has to learn how to fight with that weapon, she cannot suddenly spawn a new type of weapon and start using it anywhere near the same level as her standard weapons of choice. Oh and the biggest thing, is that is that this quirk doesn't make her invincible by any means, she can still get hurt like anyone else.

Quirk Limitations (That can be worked on and improved):
As she learns how to better use her weapons, the level at which she can use them will increase as a result. As of right now she can only summon two things at once, regardless of shape or size or the item itself, she can only create two shadow items at once. Her shadows also cannot go incredibly far away from her, if they leave 100 meters in a circle radius around her, they'll dissipate into black smoke, which in itself can be of use.

--Optional information--

The reason they want to be a hero:
"I Dont..."

Backstory:
"No..."

Likes:
  • Food, any kind, as long as it's spicy, she wants it...
  • Quiet, because loudness is the most god damned awful thing on this entire planet
  • Drawing, she tends to have a drawing journal with her at all times, she is actually outstanding at it.
  • Music, because she's not an animal, who doesn't like music??


Dislikes:
  • Loud People.
  • Rude people.
  • Honestly, people in general annoy her.
  • Her family.


Skills:
  • Extensive Skill in her main set of weapons.
  • She has been trained in hand to hand combat as well in several different arts since she was young.
  • Extremely Quiet.
  • Has mastered free running.

Hidden 6 yrs ago 6 yrs ago Post by CAWs For Alarm
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CAWs For Alarm One HEX of a Sorcerer

Member Seen 4 yrs ago

Name:

Navarre Kanasu

Gender:

Male

Age:

20

Appearance (include height and weight):



Height: 5’10”
Weight: 160 lbs.

Costume:



Personality:

Navarre makes way too much of an effort to keep a mysterious aura around him. In truth he is extremely awkward and dorky, but extremely over the top. When it comes to fights is when his personality begins to shine. He tries to show off in an almost theatrical manner and loves naming his maneuvers.

Since events where he dealt with his fathers killer, a villain named Edmond who goes by the alias Phantogram, his personality began to take a darker turn. Phantogram’s illusionary powers put him through mental torture involving reliving the scene of his fathers death repeatedly. Combined with the belief that all of his friends were dead has a negative effect on his mental state. He has a much less happy view on the world and his little acting occurs much less often.

Quirk: Full Arsenal:

This Quirk is named for the fact that it gives Navarre the ability to create weapons. These weapons are limited to things he can hold in his hands and he is unable to create any kind of gun. His favorites tends to the bow and arrow as well as the sword.

One of the advancements that he has made is being able to augment his weapons in certain ways. Somewhat like enchantments in RPGs. He is able to give elemental effects to his weapons such as electricity, fire, wind, ice, and light and manipulate them in the slightest capacity. Electricity, fire and ice increase the range of weapons such as swords and allow him to damage foes from more of a range. Wind causes a blast of air originating from wherever the weapon hits. His most common use is imbuing this effect onto an arrow and causing it to push away enemies near where it hits, allowing him to create more range. Finally, light creates flashes of light from where the weapon hits. This too is usually combined with arrows to create a flashbang effect.

Quirk Flaws (Are permanent and cannot be bypassed):

His Quirk in no way augments his physical strength, so he has to be able to use the weapons he creates to get any use out of them.

One of the biggest flaws for his quirks new power is that it is very obvious from visual effects to the weapons he creates what kind of element he is using, meaning he can be predictable based on which element he’s using in combat. Another flaw is that it is impossible to put two elements on one weapon.

Quirk Limitations (That can be worked on and improved):

As he trains to be able to use the weapons as well as his body to be better suited in combat his Quirk will become more useful to him.

The reason they want to be a hero:

To simply put it, he wants to live up to the legacy he has set for himself in his overactive imagination. He wants to be the hero he dreamed of as a child.

Backstory:

Surprisingly, his backstory is nowhere near exciting as he plays it up to be. He grew up in a small town with an incredible admiration for heroes. Especially his father, a local hero who wasn’t very well known outside their town. Though he was killed during a fight against a villain named Phantogram, but not before taking the villains left eye. For that offense against him Phantogram targeted Navarre next. Causing small emotional torments such as headaches and minor hallucinations. Preparing for the day that Navarre would pose an actual challenge.

After his father’s death, Navarre started to adopt his theatrical personality as a way of coping with and hiding his emotions. This was of course was met with distaste from his classmates and peers and led them to ridicule the boy, and for him to continue his theatrics to hide that it bothered him. This started an endless cycle that made him to constantly keep up that personality until even he believed it. Him refusing to bend to the bullying as well as the revelation of his quirk, Full Arsenal, put an almost instant stop to the bullying. He used this now important part of his person as motivation to become an amazing hero that he dreamed of being.

Likes:

Being noticed, creating names, theatre

Dislikes:

Being ignored, when his theatrics are questioned (he gets awkward), horrible smells (he has a weak stomach), haircuts

Skills:

In addition to his extensive self training with a bow, as well as being self taught and mediocre in many other weapons, he has had some formal training with the sword. Relying often on a style of fighting called Iaijutsu. A style that focuses on attacks from the sheath of the sword and countering. Unfortunately as it is not a very dynamic style he can’t rely on this in the more chaotic battles it is certainly a useful fighting method for him.

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