[@Mokley], I'm always glad for a GM ruling or clarification—and I meant to say that I thought you did a really great job on keeping the timeline coherent in the last mod post! You pulled everything together and made it clear without anyone really having to change anything. I have to admit, though, to being a little uncomfy with the idea of players being able to contradict each other or make too many assumptions/jumps in the timeline—this is not specifically about what just happened, but just what it could mean for us as a general rule. Posts have a snowball effect, which means if two posts contradict each other, it makes it hard for the people that follow, and could mean a lot of wasted words or rewriting. Maybe we could keep a balance between the two? Like, nobody be afraid to post, and everyone be willing to occasionally say, "Oh, my bad; I'll edit to reflect that/let's do a collab," but err on the side of considering the timeline ("Would this logically happen in the context of what's already happening?") and checking in with other players like we already have been (like Zoro saying he'd seen what was happening, but wanted to give Briza's character a chance to react, or the way we generally ask questions in OOC like, "My character's probably gonna do X; would anybody else do Y?"). I don't think we need anything as strict as a posting order, but I really appreciate when we're considerate to make sure everyone gets the chance to act mostly in "real-time" without having to play catch-up or explain why their character hasn't been doing something. Does that make sense? Anyway, this is just a (rambly) suggestion, in response to your request for feedback. It's absolutely your game, your rules, and I'll respect your choices as GM! Now I gotta run to work, because oh my God, am I ever in danger of being late (again).