[hider=Quill, the Wanderer] Quill, the Wanderer Domain : Travel Appearance : Quill will often take the form of a regular human, with brown hair and unnaturally yellow eyes. As he primarily uses this form in order to wander Tabrasa, he is usually seen with travelling clothes suited for the environment, even whenever he is some form of civilization. However, whenever he does formally met with another god, rarely he will to dress nicely. Whenever he does want to appear formal, he will wear a simple, pristine white travelling robe with golden accents. He will also often take the form of a small, brown sparrow, normally for the purposes of travelling or being inconspicuous. While he prefers a sparrow, he is also capable of taking the form of other birds to better suit the environment. It is very rare for the Wanderer to appear within his godly form, as he maintains this form in a very serious situations which he typically tries to avoid. In this form, he appears as a giant, four-winged eagle. All of his feathers are brown, except for his stomach feathers which are white and the feathers at the tip of his wings which are golden. Realm [hider=The Nomadic Cottage] As a god of travelling, having a realm has been difficult. However, the illusory nature of the realm of travelling has interested and so he had pursued the idea of creating one. However, most of his attempts had failed. Merely trying to imbue a piece of ground with his divine power seemed to be temporary at most. He had tried to designate a specific pathway as his divine realm, and it had lasted longer, but without anyone travelling among the trail, his power seemed to fade from the area. He had tried to walk the path by himself, but that quickly began to bore him. At one point, he had constructed a castle, and tried to imbue it as his realm. The result was that the castle tried to move south and ended up collapsing. Eventually, his efforts began to tire him, and so he quickly constructed a cottage using his power, and tried to recover his strength, and made plans to circumnavigate the world a few times as creating a realm began to bore him. While resting, he found himself drifting asleep, whenever he awoke from the strange dream of the door, he stepped out of the cottage only to find himself, and the cottage, in a completely different area. Not even Quill fully understands the rules of the Nomadic Cottage, however he does knows that it will occasionally disappear and reappear on another location on Tabrasa, and this process is nearly instantaneous. It is more durable than its construction would lead a person to believe, and will seemingly teleport in respond to being damaged. It can not appear within a region dominated by another divine influence, including divine domains. He will occasionally spend time within the cottage, but he has no special way to locate the cottage except for a wind-chime that he had placed within it that alerts him of its location whenever it rings. It is also the only item of special importance that he keeps within the cottage. [/hider] Biography : Quill is a younger god, though he has forgotten the exact time of his creation. He is also one of the weaker gods, with a very specific domain, though he seems to pay little heed to this. He is prone to flights of fancy, of grand-projects he usually leaves only half complete. However, he is most prone to merely wandering around the world without much purpose. Sometimes he will walk along, sometimes he will walk with someone else, and sometimes he will walk with a group of people. And between his pet projects, and his endless wandering, he is often content and relaxed. Whenever something begins to frustrate or bore him is when he begins to shift focus to something else. However, he is a compassionate god, and will often aid those in need of help in both small and large ways. While he will help nearly anyone who is cruel or wicked, he does favor fellow travelers and explorers. He is also willing to ignore most small slights against him, however whenever he does lead his protection to a chosen person or group, he is fiercely loyal to them, and can become angry at those who hurt his loyal followers. However, the greatest way to anger the Wanderer is to threaten or attempt to restrict or imprison him. While he is a weak god, those who attempt to cage him and fail will feel the ire of the wandering god. Put that on my Tabula [/hider] Edit: I really shouldn't make a CS right after I wake up, I will come back through and polish this up later, I just want to make sure that there wasn't anything that just wouldn't work with my character concept. Edit 2: This is the final draft unless I need to change something.