[quote=@Dynamo Frokane] Who's we? Speak for yourself.[/quote] We (Pronoun) used in formal contexts for or by a royal person, or by a writer or editor, to refer to himself or herself. [quote]Not fond enough to call it mind blowing, but you assumed that meant I didn't think it was a quality product and you were wrong. I don't what to tell you.[/quote] Yes, because generally quality and enjoyment go hand in hand. Should I have said 'video games'? Probably. I forgot that semantics is the thing in these encounters. [quote]Asking me what I think is just my advice for you to stop interpreting me incorrectly, you can take it or not.[/quote] Again, the history of you getting abrasive or coming off that way when things are discussed tends to make people not want to engage with your opinions as anything other than a sideshow. You state an opinion that is just seeped in enough broad-strokes and then act like the fault lies elsewhere when your words get taken at face value. You put forth an opinion. A counter opinion, albeit one that was 80 percent tittering about a simple spelling error, was presented and instead of opening a discussion the same opinion was stated. "I think thing isn't that good" "I disagree" "I think thing isn't that good" [quote]Well when you say 'It's a wonder [u]you[/u] play anything' one might think you are talking about them specifically, shocking I know.[/quote] I guess it's too much to ask that people look at entire sentences instead of specific phrases. But then this is RPGuild where no one reads anything unless they're tagged. [quote]Cool, I and some other people do.[/quote] Oh, cool so it [i]is[/i] a metric you use! [quote]This is a forum for writers, every now and again you might come across people who use adjectives that are more flamboyant or grandiose than what you use personally. Again this could have been covered if you asked.[/quote] You put forth the claim initially, the burden of proof is on you. Which is of course a way of saying why, when the door was open for you to make your opinions known outside of the broadly specific 'it's alright, not mind-blowing', did you not attempt to elaborate upon your view? It's a forum for writers I would've thought a chance to write would be relished. I could've asked and you could've said something more substantial. [quote]And also my commentary on video game reception goes beyond this thread as does yours. I've spoken with and seen people and reviewers on and offline who would use 'mind blowing' or 'breath-taking' to describe a highly anticipated rockstar game. I definitely saw people say that about Breath of the Wild, Persona 5, Witcher 3 etc. I dont think my comment on possible reception of RDR2 was misplaced.[/quote] Sure, but you weren't talking specifically about other people and their reception, you were talking about your own. Your use of 'mind-blowing' in this context wasn't some response to views not even expressed in this topic, it comes off as your own thoughts and metrics for what makes a game better than 'alright'. If someone in this thread had said "Red Dead Redemption 2 is mind-blowing!" then yeah, sure, whatever, but you're the only one in this thread to make that assertion. You see now why someone would reasonably think that 'mind-blowing' is a metric you value in game critique. [quote]Only because I had the foresight to not talk about Huniepop.[/quote] Mate, at this point I just mention Huniepop and your love of it for goofs. [quote]For the record I do think RDR2 is a quality game with a lot of polish. Just like the first one. But just like the first one, I think that it doesn't deserve the adoration it is getting for being a good 3rd person open world shooter with a fairly compelling story. It's alright but its not mind-blowing. [/quote] And I patently disagree with this statement while not discounting your opinion on the matter. I think this game is in the same vein as Breath of the Wild and The Witcher 3 (my own thoughts on those games aside, I mean in terms of comparison and design decisions) and it's almost amazing that a game with so many baffling and clunky control systems and choices (why isn't there a hotkey to open the map and why is the menuing so counter intuitive, as examples) is still so gripping and fascinating. It's so fundamentally different from the first game in terms of actual systems despite the trappings being familiar on the surface. It's almost laboriously slow with no easily acquired fast travel, the default movement speed is a gentle walk, there is so much animation priority you'd almost think it was a Japanese game, and yet it's an incredibly rewarding and immersive world almost in spite of itself and the more Rockstar-ish tone of its side encounters. It's a fascinating game.