[center][h3][b]Kedran of Intre[/b][/h3][b]Race[/b] Elf [b]Rank[/b] Lt. [b]Money[/b] 200 [b]Title[/b] The Exile [b]Traits[/b] ~ Magic User ~ ~ Close-Combat Expert ~ [b]Flaws[/b] ~ Old World Disaster ~ ~ Vanguard General ~ [b]Strength[/b] 5 [b]Intelligence[/b] 3 [b]Charisma[/b] 2 [b]History[/b] The elves once ruled through might and magic. Unparalleled in the arcane arts, they believed themselves superior. Even towards each other. For years and years, they felt that their humble rituals no longer supported their modern lifestyle. None wanted to return to the woods and dance around a tree trunk. The mages believed themselves so superior that magic would listen to their every voice as it was law. It didn't take long before magic began to falter. Fewer and fewer were born with the sacred gift. For generations, the elven mages kept this a secret. Until their power began to fade. Clinging to their forlorn superiority, the faltering mages remained in their high towers. Even now they stay there. They adopt those who have the gift. Yet the power of magic is not returning. Kedran was one such prodigy. Who squired within a mage tower, where the high-mages hoped to revive the ancient power. Kedran soon proved to be another failure and was made a Mage-Guard. He had the special duty to protect those more gifted students. It still gave him access to the tower's library. Where his curiosity drove him to find out why magic had vanished from the elves. It was in the library where he stumbled upon a few old scrolls marking locations deep within the wildwoods. Within those woods laid the stone monoliths depicting early elves moving around. Dancing or practicing some martial arts. Kedran could fully identify it. The only thing he could read were the ancient runes carved at the bottom. Several days in a row he tried to copy the movements. During breaks, he deciphered the runes. When he finally solved the final puzzle, every rune on the circle of monoliths fell in sync and was clearly readable. Though it only read one word over and over again: Fire. With that in mind, Kedran continued to perform the moves while focusing on the word fire. When he was done, a small candle flame appeared on his finger. It remained there for a few counts. Enough for Kedran to realize that he was not dreaming. Years of practice under a High-Mage and he couldn't perform magic. Yet practicing a few simple moves allowed him to create fire. Overjoyed he rushed back to his lords. Who chastised him for his absurdness. How could a few stones and a bunch of runes teach a failure like him how to practice magic suddenly? Realizing that his masters did not want to believe him, Kedran kept low but continued to visit various monoliths, caves and other sides deep within the wilds. Where he mostly drew the moves in his book, together with the runes. Still, his masters were on to him. Fearing their power could quickly be overshadowed by some idiot who thought the answer lied in the wilds, the Arch-Mages banished Kedran from Intre. Kedran, with his books of spells, sailed to the new world. Hoping to make a living as some mercenary as he was trained in close-combat to protect his more "gifted" colleagues. Sadly his reputation preceded him even in the old world. [/center]