Rules Basic rules apply. No Godmoding, Powerplaying etc. This is casual to advanced so at least three paragraphs is needed for each post. No ongoing details of sex and mutilation etc. Some is ok. The IG stands for In Game. What is allowed must be achieved in the roleplay. The descendants range from demon, angel, dragon, and mixes between these. Nothing more or less. The world is as it is, confusing and mysterious. Keep it that way, however your own history and even something like a village can be created to fit it. The overall world must remain the same. Fighting and dealing with death is based on how I decide things should go. But as this is story driven Ill be lax on that as it is not my focus. I dont intend to allow anyone to survive everything either. Rules for combat Try not to do these. Its not a big deal if it happens as what makes the most sense story wise will be what will likely happen. Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent. Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category. Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming. Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible. Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.