[quote=@Cyclone] [quote=Cyclone, Roughly 3 days ago]...fill out some Google doc with a description of Mk. 3's most important mechanics, and get that posted on here [b]within the next 36-60 hours.[/b][/quote] It took a little longer than I'd hoped, and it's far from complete, but at least I've got something to show! [/quote] Okay, a few suggestions. Avatars should be treated as a relic without specific rules. A god with 10 avatars is about as dangerous as a god with 10 magical swords anyway. Maybe a power debuff is in place unless it's like the one avatar of the god, which has always been seen in the underlining of MK2 and Godspeed anyway. Formalize the middle realms that intersect with Galbar. Right now the concept is nebulous. I think a big difference should be that they are easier for mortals to live in. Walking into the fairyland is not the same as walking into heaven or the underworld, though there is that rule about not eating fairy food. I also think you will have a lot of trouble with gods who don't follow the greek model, which left a lot of the primordial to the titans, is a god of forests Upper or Lower? Edit: Ah, and don't forget to bring some clothes, making materials is hard without might and walking around naked in late December is awkward, someone might catch a cold, I'd personally suggest christmas sweaters, though you might need some big ones if we have dragons and orbs of flesh around... I mean, probably don't need sweaters but at that point we just can't leave them behind, it would be just mean.