[quote=@MagratheanWhale] [@OppositionJ] And up! [hider=S'venia][center][IMG]http://i66.tinypic.com/21o993a.jpg[/IMG] [url=http://andrewleon.deviantart.com/]Credit for image[/url] [color=0FDAE3][b][S’veni[/b][/color][b][color=8A2BE2]a “Th[/color][/b][color=0FDAE3][b]e Truth” Skor] [30] | [F] | [5’[/b][/color][color=8A2BE2][b]11”] | [AB[/b][/color][color=0FDAE3][b] negative][/b][/color][/center] [color=0FDAE3][h3][i]General Information[/i][/h3][/color] [b]NAME:[/b] S’venia Skor [b]ALIASES // TITLES:[/b] Svei The Truth The Purple Streak [b]SEX:[/b] F [b]AGE:[/b] 30 [b]APPEARANCE:[/b] S'venia stands at a height of five foot, eleven inches tall with a lithe feminine frame. She keeps her hair cut to a medium length bob that is both stylish and functional; with the occasional ponytail when needed. While she is a brunette by nature, she has dyed her hair blue with a single purple streak for the past five years, earning herself the nickname the purple streak in the process. Her natural eye color is a hazel color that often changes to a shade of green. Her left eye sports an eye-spy contact lens that serves as her camera that, while not normally visible, can be seen when recording as an orange ring appears over her eyes. The set of three hexagonal tattoo's to the left of the eye are a set of control panels that are required to be used with the contact camera; a regulation that for once S’venia wishes was dropped. While she is never once to be overly fancy, instead she tends to stick with the tried and tested look of black boots over-top simple jeans underneath a simple t-shirt. She does tend to vary this simple look with any number of jackets; the color and style depend on the day. She tends to focus on very colorful and over-top style that is all too in fashion right now or very basic leather for her jackets, with very few that fall in the middle. [b]OCCUPATION:[/b] (What did you do before the campaign? Or what do you still do? This can be held prior to the campaign or ongoing.) [hider=News Station 117 *The Reclaimed* network]Prior to the campaign S’venia was an employee at News Channel 117, The Reclaimed Network, as a beat reporter (with a focus on crime) and had been employed there for the better part of seven years; starting out just after finishing school. Her job consisted of meeting contacts to gather information, collaborate it with other sources, write an article that used the information and finally send the article to her editor for publication; occasionally she would need to argue for it's release. She quickly gained the confidence of her editor and the confidence of the station as a whole and they green-lit her request to move from her old boring beat and into crime and politics. Her articles were hard hitting, brutally honest, and factual when it came to crime. When it came it politics, she was more reserved; only writing articles when it pertained to a candidate she liked. Eventually this brought her into contact with a councilman running for mayor who said all the right things. When she started working with Dexter Campbell, she began spending less and less time working at the network. She burned through all her accrued vacation time before ultimately stepping down when she was offered the communication directors position. The one thing she has taken with her after she left is a hard-working attitude. She does make appearances on the network when needed to talk about Campbell’s platform.[/hider] [hider=The Truth]Concurrently with the campaign, she still acts as the voice of The Truth for the virtual reality news blog South City Blues; which she is one of the founders. S’venia, along with a few of her classmates started the project nine years ago as a small-time operation that has steadily grown in popularity and scope. They have kept themselves off the grid, and the radar of their targets, partly by using old tech such as USB data sticks, and clever transportation for most of their information; save for The Truth's message, which is handled by the Agents of the Broker. Nothing hits the Labyrinth until it’s published for the masses. The group takes great care to keep their identity's secret, utilizing state of the art voice encryption and modulation to prevent the mega-corporations present in America from matching them on their equally good matching software. South City Blues does have a physical home, lodged in the slums a few blocks down away from Swathe street. South City Blues is physically located underneath a virtual reality arcade and bar named “The Bar”; the owners were a particular group of former radicals who have grown a little too old to fight the good fight. On the Labyrinth, the South City Blues takes shape in a grid that authorities rarely patrol. The station forms itself in the shape of a simple newsstands from the old world with a loudspeaker attached at the top. As people stroll by, they are free to grab an article or listen to one of the many speakers. While they are still a small time operation, it doesn't change the fact that when rumors of a message from “The Truth” hit the webs their small little corner on the web gets crowded fast. As her fans say, "The Truth" will set you free. As “The Truth”, S’venia wages a war against any and every form of corruption. Her voice shouts at the lack of accountability among the corporations and politicians whose only goal has been to rape and pillage the land more than it can sustain. Her voice rages against the unjust Enforcers and their brutal methods. Her voice soothes and calms the worried masses, and promises a better day is coming; if they’d just fight for it.[/hider] [b]CAMPAIGN TEAM POSITION:[/b] (Your position under Campbell. What do you do? See first post for various ideas.) S'venia acts as an informal communication director for Campbell's team and is formally hired on as a media relations manager. Her day starts at nine in the morning at Campbell's office, where she finds herself secluded and available for any and all calls. Her primary function is to handle requests for press releases for Dexter Campbell; often writing up a response and then bringing it to Dexter for approval. Another facet of her job is improving the public image of Dexter in a variety of ways; to this point they have done some work in the slums, volunteered in the shelters, and worked alongside the hardworking citizens of the Reclaimed. By far the hardest, and most consistent, part of her job is assessing in real time the public's view of Dexter after smear ads are run and planning a counter attack to combat the negative messages. She also handles the social media accounts of Dexter Campbell's campaign, where she releases carefully crafted statements to the residents of the Reclaimed district. [color=0FDAE3][h3][i]Psychological Profile[/i][/h3][/color] [center][b][color=0FDAE3]Resourceful | Confident | Restrained | Impartial | Arrogant | Impetuous[/color][/b][/center] [b]PERSONAL GOAL:[/b] (Why are you still around? What are you trying to achieve?) S’venia has lived and worked in The Reclaim district for the past eight years and has seen all the horrors that had been wrought upon the poor and the broken. Drugs, violence, and unrest perpetuated the soul of this district as it adopts the personification of the evil that is South City. S’venia wants to be a part of the turnaround. She sees the potential here. From the quaint and criminally unknown coffee shop Black Sun coffee, tucked down an alley in-between two of the clubs on Swathe street, to the constant sense of hope that exudes from the average citizen when they discuss the future under Campbell. While the gangs, and corporations for that matter, don’t want to see the district rise to its potential, S’venia does. The Truth’s goal is to bring accountability back to politics and corporations. The world of old was driven by transparency and accountability, and we the people had the power. "The Truth” see’s the politicians drive home the point that we the people have become complacent in our actions. They strip our protections, deny us our rights, and bend over backwards to take the full thrust of the corporate lobbyist machine. The Truth knows that she can’t move too fast, to do so would invite a vast migration of work and jobs away from South City. Instead, “The Truth” hopes to start a grassroots movement to slowly give the power back to the people; and when they have it, then she will unleash her full fury in getting them to exercise it. [b]CAMPAIGN GOAL:[/b] (Why did you link up with Campbell? What are you trying to do for his platform?) S’venia joined the Campbell campaign in its infancy. While she knew of the council member and his general platform before he ran for the mayor’s seat, she did not know much else. In order to get more information for the article she was writting, she requested an interview to which Dexter quickly accepted. When she sat down with Campbell, she listened as he outlined his vision for the district; and S’venia saw how his movement had vertical possibilities. Though through her optics, she could sense the man did not have a chance against the machine that is the mayoral election process. He was up against a lot of dark money set to keep the current status quo in the district. His flaws were quickly evident, even in the short time they interviewed together. He had no idea how to put together a statement to the media that outlined his vision without leaving him open for rebuttal, often played his cards too open and easy to see, and it felt like he was out-of-touch with how the media works. She sensed that he needed help. So, on a whim, a few weeks after the interview, she asked to join on and help guide the councilman to become more natural in-front of the media, but quickly rose up the ranks with her natural skill and journalistic intuition. Her goal in this campaign is to get an honest and hardworking man elected to a position of power; no matter how small. She wants to use the momentum gained from a potential victory and frame it to allow for upward mobility for Campbell to ascend the political ladder. She also wants her name to become more recognized. S'venia has political ambition of her own, and hopes to use Campbell to springboard herself into the political arena. The better Campbell does now, the better she’ll look in the future. She has a lot of ideas that are subtle enough that the major corporations would easily overlook while powerful enough to curb the rising gang issues as a start. While she knows there will never be a way for the corruption and the violence to end without some drastic change, she at least wants to get her foot in the door so she can begin fighting. At the same time, she wants to start utilizing “The Truth” to help in that regard. A successful mayoral election is just the first of many baby step in the long road ahead for S'venia. [b]PERSONAL PHILOSOPHY:[/b] (Who are you really? What morally defines you? What drives you?) S’venia’s philosophy is a simple one, if you can help you should. When she is not working with the campaign, or on social media promoting, she will often find herself volunteering at various shelters, usually behind the counter with the food, or donating what she can to the pantries. While she is not from The Reclaim, her family instead hails from the Middle District, she feels the plight and struggle of this district just as much as anyone else. To S’venia, there is no clear black and white morality scale where you are good or bad. Instead, S’venia believes that there is always a lot of grey when it comes to viewing a person. She will look down on a thief less if he stole for survival, and will look down more harshly on people who do bad things because it is either the norm for them or because they get some form of enjoyment out of it. While a crime is still a crime in her books, a criminal is not always defined by it. Yet she isn’t without some darker traits. Because of her morality scale, the ends can justify the means to her. She is willing to cross lines in the pursuit of the greater good if it means that a better day may soon come to pass. She's not afraid to toss someone else under the buss if it means protecting herself because she is "The Truth", and her message needs to be delivered. Because the end justify the means, "The Truth" is free to unleash her true voice on the masses. [b]POLITICAL PHILOSOPHY:[/b] (What are your views on the world? While a partisan identity would be nice to include, feel free to define yourself outside of the five parties. This is important as Campbell will eventually have to choose a party to represent.) The government needs to get the dark money out of the system. S’venia is not very out-spoken when it comes to her own political philosophy, instead she has simply adopted the platform of Dexter and instead used her voice as “The Truth” to spread her message. In truth, she sees the core issue with the mega-cities is in the lack of accountability among both the politicians and the executives of the big companies. She knows that those who are critical in their words against either of the two don’t last as long as she would like, and has thus adopted the policy of keep quiet, never leave her thoughts in print, and keep saying the things that Dexter would say. She is very much against the status quo and would be very much in favor of blowing the whole system up and replace it with one that better serves the interests of the people, and not the corporations. To get to that end will require a lot of time, and a lot of patience. When it comes to Campbell, S'venia wants to help shape his vision and bring him into The Pirate Party. S'venia herself is not a registered member, but is very much in favor of the Pirate Party. As "The Truth", she frequently calls for more people to vote Pirate in upcoming elections to hopefully get some more steam behind the group. She is still weary of throwing her full weight behind the party, as once in power things tend to stay the same; complacency at the top happens when they reach the corruption, after all. S'venia plans to wait and see how they handle power if and when they get it. [b]SECRETS:[/b] (What are you hiding? What would it cost you if someone found out what’s behind the veil?) For starters, her contacts. A lot of her contacts in the underbelly of society when she was a journalist are not the type of people that S’venia ever wishes to associate with. She knows many of the more unsavory types were murderers, rapists, and drug pushers that have created the mess that she hopes Dexter can now clean. Additionally, she fears that somehow the corporations or politicians identify her as The Truth. She has read of all the suicides with a single gunshot to the back of the head from those who get too vocal too fast; and The Truth has been very vocal. While she talks about fighting alongside the poor, her family lived more or less a life of comfort. While she had sleep for dinner a few nights growing up, she never had to face the situations even the "middle-class" residents of this district have had to. [b]FEARS:[/b] (What keeps you up at night? What makes you freeze up in the moment? What do you avoid at all costs?) S’venia toes the line between confidence and arrogance, and she worries that one day she will cross it at the wrong time. She worries that some of her words will be taken the wrong way by the people in positions of power, and that they see it fit to come after her both physically and financially. She is also afraid of being discovered as “The Truth”. Hard knocks on her apartments door always warrant a pistol in hand approach, hooded figures on the street are always suspected, and any and all calls from unknown numbers force her to take a deep breath, close her eyes, and answer. While there are many protections in place from South City Blues, make enough noise and they will find you all the same. She is also afraid of the enforcers and their methods, more so than most. Growing up in a more approachable district meant that the enforcers were generally more well liked; even though they were feared still. Here, they seem to have murderous intent in every action they take. The Nekrolytes are a constant, but rational fear that inhabits the mind of S’venia. When she was a kid, she accidentally opened a video on the web that showed the creatures in a full-on rage. While it only scarred the mind slightly, S’venia can’t help but tense up anytime their name is brought up; even in casual conversations. S’venia is also keenly afraid of being consumed by the filth of The Reclaim district that she is trying to clean. When you back an animal into a cage, it tends to fight back. As such, S’venia has recently been looking over her shoulders, spending more time at the firing range, and carrying her pistol on her where ever she can. S'venia also fears that she will climb the Brokers ladder too fast, and is worried about what her life will be like once she enters the Broker's circle. Above all else, S’venia is afraid she will succumb to the darkness that inhabits this place and become at home in the filth. [b]REPUTATION:[/b] (How does the world view you? What are you known for? How do your people act around you?) S’venia is a well-regarded journalist for her age and is seen that she is making a logical move into the political theater. As a journalist, many had come to like the hard-hitting articles that covered a variety of topics that S’venia had brought to the area. While she may have had a blunder or two over the initial few months on the campaign staff as she grew into the roles given to her, she has emerged as competent enough. That hasn’t changed the rhetoric coming from the opposing campaigns. As a communication director, she has ruffled some feathers in the way she schedules interviews. [b]LIKES:[/b] (Feel free to list a few.) -Classic films- When she has the time, S’venia likes to watch the classic films from before the climate went to hell. Some of her favorite classic films include A Loud Pace, sequel to a close second favorite A Quite Place, The Death of Mrs. Adler, and Blade Runner – 2055. While some chastise her preference of the older movies, she maintains they have a charm unmatched by the heavily edited movies of today. -Nicknames- S'venia likes giving her friends nicknames and having nicknames given back. Usually they are well meaning yet sometimes they can be conceived as offensive and S’venia might not realize until after someone mentions it. -Jackets- Out of all the fashion possibilities to develop an obsession over, S’venia had to go with one of the more expensive ones. She has a jacket for every occasion, from colorful vibrant ones when at the bar to simple, boring ones when she needs to be professional. -Books- S'venia is as much an average reader as much as she is a writer. She, much alike her choice in movies, prefers to have her hands on an old, physical copy if an all possible. Some books that she read, such as Manufacturing Consent and Seventeen Contradictions and the End of Capitalism, are not found on the internet and exist with a soft ban; with the physical copies being burned by corporation burn teams. [b]DISLIKES:[/b] (Same as above) -Being late- S'venia is a woman who loves her schedule, and as such she dislikes it anytime either herself or someone else is late. -Smokers- The smell of the various different drugs is nauseating to S’venia, and as such avoids it as much as possible. -Complacency – Just because things have been the same way for years does not mean you should just accept it as fate. You should always fight to be the best version of yourself, even if it means fighting against the system. -The system- With every fiber in her body, S’venia dislikes the system that keeps the poor down, the powerful strong, and is untouchable; for now. [b]QUIRKS:[/b] (What makes you unique for better or worse?) S’venia is prone to biting her nails when nervous Extremely conscious of posture. S’venia is constantly standing or sitting with perfect posture. S’venia is constantly humming a tune, but not always the same one. It’s very soft and most she doesn't realize she's doing it. If asked, she will say the tune is from a certain song, but anyone who looks up said song will know it’s not the tune at all. She also fidgets with items when agitated When interested in a discussion, S’venia tends to twirl her hair Paces back and forth when deep in thought Can’t stand even numbers, for some reason they are odd to her. S’venia often times stumbles over the pronunciation of her name, and has thus adopted Svei for informal uses. Anytime someone asks if S’venia can do something, she will ask for the magic word “please”. If they lead with please, she assumes there might be an ulterior motive Anytime asks for a favor, S’venia always asks what the favor is before accepting/declining Over-exaggerates past stories of herself Brand loyal on the surface. If it isn’t Engitech, than she does not want it. [color=0FDAE3][h3][i]Background Information[/i][/h3][/color] [i]”Liberty lives and dies at the hands of the commoner, remember that. While they are now starting to love you, never turn your back on them; not even for a second. I think you’ll learn rather quickly that they have a lot of rage built up; and they’re more than willing to share it.”[/i] S’venia was born and raised in the Middle district; known for its middle-class families and middle-class style of life. She spent her time as a kid heavily involved in the real world as many of those her age began to delve into the madness that was virtual reality. From a young age, she saw the signs that highlighted the danger the virtual reality network had and thus steered clear from asking her parents for any and all augmentations that would allow her to access the network; much to her parents delight and much to the abuse of her classmates. After graduating from the normal education course provided by the government, she sought higher education at the South City College with a focus on journalism. She witnessed a few examples of Enforcer brutality up until this point, yet she chalked it up to the way that life was lived. Stay on the straight and narrow, and never fear the blade that was the Enforcers decision. It was here she met a certain individual that would shape her future; Alexia Consuela. They both shared a class together early on and immediately hit it off as friends. Alexia was a very vocal critic of every institution that held power. She hated the corporations, the politicians, and she was not afraid to share her opinion on those matters. The duo was close, but not “best friends” as Alexia defined it, yet they and their group of friends eked out a sense of normalcy in a sea of dread and despair. Alexia would later commit suicide by a single gunshot wound to the back of the head. S’venia was overcome with both grief and fury; as were their mutual friends. And so, on a cold winters' eve, the group decided to take action in the memory of their lost friend and the South City Blues was founded on that very night. You had a hacker, a programmer, and a journalist when they started; but that would prove to be all that they needed. S’venia rose to the occasion and lent her heavily modified voice to the cause, initially speaking about the inability of Enforcers to adequately supervise the investigation in death of their friend. The message quickly changed, however. The more she spoke, the more S’venia found cracks to push through in the current political landscape. Eventually, the group discovered they had a following and ever since then, The Truth has been a steady flow of Anti-corporation and anti-politician soundbites. Early on, the group was approached by an Agent of the Information Broker. While the rest of the group was weary, S'venia signed herself up for the protection and services offered by the Broker. Ever since then, she has had an Agent near the studio ready to pickup the next message from The Truth. After graduating, S’venia found work in the Reclaim District as a beat journalist; much to her family's dismay. It was here where S’venia forged a career that focused heavily on a fact driven approach that spared no details. At first the editors hated the message that S’venia tried to deliver. Yet the populace always loved a good hit piece, and her editors were forced to allowed to let S’venia to write freely about the issues that plagued the South City and more importantly, the Reclaim district. S’venia was forged from the fire that was Alexia’s passion to become “The Truth” here; as the grime of corruption oozed out of every orifice of the Reclaim district. A fire was snuffed, yet it emerged re-imagined and ever stronger. Every article, every interview, and every media bit she could control S’venia has dedicated her life to bringing the fight to those that fight from the shadows; though she still prefers the covert method. She hungers for the day when the politicians and corporations answer to the people. She awaits that thought as she works alongside Dexter Campbell. The last eight months have been a roller-coaster of work for the campaign, and she is happy that their car is finally pulling into the station today. [color=0FDAE3][h3][i]Operative Information[/i][/h3][/color] [b]AUGMENTATIONS:[/b] (What sort of Cyberware are you equipped with?) Engitech Eye-Spy Camera and video recording contact. One of the few pieces of tech she has, the Eye-Spy is a clear contact lens that allows for high quality photo and videos to be taken right from her perspective. The camera itself is very powerful, and surprisingly cheap (with everyone rushing to get the newest implant, older style electronics have dropped in price), with the ability to shoot video at 16k resolution and take photos at fifty mega-pixels for ultra-clear and easily edited photos. The camera is controlled by a few different methods. The first is a small physical shutter control device that she can covertly click when doing more covert research. The second is the control panel tattooed on the side of her head (a requirement by the government). She can simply press the bottom panel for a photo, the middle right panel for video, and top left for a live stream. The third is for voice control. S’venia can simply say, when she has it programmed for this function, “take a picture”, or “start recording” or something along those lines and have the camera get to work. [b]EQUIPMENT:[/b] (What are you carrying on the job?) [hider=equipment]-Engitech All-in-one computer The Engintech All-in-one model that S’venia uses is a few years old, yet she can't find it in her heart to replace it yet. With a screen size of 9.7” and a dept of only .25”, the All-in-one is still very portable and very convenient. When not in use, the screen itself appears to be nothing more than a clear glass rectangle. When powered on, the edge to edge screen fills in the void and S’venia is able to select whatever program she wants. She mainly useses the device for photo editing on the go, or to schedule and keep track of events as it pertains to the campaign. Memory is starting to be an issue with this device, however, with just 2 terabytes remaining of the original 10. She carries this in a briefcase style sleeve that wraps around her shoulder. Engitech ESCP-101 "Carrier of Justice" - The SCP-101 is a simple, 9mm pistol that is both compact and lightweight in deigns. ESCP-101 is billed as the “everday” type of weapon, meant to go with you and be hidden unless drawn. It has a brown handle, and metal finish. It is not the low-end pistol offered by Engitech, nor is it the highest end. Her family purchased it for her when she accepted the job with News Station 117 as they were worried about the worse neighborhood. S’venia goes to the range at least once a week to keep sharp. Her jackets have a “Ever-Secure holster” added on the front left side of her jackets. The holster bonds with the material of the jacket, and the company bills the holster as a “fast, secure, and hidden” way of holstering your weapon. Engitech Eye in the Sky drone – A small, round, dimple laden drone that offers a wide-angle lens on its camera that delivers crisp and clear video and still shots. S’venia managed to snag this beast off the “secondary market” for well below its retail value about a year ago and it has become a staple of her interviews, as well as her normal life. Boasting a flight time of four hours, one hour if you take videos, the Eye in the Sky is always on the deck for S’venia when she needs it. The Eye in the Sky also features a current generation repulsorlift technology that is both silent and efficient. S’venia often uses it on her walks to and from her apartment to be the eyes in the back of her head. The done comes programed with a track and follow mode, live streaming the feed to the special glasses that were included in the purchase. Furthermore, the camera and drone controls can be used through the Engitech Eye-Spy camera lens that she wears already. Directional control is either achieved through voice commands, or with the special glove that was, again, included with purchase. The Drone itself weighs in at around twenty five pounds and has a metallic finish.[/hider] [b]SKILLS:[/b] (Feel free to list a few and elaborate a bit.) Writing – S'venia being the former journalist that she is finds that writing comes naturally to her; as it had for most of her life. Her focus is still on articles, though she refrains from publishing any op-ed's while on the campaign lest they be used against Dexter. Personable – Thanks to her upbringing, and her moral code, S’venia finds it easy to make friends with most people. She is a willing listener to their problems and always will try and answer any questions they ask with an honest, and thought out response. Photography – S'venia is a fantastic photographer, and would have made it a career if there was one in it; everyone has a camera than can take the pictures it seems. Furthermore, she is versed in photo editing which allows her to make sure every picture she submits anywhere looks like it was done by a professional. [b]FLAWS:[/b] (Aim for three or so. Equal or greater to your number of skills.) Blunt – While honesty is a virtue along the way to having great character, sometimes it can come off on the wrong tone. S’venia is especially vulnerable to this if she is placed in a situation where she has to speak quickly, and not allowed time to formulate an answer. Impious – S'venia has seen the darkness that lurks in the hearts of mankind. S’venia has eyes that have seen the scorched earth and desolate surroundings of her city. S’venia has ears that have heard stories of monstrous creatures outside the wall. If there was a god, then it’s not a god S’venia wants to meat. Naïve - While she is a smart woman, she is often very naïve when it comes to certain challenges she has never encountered. She often thinks with the right attitude, and hard work, one can accomplish anything they set out to. S'venia knows that it is foolish to even suspect that to be a possibility, especially in South City, yet it is as much ingrained in her mind as the corruption that besets the city. [b]NOTES:[/b] -Has three tattoo's -Keeps up with technology when possible. Her apartment is very much filled to the brim with the latest tech, including an eight-dimensional audio system for music listening. -[hider=The Information Broker]The Information Broker is a freedom fighter based somewhere in or underneath South City who wages a war on the corporations by helping others broadcast their message in a safe and secure way with help from fellow freedom-fights who call themselves Agents. The Agents are the foot-presence of the Broker, and they are actively seeking out those who rage against the corporations and politicians, offering them a safe platform for their message. On the Labyrinth, another sect of Agents are responsible for the presentation and streaming of the content; placing it in strategic location for maximum viewership. There exist three tiers of use for those who stream through the Broker. The first is a very basic service where their focus is just protecting the user and not much in terms of presentation. This is the most common of services and involves very little input from the Broker. As they get more followers, however, they are bumped up into the Equidis service, which involves more presentation and placement by the Agents. It also correlates with a change of expectations from the Broker. Their agents will now seek out and make meetings with their clientele, and give them tasks. A speaker will be told what to talk about, an artist will be told who to depict, and the singer will be given the lyrics for their music. This isn’t always the case, however, and those in this class of service can still present what they want, when they want. They are expect to comply with the demands from the Broker in a timely fashion, and repeated visits from Agents are warranted if no progress is made. The third, and final known tier is the Broker’s Circle. This level of service involves constant direction from the Agents and often results in a near total loss of personal freedom. Often times, those that get bumped up into this level of service are whisked away never to be seen again. The Agents are taught to view those in this class as assets to the Broker, and to protect them at all costs. It’s hard to say no when the Broker knows your darkest secrets. It is rumored that the Information Broker and their Agents are a small portion of a much larger entity that has homes in all the mega-cities.[/hider] [/hider] [hider=Relationship Table] [table=bordered][row][cell][color=008000][b]S'venia Skor[/b][/color][/cell] [cell][i][color=008000][b]Relationship[/b][/color][/i][/cell][/row] [row][cell][Cass Cantosr][/cell][cell][i][[S'venia knows very little about Cass, as it seems like she is only at the headquarters for minutes at the time. From her limited exposure, S'venia believes Cass to be a wolf hiding in sheep's clothes. She seems very much to always want to be in control yet never makes a sound when the group is together; that's suspicious. S'venia makes sure to keep their work professional, as she knows their personalities most likely will not mesh together very well.][/i][/cell][/row] [row][cell][Mackwell Fordwell Sloane][/cell][cell][i][[Gear-head is as much fun on the road as he is off for S'venia. Bubbling personality, high-octane petal to the metal driving, and as much empathy as you could find from a adrenaline junkie, S'venia thoroughly enjoys most of her time whenever Dexter takes her along for a ride. ][/i][/cell][/row] [/table][/hider] [/quote] S'venia is all good. We've previously discussed any worries. You can move to the characters tab. [quote=@The Bork Lazer] Not satisfied with it. Definitely needs to be proof-read but take this as a first draft. I will edit this further down the board. Also, two people competing for the same position. [hider=CS] [center][img]https://i.imgur.com/GwdmkIM.jpg?1[/img][/center] [hr] [center][color=IndianRed][b][h3]>://OVER_DRIVER[/h3] [center][color=PINK][i]Crusin' at the speed of neon, Cruisin' at the speed of fun[/i][/color][/center] 29.5 [s]mph[/s] | MALE [s]DRIVER[/s] | 6'0 [s]seats[/s]| [s]HIGH[/s] O- [s]CTANE BLOOD[/s][/b][/color][/center] [color=IndianRed][h3][i]General Information/Specifications[/i][/h3][/color] [b]NAME:[/b] Mackwell Fordwell Sloane [b][u]ALIASES // TITLES[/u][/b] - The Stacked Over-Driver/Over-Driver - MacTruck [b]SEX:[/b] Male [b]AGE:[/b] 29 Years, 6 Months, 4 Days, 13 hours, 12 seconds ticking..... [u][b]APPEARANCE[/b][/u] Mack’s weathered and towering figure bears the typical popular adornment of the average citizen of the Reclaim Zone, which is a fashionable veil of neon griminess and dilapidation, except instead of a dour frown, you get a brown-toothed smile besmirched with crumbs of cheap re-hydrated ice-cream sandwiches. Mack radiates happiness and it's rare to see a frown on his face only for it to become a smile once more. However, there's an un-mistakable twitch, a blink, a momentary passing sign of pain in his positivism that demands to be reaped upon. Every corner of his body is covered in the unmistakable down-trodden scent of South City’s underbelly. His dirty blonde hair, flecked with motor oil and the nauseous scent of engine coolant, is cut in a slick, short comb with shaven chops on each side of his skull, moving slightly as if being blown by some invisible wind. Underneath his mop of hairs lies his sunken green eyes that have a ever-constant look of electrical optimism and peppy happiness. Rows of sleepless bags hang like curtains underneath his eye-lids, fueled by hours of coffee consumption. Mac often hides his sugar-fueled insomnia with a pair of horn-rimmed smart-glasses that are chipped at the sides. Unlike most individuals in South City, Mack does not display his cybernetic augmentations outwardly as a badge of modernity, resorting to means to hide it such as cheap two-dollar replaceable dermal kera-patches or pharmaceutical cyte-lotion. Other than that, Mack bears a light-tattoo in the shape of a stylized bar-code on the left side of his neck and several relay lines that jut out from the right side of his head in an intricate pattern. Mack isn’t a fashionista nor extremely picky in his choice of apparel, preferring to blend in with the crowd rather than stand out. He isn’t one to keep up with the latest Reclaim Zone chics of the current month but he isn’t an individual who lives under a rock as well. He usually prefers to wear the latest tacky Reclaimer garb, a sucker for cheap holo-movie merchandise combined with high-collared street jackets and jeans along with fingerless gloves on both of his hands. When he’s officially driving as Campbell’s Driver, Mack dresses in his Prism Helmet and his Trench-Vest Gear, a reminder from his days as the Detroit Over_Rider. [b] OCCUPATION: [/b] Underpaid Taxi Driver [s]TURBO-BLAZER[/s] [b][u]CAMPAIGN TEAM POSITION[/u][/b] [i] January 13th, 2064 Mr Mack Fordwell Sloane - LA1907335992 48th Floor, Hab 10, Tower 9 Babel Holdings, South City Free Economic Zone of Los Angeles The Campbell Campaign Office is pleased to offer you the position of Personal Chaffeur. Thorough review of your prior distinguished experience and employment records by our Campaign Manager has indicated that you would be the most suitable candidate for this position. Employment with Campbell’s Campaign Office will officially end during the completion of South City’s mayoral election procedure. Note that your employment with Campbell’s Campaign Office is “at will”, meaning that the Campbell Campaign Office may terminate your employment at any time and for any reason, with or without cause. As we previously discussed, the starting date for your position will be May 12th, 2064. The starting salary is $105,459 per year and will be paid in weekly installments. Please consult with our Campaign Treasurer for any financial assistance regarding depositing of salary. Although your following reponsibilities as Head Chaffeur will change over time as Campell's Campaign Office personal and private policies are liable to change, please note that your following responsibilities as Head Chaffeur will include as of now: - Transportation and transfer of Dexter Campbell and campaign staff members from and to locations within the South City Free Economic Zone. - Evacuation and protection of Dexter Campbell and campaign staff members from hostile areas and individuals within the South City Free Economic Zone. - Helping and escorting passengers off and onto personal vehicle - Manual maintenance and optimal repair of your vehicle. - Opening doors for passengers. - Ensuring that vehicle is equipped with appropriate faculties in order to alleviate stress of Campaign Staff Members. If you choose to accept this job offer, please complete the [url=https://vocaroo.com/]bio-voc verification sub-program[/url] attached to this e-message and send a copy of this e-message with your e-signature before April 24th, 2064. When your confirmation has been received, the Campbell Campaign Office will provide you with further instructions. Sincerely, The Campbell Campaign Office [/i] [color=IndianRed][h3][i]Psychological Profile/General Performance[/i][/h3][/color] [center][b]Tenacious | Dare-Devil | Grieving | Proud | Unflappable | Cheerful[/b][/center] [u][b]PERSONAL GOAL[/b] [/u] Mack own personal agenda for still living within the wrecked remains of South City is to gain back enough money to repair Monica, his car, and to seek some remnants of his former glory and excitement that is missing in his current life by taking the most dangerous and high-risk jobs available to him as a taxi driver within the crime-ridden streets of the Reclaim Zone. All that matters to him is the next big paycheck or the next big job that is able to cough up some cash - enough cash for him to repair Monica and legitimize himself in the eyes of his former street-racing family in the Detroit Stacks. Or so he tries to convince himself. Truthfully, Mack has seeked out employment in South City in hopes of being able to find a high-risk job so absurd and dangerous that it will finally result in his permanent death. Hopefully, Campbell might be able to fulfill that wish. However, his own personal agendas have recently included securing his bodily and personal freedom from the Reclaimer Gang who have forced him through non-consensual augmentation and blackmail to work for them as a means of influencing Campbell’s campaign in secret. [u][b]CAMPAIGN GOAL[/b][/u] (Why did you link up with Campbell? What are you trying to do for his platform?) Mack original purposes for linking up and signing up as Campbell’s driver was a manner of both monetary gain and the fact that Campbell’s controversial views on changing the geopolitical game of South City attract a lot of eyes and therefore, a hefty amount of high-profile danger. The thought of getting the chance to drive around a politician attracts some measure of danger and Mack believes that acting as Campbell’s driver will be the key to finding some semblance of purpose in his shattered life of his and a escape from constantly having to drive dangerous routes in the Reclaim Zone with little to no pay. Besides, if Campbell promises release and respite from the corporate gang-filled hell of the Reclaim Zone and promising further change at the governmental level, how can a man who’s had his entire life trodden on by corporations and gangsters not be tempted by those promises? While Mack has no concerns for Campbell’s platform other than driving him safely through the roads of the Reclaim Zone and making sure that he doesn't ally with any corporate scum-bags, the Reclaimer Gang seeks to use Campbell as a means of influencing the mayoral process for their own needs, using Mack as a proxy for their own agenda…... [u][b]PERSONAL PHILOSOPHY[/b] [/u] (Who are you really? What morally defines you? What drives you?) Mack is an individual who believes that staying still is a route towards becoming extinct like the dodo on the road of life and suffers from a major inferiority complex when he’s not behind the wheel of a car. He takes full measure of every opportunity to enjoy himself as best as he can and is extremely sociable as a result, acting extremely exuberant in every situation, even when he’s a driver. He is a adrenaline-junkie at heart and ,no matter how much he tries to deny it, can’t resist the alluring temptation of high-speed chases or races because without any sense of thrill, he’s left lost in the wind and forced to acknowledge the sheer nauseating nature of the dark and decaying future around him or in this case, reality. Though he tries and deny it, he’s attracted to the danger of high-risk situations as he believes it’s the only way to prove himself and his worth to others. Therefore, due to this life-style and his experiences as a racer, Mack’s moral code involves a apathetic sense of desensitization to the violence around him, possessing no strong moral sense of justice whatsoever and is only willing to look out for himself and his own car. Mack generally only helps other people if there’s the promise of a high-speed chase or if they’re a street-racer like he was once. Mack does however possess a sense of sympathy for those who have lived in poverty or have been screwed over by a corporation, mainly using them as a scapegoat for all his current problems and the state of the Reclaim Zone. What drives Mack is his desire to repair Monica and his dream to officially enter the Metro Prix as a racer as he once nearly did back then, even though, he is at wills with his inner desire to return to the streets and duel as the Over_Driver again. [b]POLITICAL PHILOSOPHY:[/b] (What are your views on the world? While a partisan identity would be nice to include, feel free to define yourself outside of the five parties. This is important as Campbell will eventually have to choose a party to represent.) Whilst Mack’s foray into the world of politics is about as much as a fish venturing into dry land (Impossible, since most fish these days are nearly extinct), most of Mack’s own views on the current contemporary state of American politics can be stated to ascribe to a updated model of socio-liberalism. Mack believes that individuals are possessive of civil rights and that there should exist a general state of equality for every single citizen of the United States of America, which is however undercut by his cynicism in his lack of faith in government institutions, particularly relating to regulation of law and the fact that governments have mainly de-evolved into a corporatocracy or otherwise,‘a ventriloquist's dummy’. Mack generally views the current state of American politics as under the threat of homogenization and industrialization by mega-corporations that are culpable in the destruction of America as a whole. As a former street racer and a inhabitant of the urban sprawls of Detroit, Mack possesses great amounts of enmity towards megacorporations and the upper class of society, believing it to be unfair that they are the dominant class of society in terms of economic and social power parity relative to the working class. [b]SECRETS:[/b] (What are you hiding? What would it cost you if someone found out what’s behind the veil?) When a group of booster-gang vagabonds have implanted a torture device in your sternum and black-mail you, it’s not in your best interests to disclose that information. It’s nearly impossible for Mack to reveal the fact that he’s collaborating with the Reclaimers, without suddenly suffering a massive bout of debilitating paralysis when he least expects it. Safe to say, if Mack’s secret came out, the Reclaimers would find out and kill him in a secluded spot. Whilst it’s not as sensitive compared to his secret of forceful collaboration with the Reclaimers, Mack’s former identity as the OverDriver has been kept relatively secret to the public eye as it’s mainly passed by word of mouth around by the racing community and glitchy video recordings of a few races in the Detroit Stacks. Needless to say, Mackwell doesn’t want at all to reap the reputation of the OverDriver in his identity as a taxi driver and prefers to keep his OverDriver identity secret lest he gets hunted by every street-racer and gang within South City. So far, only the Reclaimers know about his true identity as the OverDriver. [b]FEARS:[/b] (What keeps you up at night? What makes you freeze up in the moment? What do you avoid at all costs?) Mack’s biggest fear is notably centered around the condition and future of his Victory Ultra, Monica, who he has fought tooth and nail for him to win it in his possession. It’s his most treasured vehicle, his source of employment and by far, the only real reason for why he still continues to live. Ultimately, Monica’s condition is the biggest factor that contends with his reckless desires of attaining that high-speed adrenaline rush as he doesn’t wish to damage her further. One can be assured that stealing or threatening to destroy Monica will put him in a state of distress. Mack’s next biggest fear of all is ironically his biggest strength. It’s the fear of his past as the OverDriver, of living up to what he once was and becoming forgotten in name. It’s a fear that he tries to avoid and quashes down deep within him but Due to the presence of the Gleipnir implant in his body, Mack is also fearful of pissing off the Reclaimers and generally tries to acquiesce to their demands as much as possible. The Gleipnir augmentation (if it can be even called an augmentation) serves as an antithesis to Mack’s own personal modus operandi of being constantly in motion as the thought of being fully paralysed is something that gives him continual nightmares whenever he sleeps. Mack also generally tries to avoid violent confrontations that don’t involve him behind a steering wheel and a carbon-alloy wheeled chassis and his opponent in another car or more preferably, not in one. [b]REPUTATION:[/b] (How does the world view you? What are you known for? How do your people act around you?) Mack’s reputation as the infamous OverRider of Detroit, renowned driver of the international community, has become little more than an online boogey-tale that drivers tell each other to scare. The reputation of Mackwell Sloane is equivalent to that of a random schlub across the streets but the reputation of the OverRider is equivalent to a god in the racing circle. As the OverRider, Mack is known for his infamous driving skills in Detroit and in South City and the signature combination of his Prism and Trench-Vest before the accident which irreversibly damaged Monica and put him out of commission as a street-racer. Due to his legacy and innovations within the art of combat racing as a whole, Mack has a lot of admirers and a lot of great imitators who attempt to follow behind on his footsteps or rather his wheelmarks with some measure of success or utter failure. Needless to say, the world knows more about the OverRider rather than the meagre taxi driver that is Mackwell Sloane. In terms of being a taxi driver, Mackwell Sloane is known in South City as the only driver insane and willing enough to drive around the crime-ridden areas of the Reclaim Zone for any client willing enough to cough up enough credits. Most of his passengers notably treat him with a sizable amount of disinterest and lack of gratitude. Whatever genial interaction is few and far between as Mack never receives a call twice due to the high mortality rate within the Reclaim Zone. [u][b]LIKES[/b][/u] - Pre-pack Candy - Combat Racing - Drifting - Electronic Music - Sushi [b]DISLIKES:[/b] (Same as above) - Pre-pack Candy - Alcohol - Bad customers - Poor etiquette - Pop Music - Corporate A-Holes - Repairing his car [b]QUIRKS[/b] Most of Mack's eccentricities mainly relate to the intense neural mutation of his internal brain organs caused by his neural-ware. He's never found without something sweet in his mouth- whether that be chewing gum, cheap Singaporean hard candy, dehydrated fruit or a plastic-wrapped bar full of unsaturated fats or something of the like. Otherwise, he's got a preference for playing a large menagerie of music tracks whenever he drives in Monica, justifying it as sort of a lucky charm or 'his tune.' [hr] [center][img]https://cdn.dribbble.com/users/1088223/screenshots/4688919/bikeanimation.gif[/img][/center] [hr] [color=IndianRed][h3][i]Background Information/Inspection Record[/i][/h3][/color] [i]" I don't run away from my problems. I drive towards my problems.”[/i] Born in the urban sprawling land of the Detroit Slacks in 2035, Mackwell Fordwell Sloane, 3rd oldest child, was born to a pair of salvagers and scrappers like so many in the city of MotorLane. His family struggled to feast and survive off the great junkyards, searching for valuable e-waste, broken down cyberware, rain-washed appliances and old gear that would only amount to a day’s meal at most if sold on the prominent underground black-market. All in all, it was a pretty sordid existence in MotorLane, maintaining his family’s stall with a pair of rubber gloves and a bottle of solvent cleanser. Until he discovered the glories of street-racing. All hope seem lost until Mackwell got caught up in the local street-racing scene in Detroit. He was virtually entranced by it and immedietely signed up to participate in one of the local competitions in a jury-rigged Fury HeavyTech Pursuer he found in the junkyard. Mackwell began his career of street racing in the pits of the Shadow-Rails, an old abandoned series of industrial rail-tracks that once belonged to a bankrupt corporation that had been swallowed up by the rapid urban growth of the Detroit Stacks . It was aptly named due to the shadows that the towering stacks would cast downwards upon the abandoned railway, leaving it permanently dark forever and secure from the notice of the authorities. He slowly rose through the echelons, racing race after race, beating competitor after competitor, pushing himself further and further through a series of bracketed local tournaments. It wasn't until the final round that Mackwell somehow entered the final race with a Victory Ultra in his possession. How it exactly arrived in his possession is a folk-tale in the Detroit Stacks. Some say that he found it in an abandoned Daedalus factory. Some say that it was a shipment that got lost in the flow. Some say that he built it out of the junkyards himself. Nevertheless, with the Victory Ultra by his side, Mackwell beat his fellow racers in the final round and was proclaimed the racing champion of the Detroit Stacks. The chantings of Overlord soon transformed into the OverDriver, a permanent fixture, a legend that was carved into his very identity and one that would stick with him until the day that he would die. It seemed like he was invincible. Well, right until the Metro Prix. The OverDriver signed up for the largest combat motor-sports competition on the East Coast in secret, his ambition and need for speed driving him forward to greater lengths. As the OverDriver, Mackwell received a great many number of sponsorship deals that he accepted but unfortunately, during a sponsor meeting, he declined a request to drive in one of Fury HeavyTech's newest prototypical vehicles for the competition. He didn't realize the folly of his decision until on the day of the Grand Metro Prix, where he and a 101 other competitors from all across the states took off on a 10 kilometer track located in the waste-lands. During the final lap, Mackwell's Velocity was hi-jacked with a deadly computer virus that completely destablised his systems, proving all the more deadly as he was still directly tele-pathed with his Velocity. He skidded out of control and burnt out as they say, only 100 meters away from the finishing line. Several years later, picking himself up from the accident and emotionally destroyed, Mackwell drove away from the Detroit Stacks with tears in his eyes to a dangerous new life in South City, signing up to be a driver for the South City Taxi Association. All of his other co-workers knew him as a loose cannon, a suicidal maniac who took on the most riskiest clients who wanted to be driven to the Reclaim Zone. Mackwell, meanwhile, focused on accumulating enough money to fix his car, his source of pride, and to seek death in the Reclaim Zone. Until he saw one of Campbell's advertisements. Seeking a recommendation from his boss, who was sympathic and grateful for him as being one of the only drivers willing enough to go into the Reclaim Zone, Mackwell managed to successfully become Campbell's Driver. During one night, however, after driving Campbell home safely after an campaign speech, Mackwell was knocked out during a drive back to his apartment and found himself in a darkly dim-lit room with bandages around his torso and the boss of the Reclaimers in front of him, Lou "Lieutenant" Lazlo. Lou explained the nature of his situation, the fact that he knew Mackwell was the OverDriver and what he'd put inside Mackwell's body much to his growing horror. Mackwell was to act as Lazlo's chief informant in the Campbell campaign and to serve as a means to influence South City's geopolitics well enough so that it would be beneficial for the Reclaimer's operations. Mack continues to work as Campbell's driver, albeit with a literal heavy heart and the threat of death following him with every moment he pushes the pedal.... [color=IndianRed][h3][i]Operative Information/Market Value[/i][/h3][/color] [u][b]AUGMENTATIONS[/b][/u] [u]//Noo-Solutions Kasparovian Variable Neural OverClocker Model V [/u] [i]Finding the responsibilities of modern cybernetic life hard to handle? Don’t worry! With NooSolutions newly upgraded line of Neural Overclockers, thinking becomes a breeze! It’s all thanks to our proprietary nano silk arrays which increase neural transmission speeds to over 200 times faster than normal base-lines and with our innovative new inhibition matrix chipware, you don’t have to worry about over-loading your higher brain functions when using NooSolutions Neural Overclocker. Remember all your items on your yearly summer catalogue, finish your tax forms in no time flat and watch as bullets become slow as bubbles! Buy now for 2,500 ||C||. [/i] With the advent of faster motorspeeds and racing courses that were essentially death traps, street-racers and turbo-blazers alike flocked towards the utility of neuralware and boosterware to help them coordinate and react to the intense speeds that their automobiles were zooming at. While NooSolutions may have been bought out by APEX Industries in the field of cybernetic augmentations like so many other smaller corporations that specialised in the industry, the Kasparovian Overclocker serves as a final eternal swan-song to NooSolutions ingenuity that still finds itself in relative ubiquitous usage across most of Central America. The Variable Kasparovian Neural Overclocker Mark V consists of two pieces of cybernetic hardware: an external cybernetic optic and the internal chip-ware laced at the user’s cerebellum to the bottom of their spine which are linked to one another wirelessly. The cybernetic optic mainly records and monitors the user’s visual surroundings and provides a user interface in which the user is able to see at what level of speed their chip is running at. The internal chipware mainly bestows upon the user variable rates of neural processing speed that range from a level of 1-5. The first level is at the level of allowing users to amuse themselves by watching people talk in slow-motion whereas the final level allows users to theoretically catch bullets mid-air. The chipware activates and deactivates in response to perceived hostile stimuli from the cybernetic optic, thereby removing the need for the user to think consciously in prior models to activate the neuralware. Whilst this option can be altered with choice, it is almost always preferred as it affords the user a measure of reactive reflexive maneuvering without being caught by surprise. Lest, there are some caveats. Overclocking extends massive amounts of mental strain on the user, meaning that extensive usage of the Kasparovian Neural Overclocker, especially at the highest level, will suffer risk of general nausea, aneurysms, seizures and, worst case scenario, total brain failure. The Kasparovian Neural Overclocker requires the cybernetic optic to be cleansed once a time daily to remove any foreign occlusions within the socket. NooSolutions never managed to fix the bug where the nano-silk arrays impinged onto the user’s hypothalamus, thereby causing extreme hormonal mood-swings during over-usage of the chip-ware. For Mack, overuse of the neural overclocker causes an extreme amount of hunger for sugary products. [u]//APEX Nodeless Tactile Smart-Link v5.5 - Civilian Edition[/u] [i]Tele-paths. Forging a deeper bond between man and machine. Buy now at APEX. Making you your best. [/i] Tele-Paths or short for Telecommunicative Smart Path allows for the translation of wireless electrical signals from any wireless device to neural code; essentially allowing the user to control any device through direct mental control through the use of an extensive miniaturized transponder stored either within a limb or within their brain. The Interactive Vehicular Co-Processor Tele-Path created by APEX Industries allows a user to interact with and take control of the functions of a single vehicle only. The 5.5 version has been updated to allow the user to have full mental remote control of their personal vehicle or another smart vehicles, whether land-based or aerial with a nearly instantaneous transmission speed of This allows the user to control all available systems linked through the computer. The Vehicular Tele-Path affords a greater degree of control and precision than most other drivers, being able to control the most minute sub-systems of their vehicle with their mind. There are several prerequisites in order to properly use the Tele-Path. The vehicle in question must be considered a vehicle that has had their systems replaced with a computerised system in order to be mentally controlled. The user must be within close-range of the vehicle in order to control, which in case of the 5.5, must be at least within 20 meters of the vehicle. The user also is unable to access any smart vehicle that is biometrically or password locked and must provide proper identification before accessing it. There are also several drawbacks to using the Tele-Path. Any damage received to the vehicle while linked will result in pain being transmitted to the user. Enough shock and damage to the systems of the vehicle may permanently put the user in a coma if they are still linked to the vehicle. Tele-Paths also are measured to have a slight 5.5% risk of causing severe schizophrenia, particularly in regards to giving anthromorphic characteristics to the linked machine. [u]//Gleipnir Skeletal Maiden [/u] [i] You disobey me again, you'll never step foot in a car again or step foot anywhere for that manner. [/i] The brainchild of the most notorious of Ripper Docs by a man only known in the underworld as ‘Proxy’, the Cardiac Maiden is rumoured to have been the product of a failed illegal corporate experiment done on the the Miami Platforms. Whether or not it was a test or a success, the augmentation - or rather - diminution is a hideous piece of experimental bio-mechanical engineering that serves as a rather effective means of cruel and unusual torture. This devious little torture device is a series of nano-chips directly implanted into the joints of the user. With activation, the nano-chips release a chemical cocktail that inhibits movements of all the joints of the victim, essentially locking them into place and being trapped within their own body, unable to move. The nano-chips can also be activated to release a chemical inhibitor that neutralizes the chemical and allow the joints to return back to their normal state. The activation of the implant can be controlled via a remote which is currently in the possession of his partner/generous host/hostage taker, Lieutenant Lazlo, leader of the Reclaimers. [u][b]EQUIPMENT[/b][/u] [u]//Secedo Armoury A.B.C Model 5AS [/u] [i]Remember, when you want to first shoot, you gotta learn your A.B.Cs! Well, that’s what Secedo is offering with its newest selection of premium A.B.C Model 5 line. Call 4-445-9143 now and get three free Model 4A’s to go along. [/i] You gotta be a real pussy to use a A.B.C. Seriously, who uses an A.B.C? It’s the wet dog of all modern weapons, the anorexic cat, the limp pre-packaged spam. Are you telling me you couldn’t have gotten something better, you che- Ugh, fine. The A.B.C line, colloquially known as the Alphabet Gun, Ass Bullet Crapper, Always Buy China, A.B.C.Dead, is the most ubiquitous line of mass-produced civilian defense weapons in the U.S.A shipped from the Republic of China. Socedo is known for their horrifically sub-par construction compared to other military tech corporations. A.B.C is an anagram that stands for Additive. Binding. Carbopolymerisation which refers to the 3-D printing process that is used to produce this line of weapons en-masse. The cheap carbon-polymer is derived from leftover materials from recycling plants that are mulched and synthesized into an easily moldable macromolecule that is shaped and heated into a gun using online blueprints. The A.B.C is designed first and foremost as a American’s first gun and is marketed as a safe, easily usable weapon for public consumer markets. The gun’s value comes at its nearly unlimited ubiquity, light-weight and cheap pricing, not its quality. The A.B.C line is a weapon for the cheapest of cheapskates. The Model 5AS is a compact submachine gun that fires 5mm flechettes at a rate of 1250 rounds per minute with a drum magazine of 100 rounds. Due to the nature of its production, the Model 5AS is able to be easily dis-assembled in a moment like a puzzle piece and assembled back with no loss to its function. The Model 5AS is intended mostly for soft targets and you better hold your breathe if you think it can even penetrate the most basic of body armor in one shot. Mack mainly uses the Model 5AS as a hold-out weapon of the last resort and doesn't hold much faith in it as a reliable gun. Mack mainly uses the Model 5AS out of sentimental value and due to the fact that its light-weight nature and ambidextrous grip allows him to fire it from his vehicle if he's caught in a free-way spat. Which he should. Because all A.B.C's suck ass. [u]//Armalance Mk 5.0 Street-Shredder CAS Model S[/u] [i]Armalance. Providing top-of-the-line American Protection since 2020.[/i] Armalance is considered to be the old conservative of every good gun corporation. Sure, they may not do much in the way of revolutionary advancements such as the tactical smart-gun innovations of Fury Vehemetech or the demented suit-breacher rounds of Takakura Security but what they lack in simplicity, they make up in sheer reliable fire-power. The type that makes a booster-thug think twice before they approach someone with one of their products. One of the maxims of Armalance is ensuring that you only need to shoot once to ensure that's someone dead and that's what they've focused in their Mk5 Street-Shredder. The Street-Sweeper is a break-action single-breeched hi-tech shotgun that's capable of both anti-personnel and anti-vehicular applications. The main reason for its destructive power is the integrated electromagnetic coils in the barrel, that when combined with the custom-forged depleted uranium 10 Gauge 'SoulKraft' shells, is just downright hazardous to the health of anyone pointed down its barrel. The Model S Street Shredder is a scaled-down pistol-sized version of the Model L Street-Sweeper that some gun users may find lacking in close-quarters stability but in no way sacrifices the firepower. It's only got one round but that one round is all you need, sometimes. [u]//Monica - Modified 2050 Dadaelus-Motorworks Victory Ultra GSX4000[/u] [i]Offering you Victory. One drive at a time. [/i] Daedalus Motorworks may be officially dead in the world of auto-mobile, supplanted by FuryTech, HiSpeed and Pegason Inc but the mythical 2050 Victory Ultra is spoken in hushed words around the circles of the racing industry. Some say it never made it out of the prototypical RnD phase. Some believe it to be a hoax, a mere corporate conspiracy while street-racers and all fellow turbo-blazers believe that it is indeed real. One person is rumoured to have access to one of the very few existing models, the Over_Driver. Sleek, swift and sexy. It’s venerable. It’s a dream item in any retro car collector’s museum. The 2050 Victory Ultra GSX4000 is the epitome of high-speed urban transportation equipped with the most state of the art revolutionary technology. top theoretical speed of 600 mph, an buttery acceleration of 0-80 mph in 1.1 seconds with titanium alloyed mag-level wheels that completely reduce friction to a non-existent variable all in an astonishing aerodynamic shell comprised of a light-weight machined carbon-aluminium ceramic alloy. It’s powered by a hybrid fusion engine powered by both carbon lattice electro-supercapacitors and high-octane ethanol that measures to about 1750 hp. Every part of it was made with attention to detail and perfection to create the most dynamic and revolutionary urban vehicle in existence. One wonders whether or not it was proposed and designed by some secret speed-freak in Dadaelus Motorworks. Well, it would have lived up to the hype. Once. The Victory Ultra's systems have been core completely destroyed , mangled and repaired to the point where they are less effective than they once were. No matter how much credits that Mack fishes out, Monica will never be the same car that she once was again. It's top speed has declined to a piddling speed of 250 mph with an acceleration of 0-60 mph in 1.9 seconds. Most of the aerodynamic shell has been replaced with low quality ceramic-titanium shielding. The engine is prone to rare malfunctions, the head-lights sometimes don't turn on and the entire shell is covered in a thin layer of rust. One of the prototypical mag-lev wheels has been replaced with a gyroscopic all-terrain high performance tire. Well, at least, the computerized systems would have The most innovative quality of the vehicle is its computerized systems which are specifically designed to promote the use of Tele-Path cyberware, allowing for the user to synchronise with the Victory Ultra’s quantum processing chip, combining both machine-like speed and the adaptability of the human brain into one single directive. The consciousness of the user is melded with the onboard camera systems, allowing users to have a 360 degree view of their entire enviroment. Every part of the Victory Ultra GSX5000 can be controlled with stunning precision through the user’s mental control, to inhuman degrees, allowing users to make hairpin turns through the most tightest of roads, stand just millimeters away from bumping with another car and move through the most complex of courses without making a scratch. However, the Victory Ultra GSX5000 is still a prototype and even prototype are reknown for having glitches, something that Mack has tried to solve over the past decade of having owned Monica. The computer integrated systems of Monica, whilst revolutionary, can impart significant psychological and mental toll on the user they more they continue to tele-path with the vehicle. Mack has managed to stave off the worse of the symptoms but it’s developed to the point where he has clear dissociative personality disorder. As it is a vehicle mainly running on electronic systems, the Victory Ultra is also susceptible to being infected by viruses or having its systems shut down by an EMP blast. The Victory Ultra also is unable to be driven by anyone who doesn’t have the proper cyber-ware to take advantage of its dizzying speed. [u]//Fury HeavyTech Interface Prism Helmet Mark 4.5 [/u] [i]Fury HeavyTech Prism’s. The official Interface Helmet of the 33rd Metro Prix. Buy tickets now! [/i] Every racing driver needs a proper helmet. The Prism has been a popular stand-by of all legal racers who compete in the annual American Metro Prix held in MetroChicago and has been slowly growing in ubiquity into the informal international racing community. The Prism’s main function is protection and it comes in the form of a boron-nitride laminate outer shell combined with the thermo-plast inner shell dampens the effects of kinetic impact and provides a bullet-proof cranial shield. The Prism dampens the effects of inertia through its variable isostatic air pressure and its in-built rebreather allows it to control the user’s level of oxygen gas. The visor is able to be depolarized and repolarized at will. As an interface helmet, the Prism HUD operates as a miniature data-slate, allowing the user to see information about their vehicle’s instrumentation in real-time (current fuel levels, speed, rpm, current wind levels) as well as being able to access the Net at will. [u]//Nemeus Fashion Incorporated Twilight Interface Trench-Vest [/u] [i]Nemeus. Fashion and Protection in Every Product You Wear. [/i] Shipped out straight out of Europe, Nemeus Fashion blends high-value protection and presentability in The Twilight Trench-Vest using their innovations in tetra-weave technology and reactive materials. The Twilight-Trench Vest consists of a high-brimmed collared jacket and a form-fitting body suit that electrostatically moulds itself around the user’s body. The tetra-weave in the Twilight Trench Vest consists of an outer epoxide laminate nano-weave for general ablative protection, a liquid-crystalline layer of reactive gel for shock absorption, a series of ceramic-titanium composite alloy plating for ballistic protection and an circuit-laced elasto-fabric for interfacing with any cybernetic augmentations the user might have on hand. Seeing as Mack has none, this provides no advantage whatsoever. The right arm of the suit displays a holo bio-monitor that fully monitors the user’s heart-beat, their rate of breathing and their other vital activities that can be turned off and on. The brim of the collar can be altered to electrostatically latch onto the user’s neck. The overall apperance of the Twilight Trench-Vest mimics the track suits used by racers in the 2010s. [u][b]SKILLS[/b][/u] (Feel free to list a few and elaborate a bit.) [u]//A Grand-Master of Locomotion[/u] “ I’m the Overlord of the Wheel. That’s why they call me the OverDriver.” In the world of drivers, to achieve the name of OverDriver means that you are one hell of a driver amongst cybernetically enhanced turbo-blazers, drug-injecting bokozotsu and street-racers pimped out with barely legal automobiles. Mack is one of the best drivers in the entire world - a world that whispers his name in fear but doesn’t know who he truly is. He can perform feats at over 100 miles per hour such as inertia drifting, power-sliding, hairpin turning, driving in the rain and dark with his headlights turned off, driving whilst blindfolded, powering through a traffic jam at 100 mph without scuffing, timing like clockwork anyone, it’s easier to say what he can’t do and anything that he does seems to defy the laws of physics. If you’re in a race with him, it’s already confirmed that you’re going to lose, no matter what vehicle is in, whether it’s a electro-cycle, an ATV, a muscle car or a friggin’ bicycle. Combined with his encyclopedic knowledge of everything automobile to the intricacies of racing makes him a dangerous opponent for anyone who wishes to take him on with a wheel. Combined with his Kasparovian Booster-Ware and his Tele-Path increases his already supernatural driving skills to those of a god. Don't under-estimate the Over_Driver in his territory because once you do, you're already roadkill. [u]//Automobile Surgeon [/u] “ A car is not a tool. It’s your friend. It’s your baby. You best know how to take care of your friend.” Mack is generally educated on how to properly maintain and repair his vehicle and any other automobiles similar to his own, although not to the same extent nor expertise as Ripper-Docs would have in their craft. In fact, it’s a frustration of his that his skills are unable to restore Monica back to her former glory. Most of his skills are derived from his early childhood working in the pits of the Detroit Stacks and generally picking up tips and tricks from other better-skilled auto-mechanics over the years. He’s generally able to identify the simplest solutions for the most annoying of malfunctions and knows his way around a wrench or a welding tool. Just don’t expect him to give your car a massive makeover or fashion a new one from scratch. [u][b]FLAWS[/b][/u] [u]//KEEP ON MOVING AND NEVER STOP [/u] [i]" THAT'S IT! One on one, no booster-ware, no headlights, Tartarus Pass, right now!" [/i] Though, the soul of the Turbo-Blazer has dimmed within him over the past few years spent in the ennui of a Taxi Driver, it can sometimes flare up if he receives a challenge or whether his pride on the road is challenged. Whenever Mack is behind the wheel, it's to be expected that he'll take the most adrenaline-pumping and dangerous courses to go through rather than through the safe ones, justifying to himself that it was a necessary action. Mack often risks himself and his passengers rather unnecessarily in his choices, even if they make it out alive. It's clear that he can't keep walking on the edge of death forever and one wonders when his bravery will soon be the end of him. [u]//Greenhorn [/u] Mack is extremely lacking in close-quarter combat skills and long-range combat skills, essentially being rendered ineffective without something to drive. His aim with any weapon is so horrendously bad and shaky that the target has to be at point-blank range in order to land, perhaps, a decent hit that will kill him. He barely knows his way around a punch, a kick and any confrontation with any adequately trained individual is likely to become a lop-sided battle that will end up becoming a slaughter. [u]//A-addiction? W-what addiction? [/u] After years of tele-pathing with Monica, Mack's Kasparovian Over-Clocker has irrevocably altered his hypothalamus, thereby causing him to have an extreme craving for anything sugary and high-content in saccharine substances. This has become a full-blown addiction where Mack can't survive without chewing or gnawing on a candy bar or something sweet for 15 minutes. Without his supply of candy, Mack is liable to become extremely angsty and jittery to the point where it cripples his train of rational thought. [u]//Filthy Corpo Scum [/u] Mack has had a long history with corporations and needless to say, he's ultimately wary of them. He possesses a pre-disposed bias towards any corporate representative, especially one of the dominant Mega-Corporations, and will act towards them in a manner that one might consider rude. Though he doesn't possess a hatred of them so much so that it could be considered vengeful, it's a hatred that's been fostered through years of corporate repression and living in abject relative poverty in the Stacks. [u]//The Car Talks [/u] Due to prolonged tele-pathing with the computerised systems of the Velocity , Mack now suffers from a relatively benign form of SPECS that manifests as auditory hallucinations where he believes his car is talking to him. These hallucinations come in short painful bouts, particularly when he tele-paths with Monica for long periods of time, and can hamper his train of thought. This may soon develop into full-blown dementia or severe bi-polar personality disorder if Mack doesn’t recognise the nature of his mental condition. [hr] [center][img]https://i.imgur.com/RhBYZQV.gif[/img][/center] [center][url=https://www.youtube.com/watch?v=dv13gl0a-FA][i]Don't you see my condition, my fiction has gone running again. Can't you see now, illusions right into your mind...[/i][/url][/center] [/hider] [hider=Relationship Table] [table=bordered][row][cell][color=008000][b]Mackwell Fordwell Sloane[/b][/color][/cell] [cell][i][color=008000][b]Relationship[/b][/color][/i][/cell][/row] [row][cell][Cass Cantor][/cell][cell][i][[Out of all the members in Campbell's campaign, Mack bears the most wariness towards the self-proclaimed Fixer. Her reclusive nature and her underground connections are an unknown for him and he's worried about on being on her receiving end if she ever finds out he's working (not by choice) with the Reclaimers. Overall, he attempts to keep his distance away from her as much as humanly possible and is extremely quiet around her, only interacting with her on a need-to-know basis. ][/i][/cell][/row] [row][cell][S'venia Skor][/cell][cell][i][[ Mack overall bears a lot of admiration for S'venia and the potentially caustic qualities of her line of work, feeling a level of gratitude towards her for slowly peeling away the corruption and rot that plagues the mayoral administration of Gatch and the fact they have a friendly working relationship. He's grown fond of her enough to give her a rare free ride form time to time.][/i][/cell][/row] [/table][/hider] [/quote] Very well done. You're all good as well. [hr] I do want to remind everyone, though, that our characters are not meant to be extremely well of or insanely powerful. You'll be working for a nobody and there's a reason for that.