[@unicorgi] Just wanted to clarify the fighting system I have in place. For the most part I'm leaving the fights up to the actual players, that way one doesn't have to wait for me to respond all the time and it is easier to make engaging fight sequences. To help guide the fights though I have created this ~Flow~ system to give you guys the information necessary to make things shine. If there is one thing I have seen in my years of role playing it is how easy battle based games can crash and burn if there is no real structure to the battles, certain characters can steal all the glory, people are unsure of when to finish a fight, or else just get bogged down waiting for other people or the GM to respond. My hope is that through this system it gives everyone a good idea of how a fight should go, how long it goes, but also allows the players to, for the most part, control the fight as they want so they don't have to wait for me to move all the little pawns. When there is a story event or character, like an [color=9e005d][i]Evil Boss[/i][/color] that can directly change the course of a fight without you being able to prevent it, you'll have a heads up so you won't be completely taken unaware.