[IMG]http://i67.tinypic.com/2dwhjzb.jpg[/IMG] [b]Name[/b]: Kritz [b]Description[/b]: [b]Civilization[/b]: Age of War - Few eras came before this chaotic age. In the beginning, exploration and knowledge of the past was key in obtaining a life beyond simply surviving. Villages and towns started springing up in areas where ancient artifacts were discovered. After a few short years of research, some cultures began to change based on what they had found, developing into many separated kingdoms. Each of those that flourished had one thing in common; keeping the knowledge they had found, a secret. Conflict was quick to grow and the leaders of each unique kingdom organized a greater military presence, both to protect the artifacts that aided them, and to forcefully obtain those of their enemies. Generations passed with no one gaining advantage over another, until scrolls and books had been found from what the discoverer could tell, was the first era. The Final Kings and Queens of the Age of War gathered on a single battlefield, each thinking they now had a power over all other kingdoms. A greater force was at play behind the scenes and created the biggest graveyard in the known histories. [b]Bio[/b]: Kritz was born fifty years before his civilizations final moments. He was raised as a soldier in the Alerian Kingdom, which had used the ancient technique of bestowing the worlds essences into everyday items like trinkets and weapons. Kritz, along with his fellow soldiers, trained tirelessly with weapons able to release small bursts of elemental magics. He fought at the front line of many battles, only to return home empty handed. After years of mindless fighting, Kritz abandoned his home in search of meaning. He crossed paths with a traveling elderly who would eventually train Kritz in the art of blacksmithing. It seemed to be a natural talent and had joined the old mans group called Smiths Company. As a traveling Bladesmith, Kritz picked up many tricks to further advance his craft, which he learned from other kingdoms. His most famous series of weapons, Which was a concept of his late mentor, were weapons able to change form through the use of small mechanisms built inside. In his later years, Kritz was contracted by a Mage King who offered to unlock hidden potential within him in exchange for a new weapon made with that power. Kritz agreed and when informed of what his new ability was, he was off to understand it and keep up his end of the deal. He returned a month later with a staff sword attuned to the wind element, and greatly amplified by fusing his blood with the weapon; a process he called Blood Forge Over the next few years, Kritz crafted many weapons through blood forging, mostly for Kings and Queens along with their highest commanding officers. He was highly sought out and became known as The Bloodsmith when he left Smith Company. [b]Affiliations[/b]: Smith Company, The Bloodsmith [b]Equipment on death[/b]: Nothing [b]Abilities[/b]: -Bladesmith - Blood Amplification -Blood Manipulation Adversaries: [b]Reason for death[/b]: King Ferro of Montille had contracted Kritz to make a special weapon. This weapon would replace the left arm of the King, which had been removed during a battle with a neighboring Kingdom. When it came time to perform the Blood Forge, Kritz presented a metal arm. At the request of the King, this arm was to possess no magical properties. Another request was that the King witnessed the final process. When it came time to perform the Blood Forge, Kritz presented a metal arm. The King then said an enchantment unfamiliar to the Bloodsmith. After the king was done, Kritz was struck in the back of the head. When he came to, he was hanging upside down, over the metal arm. The King told him the power that would be imbued into the arm would be his own. Kritz looked at the arm to see his name written on the forearm. The King of Montille then slit Kritz' throat and watched as the blood blanketed the arm. As he started to go, Kritz heard a voice deep in the darkness to which he headed. It was not the voice of the King that betrayed him, but of one that assured him that nothing was over... yet. It felt like an eternity, but Kritz had somehow awoken, unable to move. It didn't take long to realize that he was trapped inside the metal arm. [b]Personality[/b]: Normally patient, but with his ability being what it is, it can sometimes be quite erratic.