[hider=ANGELICA! WHY WON'T YOU LOVE ME!?] [center][img]https://i.imgur.com/5GG1v6m.png[/img][/center] _________________________________________________________________________________________ [b]Name:[/b] Roland [b]Title:[/b] Chief Paladin of Charlemagne [b]Class:[/b] Berserker [b]Gender:[/b] Male [b]Birth and Death Dates:[/b] Era of Charlemagne [b]Alignment:[/b] Chaotic Good [b]Attribute:[/b] Earth _________________________________________________________________________________________ [b]Personality:[/b] Roland is a hero, to his core. But for a time, his nature can become chaotic. Reckless. Deadly to all around him. For a time he threw his sanity to the moon, where it rested there until it was returned to him on a later date. As a berserker, his sanity remains hidden on the moon. At his most sane, he can speak well enough. Though with far less articulation, and bordering almost on obsession with those who spark his attention. This obsessive nature only grows, and if a Master can manage to be interesting to Roland's affections, they can control him with greater ease than most other Berserkers. Those that can't, will find a berserker they can never control. [b]Bio:[/b] Roland is the paladin leader of the Twelve Paladins of Charlemagne. Recognized as one of the more popular and renowned of the Paladins, he is famed for being the wielder of Durandal that he received from Charlemagne. Roland was said to have fallen in love with the beautiful queen Angelica, but she rejected the idea of falling in love and eloping with a "mere soldier" out of her pride. This caused Roland to go mad, throwing off all his clothes and rampaging around while nude. During his rampage, Astolfo and the other Paladins worked hard to capture him. Astolfo notably dressed as a woman during the episode, wearing such clothing to calm and appease Roland. Astolfo eventually brought him a bottle of reason from the moon and restored his sanity. When Roland was eventually on the verge of death in battle, he made an attempt to break Durandal to keep it from falling into enemy hands, but its indestructible nature did not allow for that. The sword appeared in various other legends revolving around Charlemagne, and it eventually became a symbol of Roland's bravery. [b]Weapon:[/b] Roland wields many weapons, but the one most attached to his name and legend is Durandal. His armor is considered remarkable, and difficult to pierce, but has no particular legend attached to it. _________________________________________________________________________________________ [u][b]Parameters:[/b][/u] [i]Strength:[/i] A [i]Endurance:[/i] B+ [i]Agility:[/i] A [i]Mana:[/i] B [i]Luck:[/i] B _________________________________________________________________________________________ [u][b]Class Skills:[/b][/u] [i]- Mad Enhancement -:[/i] Due to the unique nature of how Roland's insanity was created, by throwing his sanity to the moon, a new skill has mutated from it, and replaced Mad Enhancement. [u][b]Personal Skills:[/b][/u] [i]- Bravery A+:[/i] Roland was the bravest of Charlemagne's paladins. And while he failed to destroy his blade Durendal, the mere idea that he would try such a thing even as he lay dying is a testament to his unfaltering bravery. As a servant, he is unaffected by any kind of mental pollution or mental effects that may work against him. His close range combat strength receives even greater bonuses due to his already lacking sanity. [i]- Battle Continuation A:[/i] Roland's final action in life was a staggering blow on his Olifant, and while it finally killed him he had been fighting for a long time before then. In truth, his ability to commit such an act at all shows that he is a survivor of mortal wounds, and only the action of killing himself could put him down. As long as a decisive blow does not kill him, Roland cannot be put down or weakened. [i]- Song of the Moon A:[/i] Roland threw his sanity to the moon, where it pierced the surface and created a crater deeper than any other. Only Astolfo, who could be trusted to make the trip, was able to find and restore Roland's sanity. But while in his rage, Roland had cast aside all armor, and rampaged without stop or barrier. The less clothing he wears, the more Roland's power grows. By the time he removes all his armor, his combat power has reached astronomical heights. A rough estimate claims that his combat strength has multiplied three times to where they began by the time he has reached full nudity. And his sanity has long since evaporated. His sanity is also tied to the moon, as at night, the moon is a place for his sanity to find home. When the moon his full, his sanity returns to him, and the more full it is the stronger his sanity becomes. But when there is no moon in the sky, the greater his insanity rises in comparison. It can be said to include portions of the skill "Evaporation of Sanity" as while he may lack his sanity, he maintains an instinct for battle. _________________________________________________________________________________________ [b]NOBLE PHANTASMS[/b] [hider=Noble Phantasms] [b]Title:[/b] Durandal: Ultimate Unbroken Hallow [b]Rank:[/b] A+ [b]NP Type:[/b] Anti-Unit [b]Range:[/b] 1 [b]Maximum Number of Targets:[/b] 1 [b]Description:[/b] Durandal is the holy sword favored by Roland and one of the many Noble Phantasms he possessed in life. Originally the sword of Hector, he converted it into the spear Durindana, and after it later lost its features as a spear, it became Durandal. It was then later said to have been granted to King Charlemagne of the Frankish Empire by an angel before being awarded to Roland. It is noted as the symbol of the Battle of Roncevaux Pass told of in the Song of Roland. Although Roland attempted to break the sword when he was on the verge of death to keep it from falling into the hands of the enemy, it proved to be impossible; it was later prominently featured in Charlemagne's legends, acting as a symbol of Roland's bravery. The sword is a splendidly forged "symbol of power" much like King Arthur's Caliburn, and it is said to hold three miracles within it. It will not lose its sharpness even should its user's magical energy be depleted, proving indestructible even when Roland tried to destroy it. The blade itself is more of a violent club, that slices through all obstacles. Shields, servants, stone and entire buildings can do little to hold back the sheer cleaving power of Durandal. Each attack sending out horrible shockwaves that knock back anything that the blade does not destroy in one blow. But as a beast of a man, the blade has been filled with his endless rage. Now the miracles have been transformed into lives, which leave the blade one by one. Every time Roland dies, a miracle fades and he is restored to life, boosting for a brief time with increased durability. [b]Title:[/b] Ancre: Anchor to Sanity [b]Rank:[/b] B [b]NP Type:[/b] Anti-Monster [b]Range:[/b] 1-2 [b]Maximum Number of Targets:[/b] 1-40 [b]Description:[/b] When Roland was questing after the lovely Angelica, he performed many heroic, and equally monstrous acts. In particular, he slew a sea monster and captured an orc. To perform both of these, he used the anchor of a boat he was sailing upon. As the anchor was large enough to forcibly pry open the maw of a beast that could devour a ship, it's size is tied to Roland's rage. The more hateful he is of a target, the greater the size of the anchor. Because of how it was used to capture a sea monster that terrorized the british isles, the anchor is more than capable of pinning such a beast. Due to it's properties as a weapon used to restrain both a sea-monster, and an Orc, the anchor is uniquely powerful against any servant or creature with monstrous blood. The more monstrous the target is, the more powerful the anchor's ability to restrain, and the more lethal it becomes. The anchor seems to be connected to a chain, as Roland can throw it out, and then pull it right back. Though the chain seems to only materialize when the anchor is thrown. Where it can then be manipulated with ease. The anchor even works as a shield, and can block even an attack on the scale of a noble phantasm. As even the monster's horrid breath was unable to bypass it. [/hider] [/hider] [hider=Shrine Maiden] [center][img]https://i.imgur.com/L7jjVRG.jpg[/img][/center] [b]Name:[/b] 'Katsu' Chieko [b]Title(s):[/b] The Second Child [b]Gender:[/b] Female [b]Age:[/b] 32 [b]Alignment:[/b] Neutral [b]Rank:[/b] Cause [b]Objective for the Grail:[/b] It's honestly rather silly... Money. Yeah, not a big plan to be honest, because she isn't really going to the war for the victory. It's more of an experience. [b]Command Seal:[/b] A surprisingly simple mark that looks like like a collection of petals on a flower. [b]Personality:[/b] A rather charming individual. She is dedicated to her mission. It may as well be that she becomes a bit of a machine when it comes to tasks dedicated to her shrine and duties. Only really cheering up when things go off the rails. It is this kind of person who would enjoy a war. Or perhaps being the center of attention. Something new and flashy. Like a show. Or perhaps the risk of an alliance. It is not the nature of a person who finds excitement in day to day tasks, but a once in a lifetime event. Perhaps this is the kind of person who would prefer to live every day like their last? Or perhaps... It is the life of somebody who has always been in the shadow of another, and never been allowed to chose their own course? [b]Bio:[/b] The Katsu family may not seem too important. Simply put they have lived at a single shrine of over ten generations. Tending to the wishs of the kitsune spirit who is said to reside there. They tend to the floorboards, they clean and wash the tiles. There is nothing all that special about them. They are a modest family, who have trained themselves to defend against bandits, and to read in multiple languages from scrolls that have washed ashore. But time is not kind to old families. Nor is life kind to Chieko. She was born second, and was to forever live in the shadow of her older sister Atsuko. For Atsuko was the first born, and thus the one who would lead the family into the next era. Chieko and her sisters, Eiko, Etsudo, Etsuko, and Haruko were to act as attendants. Not to seek life for themselves, but to seek it to aid their eldest sister. And Chieko... Hated it. This was not life. She would walk through the market in line behind her elder sister, and would only follow. She was never allowed to step out of line. Should she show interest in a store, or wish to speak to anyone... It was forbidden. Because Atsuko chose not to, and therefore Chieko would follow her sister. It was cruel. It was boring... Even as an adult now, she lived her life in Atsuko's shadow. Never adjusting as well as her sisters. Chieko saw a life wasted. A life... That came without choice. It is a deep wish... A wish of freedom that sparked the grail to bless her. Maybe it felt sorry for her. Or was curious to see what would happen to one who was finally allowed to live life by their own whims. She joined the war under the pretense of making money for the temple. An excuse to go and gather interest in Paris of all places. Maybe she could manage it? Maybe if she won she'd take all of Paris as her own and finally be greater than her elder sister. Perhaps she will die and be a cautionary tale for her younger sisters. Whatever the course... It was her course now. --- [b]Magic Circuit Switch:[/b] The feeling of sunlight on her skin. [b]Number of Magic Circuits:[/b] C [b]Quality of Magic Circuits:[/b] C --- [b]Elemental Affinity:[/b] Ether [u][b]Magecraft:[/b][/u] [b]- General Magecraft:[/b] The Basics of Magecraft. Chieko is versed enough in simple magecraft that she can utilize the basics. Or in the case where she might not be able to use it, has a complete understanding of how and why it works. [b]- Kotodama mysticism:[/b] The Japanese belief that mystical powers dwell in words and names. English translations include "soul of language", "spirit of language", "power of language", "power word", "magic word", and "sacred sound". The notion of kotodama presupposes that sounds can magically affect objects, and that ritual word usages can influence our environment, body, mind, and soul. It is the control of a name that gives one power of another person or object. It is essentially taking control of the spirit of an object. For example, using the words "Door Shut" will make an open door in her area shut. Because she is taking the spirit, and giving it a command. Proper utilization of this control can even be used against humans. Though any decent mage can easily wash the control away, and it's more like incredibly convincing orders than actually forcing anybody. This form of mysticism even includes the ability to drag for spirits, as long as their name is known to the person trying to draw them forth. Which is why when communing with the dead, Chieko must ask for the name of the person she is seeking. [b]- Ukehi Ritual:[/b] A ritual for divination. By communing with the gods, one is able to use one of six possible functions. [i]- Ask for information or messages from the kami - Establish the will of the kami - Predict the outcome of an event - Enervate or animate living beings - Control bad weather - Kill one's enemies[/i] The dictates of ukehi can come as a dream, but more commonly the petitioner would use the ritual to ask a question of the kami and then await an omen of some sort to confirm their response. It is a kind of formalcraft. [b]- Kiai (Martial Arts):[/b] A Kiai is the shouting often associated with martial arts. When shouting, one empowers their action. For example, while a punch may knock a man back a foot, utilizing Kiai in conjunction with that punch can knock them back ten feet. Essentially an act of taking the spiritual force of ones words, and applying them to an action. This is deeply connected to Kotodama mysticism, due to the concept of empowering one's physical skills with vocal authority. Chieko uses the style of fighting known as Jujutsu. Methods of combat included striking (kicking, punching), throwing (body throws, joint-lock throws, unbalance throws), restraining (pinning, strangulating, grappling, wrestling) and weaponry. Defensive tactics included blocking, evading, off balancing, blending and escaping. Not meant to be used against armored enemies, Jujutsu is best used to strike at vitals, crippling an opponent by causing their body to fail. With Kiai, the damage to internal organs intensifies drastically. [b]Crest:[/b] None. Rather the family line has existed since the Feudal Era, and their shrine has existed as a cornerstone for years. They have no crest, but rather are an old family with great respect. [u][b]Weapons:[/b][/u] [i]- Katsu Shrine Armor:[/i] The metal plates on her dress are not just for show. They are arranged in such a way as to mimic the foundation and landscape of the Katsu's family shrine. This imbues a kind of mobile shrine onto Chieko. A protection that requires any attack be of the level to destroy a shrine before it can harm her. As such, things like bullets cannot harm her. Or any magic that is directed at her will suffer a penalty. It can be compared to a defense of E to attacks from all sources. [i]- Shrine Tree Seeds:[/i] By planting a single seed, within a day a tree shall grow. These are seeds filled with spirits, who acts as guardians and spies for the Katsu family. It is possible to use these trees in a manner to amplify any defenses the family might have, and to hide them from those seeking to do them harm. [i]- Shrine in a bag:[/i] All the things needed to make a shrine can be carried in a bag. It allows Chieko to take a small building, and make it into a shrine. [b]Exceptional Benefit:[/b] [i]Assist Magi[/i] [/hider]