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Zeroth Post
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Zeroth


Welcome to this Fantasy Civilization RP!


Join us at our discord-server: discord.gg/PbZxKPE

Status: Closed (Slots full, in startup phase)


Basic Rundown:

This roleplay is turn-based. Meaning you get one action every turn. You will be presented with choices on how to advance your civ. Every turn, your population grows and you are presented with new choices and sometimes hardships.
The roleplay begins with your people coming to a new land, an unexplored continent where anything can happen. Your people are few and your supplies are low. Perhaps you came here as settlers, or perhaps you fled after your homelands were destroyed, or perhaps you are simply a new civilization that has sprung upon this continent. Whatever you are and wherever you are from, you must find ways to adapt, survive and thrive here. You know very little of these lands.
Most certainly there are other civilizations on this continent and other races that may become your allies or enemies, but you do now yet know.

Your options each turn are these:
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other


Furthermore, these stats will be shown every new turn:

Population: – How large your combined population is. Lists each settlement once you get more than 1. Affected by growth and food level and so on.
Military: – How large your professional army is, as well as how many commoners can be drafted to militia in a crisis.
Food level: – How much food you have to go around. Will affect morale and growth where a surplus will lead to happier people and faster growth.
Resources: – A list of resources you are harvesting and thus available to you to use or export.
Wealth: – How wealthy you are considered to be. Not all races care about bling, though.
Trade: – With whom you are trading and what you’re importing/exporting.
Growth: – A percentage of your total population will increase or decrease depending on if your growth is good or bad. An average growth increase per turn is 3%, good growth 5%, bad growth 1%, and so on.
Morale: – Ranging from 0% to 100%, morale affects combat, growth and general well-being events of your people. A content (average) populace is considered 100%.
Foreign relations: - Displays a list of other civilizations you have met and how well you like each other.

Each action from A to I present different opportunities and different consequences (good and bad). You may choose one of these per turn and preferably write up a post about how you, for example, "Improve food". Depending on how good and thought-out your post is, you may combine one choice with another. For example, while improving your "food", you discover how to create farms and thus also improve your infrastructure in the process. the X-action is an action of your own that is not in the list of choices from A to I. You may write and attempt whatever you want in the X-action, and I may or may not grant you what you hope for.

So how do I start?

Easy! This roleplay begins unlike many other roleplays. Here, you choose your race right off the bat in the IC thread. You will be presented with a list of available races (or asked to make your own, which requires approval in the OOC first), and everything will be determined in the IC thread. Instructions are included in the first IC post.
TL;DR: once the IC first post is up, you may jump right in! You don't even need a sheet! If you choose a custom race, you MUST specify it with weaknesses, strengths and averages in the OOC first and await approval.

Recommended: Check out the last iterations of this roleplay to get a hang of how it's played:
roleplayerguild.com/topics/79912-civi…
roleplayerguild.com/topics/157987-civ…
roleplayerguild.com/topics/167577-civ…
roleplayerguild.com/topics/174472-civ…

How do I join if you already started?

Make sure that there is room to join first! Below you will find a list of active players, and at the very top of the thread there should be a "status" line with either green, yellow or red text. It's either open, pending or full. Also, read the information about “So how do I start?” above.

Rules and regulations:

All roleplays have rules. I expect you to know the basics like:
  • Don't godmode.
  • Don't metagame.
  • Don't be an rude to other players.

However there are some other rules you should know about:
  • Never wipe a player out completely unless he or she has given his or her consent.
  • Don't focus on "winning", it's about playing the game and enjoying it together.
  • It is okay to attack or raid another civilization freely as long as you have discovered them and scouted out the target first. Just don't expect it to always go your way.
  • Don't expect to never be met with setbacks or hardships. I will give you all good and bad consequences as well as random events depending on your choices.
  • My word is law. As the GM, I reserve the right to "toss you out" of the RP, and in conflicts or squabbles I have the last say.

Also, here are some regulations that aren't "DON'T"'s
  • Non-player nations are free to be conquered, raided, wiped out or otherwise warred with however you want.
  • Any questions and OOC-chat should be kept here in the OOC thread (obviously).
  • When plotting with a player against another player, I recommend you take it to PM to avoid metagaming.
  • When plotting as mentioned above, I want to be kept in the loop as the GM, to avoid misunderstandings and to avoid conflicts OOC.
  • You may otherwise choose PM or public IC post however you wish when communicating with other nations.
  • If you don't want to play one civ anymore but rather want another, tell me in the OOC and I will arrange a "natural disaster" for your people or take it over as a non-player civ.
  • When starting over with a new civ, you will be given some bonuses to help you catch up, but not too much.
  • There is no enforced limit of posts per turn, however you may only take your A-I choices once per turn. Also, don't speedpost. I want to see meaning and depth in those posts if you decide to post several per turn. (When you interact with other players this is crucial)


Current Map

Anything not on this map is not considered official. Current turn: 4


Current Players:

1. @AdorableSaucer
2. @Bright_Ops
3. @Cyclone
4. @Lauder
5. @Pyromaniacwolf
6. @Kangutso

Holding List: Accepting
1. @Dinh AaronMk
2. @Pirate
3.
4.
5.

Info About Custom Races:

The reason why we have a preset list of races and subraces is so that I as a GM can easily paint the world around you using my own notes and ideas that I’ve put down when creating this world. Still, I want to encourage individualism and so custom races is fine, however it’s harder to make things up on the spot if I don’t see things the way you, the player, see things about your race. Wether you choose from the list or make your own race, I encourage you to talk about what you want with your civilization, what your hopes are, what you aim for in the RP, if there’s a specific hook that you’re going for and so on so that I can narrate accordingly and fitting your vision. That said, it’s much easier to narrate a world when you know exactly what’s in it.

Nation Sheet

For the "character" section. Entirely optional, but handy.
Hidden 5 yrs ago 5 yrs ago Post by Chenzor
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Chenzor

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The Hall of Fame

A list of feats of strength achieved by players throughout their campaigns.


Coming soon (TM) . . .
Hidden 5 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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Hidden 5 yrs ago 5 yrs ago Post by AdorableSaucer
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AdorableSaucer Based and RPilled

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Hidden 5 yrs ago 5 yrs ago Post by CleanBreeze
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CleanBreeze

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Hidden 5 yrs ago Post by Chenzor
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Chenzor

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@CleanBreeze Hi and welcome! Your race seems interesting but I do have a few opinions about it that I would like settled before accepting you.
Firstly, your technology. Your race can be crafty and intelligent and as such make great leaps in technology, but it makes no sense for a society to perfect something once and then never use it again. If you have some sort of reason for this, I'd love to hear it.
Secondly, your nomadic way of life doesn't fit your description of waterwells, windmills and growing permanent crops in cold climates. Either you are nomadic, or you're not. If you are going for some sort of mix, please explain it so that I may understand how to practically play this race and narrate for you in a fitting manner.
Third, you have specified strengths but no weaknesses. What are the Catmen afraid of? What is their mortal enemy? What societal weakness plagues them? Anything at all would be nice.

Other than those issues I like the idea of your race. If fleshed out more properly I see them as a possible addition to our world.
Hopefully this doesn't discourage you. Attempt to fix the issues specified above and we'll see if you can join us! :)
Hidden 5 yrs ago Post by CleanBreeze
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CleanBreeze

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@Chenzor
Yes and thank you.

They arnt nomadic. They just started off that way, as all civilisations were supposed to at some stage according to archaeology. They stopped once they found the permacrops.

As for discarding tech I can forget this idea. It just seemed cool like a felix bag of tricks. Instead I suppose they have some high artistry tech for some applications, a bit like traditional dwarf tech but less fire involved and more vines as leaves.

The crippling difficulty of their civilisation is that their Male population is hamstrung by "the fever", they either get over it or die or reduce down to a torpid mental state. The men are the artisans and the women are the hunters and farmers and warriors, but they are strongly devided into these casts. They as a civilisation fear the loss of the environment and its many ancestor spirits. They also fear war. They are perhaps not quite as middle of the road as humans, perhaps just to the side. I'll keep working on their fears.
Hidden 5 yrs ago Post by Chenzor
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Chenzor

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@CleanBreeze Ah I see, formerly nomadic. No issue there then.

When you say your tech is more "vines as leaves", do you mean their aesthetic is more nature-like?

I see, so their weakness is that almost half their population is crippled in a sense?

If my understanding is correct, the catfolk are cunning and tech-savy but not very good when it comes to warfare (due to fear of war) and much of their male population is crippled by the fever?

If so, I'd say this custom race is acceptable and up to our standards! Welcome aboard :)
Hidden 5 yrs ago Post by Lauder
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Lauder The Tired One

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Hidden 5 yrs ago 5 yrs ago Post by Schylerwalker
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Schylerwalker

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"We Are Exiles No Longer"
Nation/Clan/Kingdom/Tribe Name: Kingdom of Brightland
Represented Color: Green
Race: Human
Capital: Brightwater
Ruler: Lord-Protector Forthwine Bannammar
Type of Government: Benevolent Theocratic Dictatorship.

Religion:
The Brightish worship Aureth, the Lady of Light and goddess of the sun, righteous combat, and courtly love. She is depicted as a youthful, exuberant deity, joyous yet stern, fearsome warrior and caring mother. Temple artwork depicts her either as a serene grey-haired matron, surrounded by children on a farmstead or in an infirmary. On tapestries or stained-glass windows in the halls of the mighty, she instead dons her red-gold plate and sunburst warhelm, brandishing sword and shield in the defense of her chosen people. And in many illuminations of her holy book, Voice of the Dawn, she is an impossibly beautiful woman in simple white robes, her hair a golden mantle like the rising sun. In the Kingdom of Brightland, worship of (And tithes to) Aureth and her Church is mandatory. Her temples are rich but elegant affairs, as much parlors and meeting places for the nobility as they are houses of worship.



History:
The Brightish have fled a calamity in their homeland, far to the west. A mighty and ancient empire of knights and priests, fair and proud. Disease, famine, civil war, brother turned against brother. Blood and smoke, fire and steel. Few speak of it in anything but vague prayers, or murmur of it in their nightmares. Forthwine Bannammar, a former commander in the Imperial Navy and a bastard of an ancient noble family, deserted the Empire in its hour of need, to save his people. Many followed in his wake, desperately seeking salvation. A ragtag, refugee fleet or warships, fishing galleys, and merchantmen limped across the oceans of the west, following the sunrise. Forthwine claimed that Aureth was guiding her chosen people to a promised land, that she would grant redemption and peace to those that kept the path.

After many months, and a dozen lost vessels, Forthwine and his followers arrived in the new world. Their remaining warships were broken down to build their first settlement, a silent promise never to return to what they had lost.
Hidden 5 yrs ago Post by Chenzor
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Chenzor

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@Lauder Welcome, orcs nr 2!

@Schylerwalker I was going to just have 6 players, but I sorely need a human or two up in here so I'll make an exception just for you! I can't see your location pic tho.

All player slots are now filled!
1x Like Like
Hidden 5 yrs ago Post by Schylerwalker
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Schylerwalker

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Awesome, thanks a bunch. :) I changed it to a link, should work now.
Hidden 5 yrs ago Post by Chenzor
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Chenzor

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@Schylerwalker I can see it now! You are waaaaaaaaaays away from everyone else though, do you mind moving a bit closer? It makes playing together more fun!
Hidden 5 yrs ago Post by Schylerwalker
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Schylerwalker

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Where are Pirate, CleanBreeze, and Cyclone exactly located, so I don't accidentally pick the same spots they're in?
Hidden 5 yrs ago Post by Chenzor
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Chenzor

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@Schylerwalker Pirate and Cyclone haven't picked a location yet seeing as they haven't posted. CleanBreeze just wants "somewhere cold", so I put them up at the river at the northernmost point of the peninsula with all the pinetrees.
Hidden 5 yrs ago Post by CleanBreeze
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@Chenzor Thanks for picking us a spot.

I'd just like to say my people fear war and are mostly neutral, however they have a great capacity for tracking, scouting and skirmishes, owing to their cat like senses. It just isn't used aggressively. I assume this is ok given the state of the Male population.

Some males do recover from the fever with all their senses. But it is a hard battle.
Hidden 5 yrs ago 5 yrs ago Post by Double Capybara
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Double Capybara Thank you for releasing me

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Wow, this really was blink it and miss it huh? Well, too bad, can I still apply for the holding list?


Hidden 5 yrs ago Post by Chenzor
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Chenzor

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@Double Capybara You're right, it was kind of blink it and miss it wasn't it? :')
I'll put ya on the waitinglist! Thanks for checking us out.
Hidden 5 yrs ago Post by Schylerwalker
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Schylerwalker

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Is that better? Or a little closer? I really just want to in a river mouth on the western shore. xD
Hidden 5 yrs ago Post by Chenzor
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Chenzor

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@Schylerwalker Perfect! Adding to the map (which we will all see soon (TM))...
Hidden 5 yrs ago Post by Chenzor
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Chenzor

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Those of you who haven't made a turn 0 post, feel free to do so. I will start turn 1 as soon as Cyclone and Pirate have messaged me with their civilizations.

For you newcomers: I highly recommend joining our discord! It's much easier to get in touch with each other there and discuss things.
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