[hider=GAHAHAHA! Ore-sama saikyou!] [hider=Appearance][img]https://i.imgur.com/rrz3e1W.png [/img][/hider] Name: Muhammad Shuja Uddin Temurgurkani Barlas Title(s): The Sword of Islam, The World’s Greatest Conqueror (Self-Proclaimed), Tamerlane Class: Rider Gender: Male Attribute: Man Era: 14th Century - 15th Century Alignment: Chaotic Neutral Personality: Timur is incredibly straight-forward, brutish and cruel, and almost deliberately acts against the principles of morality. The sort of person who simply does whatever they want, whenever they feel like it, whenever they feel like it. Of course, he is not the sort to let opportunities fly by his radar, and will actively pursue what he believes is the best choice of action to lead to his success. Timur is the sort to relentlessly attack, even if it means scoring a hit at the expense of his well being. In that sense, he is a petty man who does not like to lose, regardless of the challenge. He is also a sore loser that refuses to let others get one upon him, and will often act in a vengeful way against those who have bested him in some way and always plays dirty. Overall, he is a jerk to more or less everyone, even the people he likes. The sort of man who longs to find glory, wealth, and maybe a few good women. Character Objectives: Everything should belong to me! Gahahahaha! Bio: https://en.wikipedia.org/wiki/Timur Weapon: Swords Parameters: Strength: B Endurance: C Agility: B. Mana: C Luck: B+ Class Skills: Magic Resist: C Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Riding: A All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Personal Skills: Revelation: B To hear the voice of God. To see the outcome. Timur claimed that he was able to commune with Allah and that the favor of Allah was always by his side. He heard all times what he had to do, and many believed that he was loved by Allah above. He was a man who knew no loss. He was a man who never feared his opponent. After all, the grace of “Allah” was on his side. Golden Rule(Ruin): A To obtain wealth through conquest. To take from others without fail. To amass a wealth unrivaled by others. In Timur’s case, any “land” he owns is “sacked” and converted into wealth. As Timur’s wealth increases, everyone else’s goes down. The Demonic Khan of Death: - A demon. Every piece of literature from eastern sources attribute the acts of Timur to be a demon. A man who would make martyr from the skulls of men he beheaded and make them into the foundation of his new city walls. However, if one thing is true, Timur would never lie to someone. In battle, if one were to face against Timur, their very being would not wish to fight against this man. They are compelled to flee in terror, thus, if one were to ignore the pleas from their souls, they will become disadvantaged while fighting him. Because of this perception, Timur has become a “demon”. Noble Phantasm: Name: Amirtaimur-ir-Gurkani Title: The Sword of Islam Rank: E-A+ NP Type: Range: 0-10 Maximum Number of Targets: 1000 Description: A thousand blades to end a thousand lives. Timur was a tactician of a man, through and through. Through political maneuvering, he was able to secure his leadership and create one of the most feared and respected regimes in human history. While he was a skilled combatant on his own right, his true power came from the people he associated with. The men of his army were the might of his empire, and he was the most feared and respected man in it. Thus, he became the Sword of Islam. As a Servant, his body has be changed into a thousand blades and he can summon those blades within his range. Timur also claimed the swords of Mohammad, but due to the fact that there are no associated legends of Timur utilizing these swords, they are just very nice swords. While he has only one-thousand swords, aside from the swords of Mohammad, Timur can regenerate these weapons through expending his Samarqand-ir-Kuruš wealth. In addition to this, "parts" of Timur can be manifested and given to others. Name: Samarqand-ir-Kuruš Title: To Create a Mountain of Skulls and Assimilate to Oneself Rank: - NP Type: Fortress Noble Phantasm Range: - Maximum Number of Targets: - Description: Description: Timur’s greatest achievement, the enrichment of himself through the conquest of lands far away from his capital city. To take from others and provide oneself with wealth, power, and pleasure. None more obvious than his glorious capital of Samarkand. Timur designates an area to act as his “Samarkand”. Any wealth that is obtained by Timur is transported to this “capital city”. The very land that Timur walks on becomes his “property”, attuning this land to Samarkand, and by extension himself. Whatever he touches is instantly attuned to himself. People who walk in the land that Timur controls are disadvantaged and Timur is advantaged in these lands, and the land in Timur's domain is owned by him. Timur always has access to Samarkand’s riches so long as he is on a space that he owns. Timur can attune a region to his ownership so long as people do not stop him. Timur can “purchase” defenses to defend Samarkand with the wealth he pilages, spend money to improve his power, or spend money to improve his noble phantasm’s power. Within his territory, Timur is king. Any going-ons is conveyed to him instantly as if he has clairvoyance over the region, though nuances might fail to regester. If Samarkand is to fall, Timur will lose a lot of his power. But he can always rebuild Samarkand. However, all loot collected previously is lost until the Samarkand(former) is captured. Timur is a conqueror that takes. Not to incorporate, but to take and utilize the basics as a means to conquer. To assimilate into the self after destroying. Therefore, when Timur pilages his “land” or his “wealth”, he does not get the wealth as it exists currently, but rather he obtains the “parts” to the “whole” to use as he wills. He is essentially just playing a turn-based strategy game. Name: Tuzk-e-Timur Title: To Conquer and Assimilate The Assets of My Enemy Rank: D+++ NP Type: Anti-Army, Anti-Fortress Range: 5-40 Maximum Number of Targets: 100 Description: A tool of cruelty. A tool of war. The elephant armies of Timur were one of the most feared and reviled in the world. Timur had obtained these elephants from his conquest of the Delhi Sultanate and had used their elephants to destroy their walls and trample their men under their massive feet. There was no mercy; no respite offered to his opponents. These were monstrous creatures that ended human life; that extinguished the light of civilization. Summoned as a Rider, Timur has access to his elephants. Each elephant is equipped with a flamethrower capable of spitting fire and is equipped with a massive cannon and rockets. While each elephant might not be equivalent to the most powerful of mounts, but together, they can conquer any city and raze it to the ground in a glory of cannon fire and destruction. It should be noted that anything the elephants touch count as a “conquest” for Timur, and that each elephant is controlled directly by Timur. [/hider] [hider=The Sarcophagus Princess] [hider=Appearance] [center] [img]https://i.imgur.com/e5jLUjW.jpg[/img][/center] [/hider] Name: Tabethya Iylskanianso Vanamkrues-Ordelai Title(s): The Sarcophagus Princess, the Albino Shaman Gender: Female Age: 28 Alignment: Lawful Good Rank: Cause Objective for the Grail: It just seemed like fun! Personality: Tabethya is a rather kind, often to a fault. She often puts the wills of others above her own, leading to her getting dragged around by those in a position of authority over her. She has a timid voice, often others having an issue understanding her, and stammers her words rather often. A girl who's been known to fire off a fierce glare every now and then, yet there is always kindness behind her eyes. When she's in a really, truly bad mood, her glare can melt glaciers. A bit of a perfectionist when it comes to things going her way, and often gets depressed when she is unable to fulfill her goals to the utmost. This tends to cause her to retreat into herself both physically and emotionally. Because of this, she tends to have a rather self-defeating thought process regarding herself and the actions she takes, doubting her judgment and introspectively analyzing why she was wrong in that situation. Superficially, Tabethya is able to contain these emotions and push past them if resolved to do so, though even through that she can find herself stumbling. However, if there is something that Tabethya wants, she is the sort to take an initiative towards obtaining said goal, even to contradict her normal passivity and kindness. To be a magus is to sacrifice one's own existence for the “family”. To take with oneself the “world” and ingrain their existence upon it. Biography: Tabethya was born to the Vanamkrues-Ordelai family --- a family of magi. This was a fact that she likely would have never known. No, it was likely that she would have never seen past the veil of the moonlit world. There would have been no point. Only one family member is to inherit, while the rest are free to live their lives never to have known the “truth” of this world. However, fate is not something one can escape from. The girl had lost everything. She did not have the first idea what to do with herself. She had lost her way. Her father, mother, brother, and sister were all gone. Sitting in her huge estate, walking through her empty home; the girl believed she was all alone in the world. The girl had nothing. Absolutely nothing - or so she believed. “There will be someone to save you. Without fail, I shall save you --- even if no one else, I....” The voice of her late sister rang through her ears. It was a simple mistake; something that should not have occurred. Something that could not have occurred. And yet it occurred. Tabethya had to accept that. Tabethya had to move past the death of her family. After all, if she could not move past the death of her family she could not move forward. Ever so forward. She had to continue to move forward. Even now, even now. She had to become a proper heir to the Vanamkrues-Ordelai family. Were she to fail, the vestige of her clan would be lost to the annals of history. Therefore, Tabethya could not fail. She had to continue forward. Past the emptiness to the radiance of dawn. --- Magic Circuit Switch: Imagining Decay Number of Magic Circuits: C Quality of Magic Circuits: B --- Elemental Affinity: Fire, Water Magecraft: General Magecraft: The commonly understood metrics of what constitutes the bare basics of magecraft. One could hardly be considered a mage without at least an understanding of these basic principles. Voodoo & Hoodoo: An Afro-Caribbean form of thaumaturgy often conflated with one another. A form of evocation, sympathetic in nature. To “serve the spirits”, to attend to the dead, and to perform rites. To appeal to the greater and lesser spirits in communion and form a “contract”. To direct the sympathetic souls of the fallen so they may pass. In addition to these practices, these also cover African and Afro-Caribbean mysticism and witchcraft rituals and other such arts. If Voodoo handles the matters of “heaven”, then hoodoo handles the matters of “earth”. While they are similar in nature, their processing is different. Voodoo utilizes an “outer force”, whereas Hoodoo is an “Internal force”. To appeal compared to attract. Alchemy: The general theories and principles of western alchemy and transmutation. Something the Vanamkrues-Ordelai family considers themselves to be adept in. Spiritual Surgery: A complete novice due to incompatibility with the foundation. Magic Crest: The Vanamkrues-Ordelai family is 6 generations old, or just under 400 years old. It should be noted that the Vanamkrues-Ordelai’s are matriarchal; males are not permitted to learn magic, and only the most qualified daughter may the crest. Therefore, Tabethya is currently the only person, even in the extended family, that has the right to wield the crest. In addition to this, all members of the Vanamkrues-Ordelai family have albinoism Equipment: Transisted Fate of the Ill-Starred: To depart from the world those have passed. However, the Vanamkrues-Ordelai family specializes in preventing those who had passed from exiting through preserving them in liquid form. Aside from its rather dark appearance, the "water" is very viscous. Makes for bad drinking water. Some money to pay for housing, food, and necessities for at least a month. Dolls made of hair and twine. Five-in-all. A Tree with Bottles able to redirect ill-fortune to the bottles instead of the user. The bottles shatter upon being “saturated”. A survival kit. Included in this kit are hempen rope, a canteen, some rations, and a tent. A Sarcophagus (coffin) on her back. Exceptional Benefit: Enhanced Mystic Code [/hider]