Hidden 5 yrs ago Post by ReedeThe23rd
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ReedeThe23rd ¯\_(ツ)_/¯

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So I want to cut straight to the point with this one, save the fluffy opening post for the hypothetical OOC. I want to run Ravenloft/Curse of Strahd, but as an actual RP, not a tabletop campaign. So no dice rolling, no classes, no turn-based combat, just an amalgamation of the lore of Ravenloft and Strahd from across the varios editions, as a good old fashioned traditional RP. The randomly-generated nature of the Ravenloft adventure's core elements will still apply, and I still expect players to make characters befitting traditional D&D settings like Faerun/Greyhawk/etc, I just don't want us beholden to the whims of dice or game mechanics for the rendition I have in mind. Anyone up for this?
Hidden 5 yrs ago Post by ReedeThe23rd
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ReedeThe23rd ¯\_(ツ)_/¯

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Hitting this with an afternoon bump to try and grab some freshly logged in eyes. If anyone's got any questions, comments, or concerns, please don't be shy and bring 'em up. I'm all ears.
Hidden 5 yrs ago Post by BangoSkank
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BangoSkank Halfway Intriguing Halfling

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Sounds interesting, I'd like to join but know absolutely nothing about this pretty famous module/setting
Hidden 5 yrs ago 5 yrs ago Post by ReedeThe23rd
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@BangoSkankNo need to know much more than the bare basics. In classical D&D, the party would be pulled from their traditional fantasy locale by various means to a pseudo-Transylvania ruled by the human-turned-vampire Count Strahd Von Zarovich, and would usually have to either defeat or disable him in order to escape home. The original module features different story points randomly chosen by what's depicted in-game as a tarot card reading, which helped sell its replayability. It's also infamous for Strahd's domain of Barovia being essentially real-world in that magic and nonhumans are almost unheard of beyond the vampire himself.
Hidden 5 yrs ago Post by ReedeThe23rd
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Gonna make one last bump attempt for this evening, hopefully this gets somewhere.
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