[quote=@Dead Cruiser] I'm a little sketchy on what kinds of effects the AEGIS can have, how being a Holder factors into that, exactly what an ID is, what kind of extraneous equipment we're allowed to have, and how wild we can get with our Cross Gears. [/quote] Think of an AEGIS being like an EXP system from an RPG. The type of AEGIS you have (specializing in vitality, strength, speed, etc) are all different stat growths. They're essentially passive boosts to your body that increase as you fight. They have to be installed in a surgical process unlike a holder. Holders are naturally born with something similar to the AEGIS system. It's less efficient, but lets them use codes (re: drinking up neon blood goo to gain magic spells). Holders don't require any surgery to get that EXP system; they're born with it instead. The downside of being one is that you are generally weaker (physically; you have spells) for the same effort. An ID refers to any device that allows for using your codes/spells. Think a futuristic version of wands and staves, except coming in the form of armbands, gloves, really anything your character would want. Since codes are so complex, an ID is generally required to cast any form of spell. Think of it as a massive source code held in the genetic goo. Just reading it all at once to figure it out is prone to errors and would take hours. An ID, like a computer, could do it instantly. As a general rule of thumb, a cross gear is always going to be better than anything gear. Your character can have any equipment that they see fit to use. Most equipment still follows the "empowered on the other world" rule, since they're usually made out of the otherworldly materials. And WILD AS FUCK BOIIII. As long as you can call it a weapon, I'd probably be fine with it. [hr] [@Cu Chulainn] put him in the character tab me bucko since he's accepted