Still a bit of a WIP. I might adjust some of the skills and NPs, but this is essentially what I'm going for with a team focused Zerker. [hider=Berserker] [center][img]https://i.imgur.com/tOk1MXy.png[/img][/center] _________________________________________________________________________________________ [b]Name:[/b] Domitian [b]Title:[/b] Imperator of Victory [b]Class:[/b] Berserker [b]Gender:[/b] Male [b]Alignment:[/b] Chaotic Good [b]Height / Weight:[/b] 6'9" / 270lbs _________________________________________________________________________________________ [b]Personality:[/b] He is an emperor. That is greater than a king. Greater than a pharaoh if you ask him. Pharaohs never had to deal with the cultivation of beautiful everlasting Rome. Perhaps that is why he is stressed. Constantly. Every minute, every day. He was an authoritarian leader who held power, and obsessed over the tiny details. Everything in his realm had to be perfect. That need for perfection is perhaps some kind of undiagnosed OCD. Even his outfit has to be on point or he becomes stressed. This leads to his being a Berserker. He is nearly ready to burst at the most delicate of moments. Swinging his arms about, and roaring at others. This alone would make him difficult to work with... If not for- Paranoia. He's constantly paranoid on top of being constantly stressed. After all, he had received a revelation that the divine protection from his beloved Goddess had been stripped from him, and worse that he would be killed at Mid-day. His justifications for paranoia are many. Perhaps that is why he flinches at human contact, or cannot stand the ideas of others meeting in private around him. He violently butts into every conversation, or at least stands uncomfortably close to everybody. On top of this, his personal skill of Memory Correction makes it very difficult for people to keep track of him. As such, there are more than a few occasions when he might just be standing behind somebody for a long time, only for them to notice him, and then forget he's there despite not moving since he was first noticed. Perhaps the most important relationship is between him and his praetor. He is constantly suspicious of them, and yet he is tied to them. As such, any master who works around him is going to be stepping on eggshells. And most of all, don't talk about him behind his back! He will find out. [b]Bio:[/b] Domitian was an emperor of Rome. He had the longest reign for the time at fifteen years, a miracle considering the emperor before him lasted less than two. As emperor, Domitian strengthened the economy by revaluing the Roman coinage, expanded the border defenses of the empire, and initiated a massive building program to restore the damaged city of Rome. Significant wars were fought in Britain, though there was little in regards to a great victory, and the domain was out of reach. Perhaps most importantly, he had an authoritarian reign, that placed heavy emphasis on a cult of personality. People flocked to his speeches, and the army marveled at his strategies. He was perhaps the most successful ruler of his time, which in the end led to one enemy he could not defeat. The very senate itself. The senate had been curtailed more and more by each successive emperor, and under the rule of Domitian they were practically powerless. Nothing but advisors who were overshadowed by the cult-ish appeal the citizens had for the emperor. Unfortunately, despite his long reign, it must all come to an end. He lost favor with Jupiter, who had grown bored of the emperor. Jupiter disarmed Minerva, the goddess who had been protecting Domitian for the length of his rule. He learned this in a dream where she announced she could no longer defend him. Realizing he was in danger, he turned to various soothsayers, all of whom told him he would be assassinated at Mid-day. Angered, he had them executed, and began a cascading fall into madness. Realizing he would never drop his guard during mid-day, his assassins waited for him to lose track of time. Telling him that mid-day had passed, he relaxed his guard. An assassin struck then. Striking him in the pelvis with a knife. Several more assassins entered the room as Domitian fought back. Grabbing an attackers knife, he fought back, killing several assailants before their attacks finally brought him low. Even then, he crawled across the floor, swinging his dagger about. His body was cremated, and the ashes mixed with that of his wife. Within an hour of his death, the senate convened and condemned Domitian to oblivion. Statues and works that bore his name were purged, and the citizenry were forbidden to speak his name on punishment of death. Fortunately, such measures never made it outside of the center of Rome's influence, and the other cities on the fringes of Rome's branches kept his name and honored him. Now, he returns as a heroic spirit. A mad Berserker, who sees all around him as possible assassins. His wish? That Minerva will be returned to him. For he still loves her. [b]Weapon:[/b] Berserker does not carry any weapons on his person, usually. Instead, he relies on his second noble phantasm [i]Arma Minervae[/i] to fill that gap. Otherwise, he relies on pure violent force and his own resilience to face the odds. _________________________________________________________________________________________ [b]Parameters:[/b] [i]Strength:[/i] A [i]Endurance:[/i] B [i]Agility:[/i] B [i]Mana:[/i] C [i]Luck:[/i] D _________________________________________________________________________________________ [u][b]Class Skills:[/b][/u] [i]- Mad Enhancement EX:[/i] Parameters are Ranked-Up, but is deprived of most reason. Domitian is in a state of constant tension and paranoia. This intensifies mid-day, to a point where he can be completely impossible to work with. [u][b]Personal Skills:[/b][/u] [i]- Information Erasure D:[/i] After his death, Domitian was condemned to oblivion by the senate. This began a long process of removing every mention of him from public record, and an attempted destruction of all he had brought with him during his rule. In the end, it failed. But the destruction they sought to accomplish forever damaged his memory, resulting in the acquisition of this skill. This skill is the removal of information regarding the Servant's abilities and appearance from the records and memories of all eye witnesses, including the opponent, following the conclusion of an engagement. If his true name is revealed to another, they are unaffected by this skill. [i]- Arms of Minerva EX:[/i] Minerva, Goddess of protection and strategic warfare. She is best compared to the Goddess Athena of the Greek Pantheon. Minerva was worshiped by Domitian, and his worship and faith were rewarded. As a divine spirit, she showered him with favor and protection. She gave him weapons, protection, and wisdom that allowed him to become loved by his people and his armies. Her council guided him into a great era that rebuilt the empire from a near crushing death. Unfortunately, before he was assassinated, Minerva came to him in a dream. She had been told to abandon him by Jupiter, and as such he was destined to die at Mid-Day by an assassination attempt. This skill represents the affection and gifts of Minerva, which Domitian loses during mid-day each day. This skill grants him Minerva's advice and aid. In particular, she teaches him combat, allowing him to fight on par with heroes of the past who would have more experience in battle. This knowledge makes it so his combat prowess sees no dip due to his madness or paranoia. This guidance also allows him to detect when others are lying to him, as he been protected from various assassination attempts before her abandonment. Finally, he has access to a second noble phantasm, [i]Arma Minervae[/i]. The weapons of Minerva that she temporarily loans to him in order to defend himself in battle. When this blessing vanishes during mid-day, he also loses the ability to use this noble phantasm. [i]- Battle Continuation C:[/i] A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. The best result is achieved when a resilient body is combined with this Skill. _________________________________________________________________ [b]NOBLE PHANTASMS[/b] [hider=Noble Phantasms] [b]Title:[/b] Roma Invicta - Unconquered Rome Reborn in Red [b]Rank:[/b] B [b]NP Type:[/b] Anti-Team [b]Range:[/b] [b]Maximum Number of Targets:[/b] [b]Description:[/b] The Colosseum of Rome. Rome had been devastated by a great fire, and despite several rulers passing the torch of leadership, none of them had ruled long enough, or wisely enough to even start rebuilding Rome proper. Domitian had set his eyes upon the devastated Rome, and set about a series of policies and restructuring projects that wrested it from its near collapse. He rebuilt the Colosseum, brought back the Olympic games, and resurrected gladiatorial combat. Among the people and the army of Rome he was immensely popular. The people would flock to him, and gaze upon him with awe and respect. This noble phantasm creates a bounded field that resembles the Roman Colosseum. This arena brings about the glory of Rome that had been rescued by his rule. Inside this arena, he is showered in Rome's admiration, and unleashes a pressure upon his enemies. Those in this arena who are his enemies are considered trap, and suffer the mental pressure that he unleashes upon them, lowering each of their parameters in the process. The longer they remain though, enemies will discover that they continue to weaken. Their defensive capabilities slowly dropping, and their offensive attacks dealing less damage. Turning this into a fight against the clock. This noble phantasm forces a fight between himself and others. Effectively the ultimate Anti-Team noble phatasm that keeps his foes from fleeing. [b]Title:[/b] Arma Minervae - Divine Armaments of the Wise One [b]Rank:[/b] B [b]NP Type:[/b] Anti-Unit [b]Range:[/b] 1-3 [b]Maximum Number of Targets:[/b] 1 [b]Description:[/b] The weapons of Minerva, brought down and given to Domitian for the purpose of leading Rome. These are unfortunately not her personal weapons, but rather weapons from her armory. They are still divine tools, but none were ever gifted a name, and rather act as merely the highest quality weapon of their types. A nameless shield, sword, or spear that were built by Vulcan will be forever superior to a nameless weapon invented by man. Each weapon possesses a quality of being 'the sharpest' much like Minerva's wit and intellect. Any wound they leave will not heal as long as this noble phantasm is active. Notably, this is part of the abandonment Minerva enacts against Domitian each day. As the weapons are returned to her armory, and as such the injuries become healable during that time. This armory can be swapped and summoned instantly. Allowing Domitian to wield any weapon he needs for the situation at hand. A spear, a mallet, a sword, or shield. [/hider] [b]Fighting Style:[/b] As a berserker, he fights exactly like one would expect. A beast that throws his hands at an enemy, with nothing but their deaths as his goal. Smashing his hands down upon his enemies, and striking at them with his blind fury. Except, for when he has the lessons of Minerva and her guidance. His fighting style becomes vastly improved, and his strength becomes pinpoint and accurate. He can attack with such speed and strength that his attacks come one after the other with hardly a single interval between each. In essence, it a sting of attacks that come one after the other without a single pause, and a dozen strikes can be lashed out in a single second. This is a far cry from the mindless Berserker attacks of the day who knows only to smash. [/hider]