TECHNOLOGY [hider=Technology]Heavy Industrial Heavy industrial technology involves the near ubiquitous usage of mainly heavy machinery, often to the determent of the natural environment. It ranges from the more archaic, such as fuel-driven operated system fully optimized, to extremely highly advanced state of the art cybernetics. The Valguard Federation is a prime example of a nation that utilizes these heavy industrial technologies, especially in its capital the heart of the The Valguard Federation - Aeon City - a technopolis mainly devoid of most if not all natural presence. It is also a reason why Aeon suffered dearly, because of it, and makes it difficult - for even plant life to manage to survive in this habitat. Eco-Industrial Eco-Industrial technology, also known as light industrial which isn't as harmful as heavy industrial and is quite more efficient and pollution free, involves use of environmentally sensitive machines that react whenever the environment or atmosphere in the area is threaten making it far superior to heavy industrial. Eco-industrial societies preserve the natural ambiance from the region they are allocated, and the installations are sometimes even "invisible" meaning they lack even the slightest bit of omnipresence of heavy industry, and are instead well-integrated into the ecosystem as not to harm or destroy it. The Anzier Empire is the best example of a nation that uses Eco-Industrial technology and is arguably even more "advanced" than Cimmeria in most areas. Bright Future "Bright Future" technology involves installations that are clean, very sterile, smooth, ergonomic, and streamlined, with mostly curves instead of hard edges and corners. Digital interfaces and LEDs are very common in this field, as are abstract structural designs that are implemented. Bright Future installations are built to be very efficient, both in technical terms and even in preserving resources as not to consume them unlike other technologies. Steamtech Steamtech was originally the predecessor to heavy industrial, but continued to develop as a separate and parallel branch of technology though in some areas it is now completely obsolete. Mainly it relies upon the use of steam-powered engines or turbines, which although they may look very unsophisticated, are often every bit as efficient as their cybernetic counterparts. The discovery of new fuel sources, the most important and latest discover the etherium crystals, have greatly enhanced the productivity of steam engines making them an environmentally safe alternative in the same vein as Eco-Industrial and often it can outclass heavy industrial in some terms. The most well-known users of steam technology are the Steel Barons, who use it for their airship convoys and strange junk-work gadgets. Magitech "Magic Technology" or Magitech seems to be a complete contradiction in terms of most other forms of technology. Relatively for the fact it uses magic as a fuel source other than other technologies and can tend to be potentially hazardous draining the planet of its necessary fuel sources to maintain its stability. Magitech can upset the balance of nature and it can have a harmful effect on it if not properly monitored. It is one of the more ancient forms of technology, sometimes decreed as the legendary technology or long lost technology that was just recently rediscovered though not fully mastered or understood. It utilizes automated devices like any other technology though unlike other technologies like aforementioned above, it employs magic without the use of a practitioner and uses it as its main fuel source. Often powered by the eight classical elements though there are rumored to be more than that by some researchers who have come across discoveries of other elements aside from the ones they discovered in the past. Magitech is heavily reliant upon the environment as its main fuel source, meaning that its installations can only be established in very specific locations. Then Ancient Elven Empire was very well-known for its diverse technology. One of them being the use of magic technology - much of which is starting to be revived by archaeologists studying the many ruins scattered across the planet. The once unpopulated Ancient Elven Empire now is residence for humans who desire technologically advanced technology. Magitek is easily leading the humans to understanding how Ether-Tech and Harken Biotechnology works. It is a belief that Arkadian technology was Magitek based though there isn't enough evidence to support this claim. Ether-Tech Ether-Tech, or Etherium Technology is mostly recognized as the most highly advanced technology to ever exist in the world and also requires high standards to even achieve at even the lowest level. Not much is known about Ether-techs, since there are no longer any functional installations. It was known only to the legendary Phaedrian civilization. Ancient records and historical documents claim that ether-tech involved the widespread usage of pure etherium, which at the time existed in greater abundance throughout the Material Plane than it does now. It is said that most ether-tech installations themselves were composed of energy instead of physical structures, such as "light tunnels" and even "force-fields". This explains why there are very few various Phaedrian artifacts in existence today, because once the civilization fell, etherium was longer contained and regulated, causing the installations to be reabsorbed into the surrounding environment. One of the primary initiatives of the Anzalath Corporation of the Cimmeria Empire is to revive Ether-Tech and place themselves on the cutting edge. Biotechnology Biotech is yet another kind of technology that has been long lost in the sands of time, after the abrupt fall of the once-dominant and tyrannous Harken race. It involved the use of "living machines" such as androids and beings equipped with nanomachines, installations which were genetically engineered as a state of the art science to serve specific purposes within the highly structured Harken societies. Since biotech was organic, it was well-integrated into the environment, eliminating the usual conflict between nature and artifice. Like the Salecians themselves, their biotechnology was connected by way of telepathic network somewhat like telepathy, channeled through a massive "organic computer" known as the Prime. Because of this, Harken societies were incredibly efficient, and able to maintain their dominance for centuries without rivalries. Without regulation, however, biotech installations eventually became parasitic, sapping energy from other living things in their proximity to empower themselves. Because of this, those remaining that are discovered are usually destroyed immediately to preserve most races. Creation Tech Creation Tech uses the power of creation as a fuel source for various different reasons. This is a subclass of Ether Tech and it is only found in the quadratic signatures found on an uninhabited planet that may have had ancients on it at one time due to ruins. Quadratic keys are used to alter physics within time-space continuum and were considered to be a form of travel for the race that used to exist on the planet they were found on. Ethelestrial Tech Ethelestrial tech uses the power of the legendary ethelestrial crystals as a fuel source for various reasons including a power source that allows people to live within a means of energy that reproduces itself. Unlike Ether Tech and etherium crystals, Ethelestrial Crystals contain an unknown substance within their matrix that allows them to regenerate faster than any other fuel source known to people. These crystals are judged by grades and the stronger ones are usually used for military purposes due to the fact they are hazardous and very unstable. Destructive Force Tech Destructive Force Tech uses the power of destructive force as a fuel source, but the idea was called impractical when destructive force is just a form of energy that is way too unstable to ever to be able to control. This form of technology is only used in the military and it is not a form of energy that is practical even though it is renewable like Ethelestrial Tech. The existence of dark matter is what powers the engine for this fuel source, but dark matter is far too mysterious and unstable for mortals to be able to ever control. Chaos Tech Chaos Tech is a study that is not yet in use which uses the theory of C.I.N.I.S. to try to create an infinite fuel source made from infinite energy. The technology was discontinued when scientists learned that there was no way they could control the chaotic force that C.I.N.I.S. creates let alone hope to ever replicate the entity. Even though it was discontinued, there are those who still continue the studies of this forbidden technology. C.I.N.I.S.Tech This was the original study of Chaos Tech, but since mortals are far from comprehending the existence and what makes Cinis, this form of technology was discontinued. The fuel source of this energy is infinite and absolute, but so dangerous and unstable that it would cause chain reactions and instabilities within the fabric of time-space continuum. Like Chaos Tech, it is a forbidden technology but it is continued by other people who have faith in it. Elan Tech This was a successful form of Chaos Tech that was attempted by the master scholar of the Sindel race named Alkmaar. This form of technology successfully managed to replicate the dark matter matrix which makes up the genome of existence allowing one to access the Omega Law and Supreme Formula. Alkmaar discovered an unknown energy that divides from Ethele which basically disappears when Esir and Ragna are created. Scientists have come to call this the "neutralization effect" which they think it is the fact the energy becomes neutral that it disappears from natural boundaries of the cosmos. During the neutralization effect, Ethele matters loses its saelardine exotic matter property which allows it to bend time-space continuum and the property is replaced by synthetic matter like aethellium. Ethele to many is considered "Spirit Force" or the force that binds the spirit to the body. Ascending destiny requires for the Ethele or Spirit Force to no longer be absorbed by the body where it is replaced by an exotic matter such as elan. Elan Tech has lead scientists toward new accomplishments including a chance to ascend destiny and no longer let Ethele effect the spiritual existence and in turn allow for a much amorphous and mysterious exotic matter such as elan to take its place. Elan is considered a Sindel technology which isn't as much of a lie as it seems. It was the Sindel race that discovered the Elan exotic matter which is far more versatile than Ethele exotic matter used in Ethelestrial Tech or Etherium exotic matter used in Ether Tech. Elan not only allows one to bend time-space continuum, but also the boundaries that make existence and the spiritual presence inside the body. No form of Elan Crystal is absolute as another Elan Crystal embedded with an Omega Law and Supreme Formula can be used to counter the other one. It is virtually impossible to create something that is completely immune to all effects of the elan exotic matter since elan exotic matter is an infinite form of amorphous primordial energy that constantly changes its frequency and signature. It is impossible to measure how much energy one elan particle contains, but it is known that it is a renewable energy source that is infinite in supply. This energy is considered a form of omnipotent energy which can unlock the secrets on how to understand how the cosmos works better and perhaps give scientists and scholars the idea on how to develop a formula using the Psyagonics and Psyaphonic ancient glyphos characters to create their own worlds, stars or even perhaps one day a new Universe by applying the neutralization effect by tightly compressing an exotic elan particle so that they can create the big bang effect needed to give birth to a new Universe. It is thanks to this technology that some forms of omniscience are now possible, but most of the texts that contained most of Alkmaar's ideas on omniscience were lost in the explosion that engulfed and destroyed the Sindel race. It is known that Alkmaar created four very powerful crystals powered by tomes which he called Originators. The Originators were used to control the immense infinite unstable energy in those crystals and apply their advanced alteration and connection effects to zero space or the space which mortals cannot see. By doing this, one can alter the nature and properties of zero space where dark matter, the genome and morphology of all existence excluding Cinis, is said to exist. Even though four crystals were created, only two crystals have names which are Magnum Opus the Crystal of Higher Plane Destruction and Enuma Elish the Crystal of Higher Plane Creation. What "Higher Plane" means is that scientists have concluded that an entity named Cinis lives there, but cannot prove its existence since no one has seen this entity and some people who are nihilist denounce such a being exists. As for the whereabouts of these crystals, it is currently unknown, but it is known that the Exrius and Ciela Clans may have survived the Sindel's destruction. This theory cannot be proven fact at this time based on circumstantial evidence. [/hider] __________________________________________________________________________________________________________ MAGIC [hider=Magic Systems]"Magic" refers to any ability to alter, manipulate, or influence energy and/or matter by supernatural methods. The techniques involved do not necessarily rely upon or adhere to the normal physical laws of the world. Magic relies upon the principles of chaos and probability, which makes it a dangerous and often unstable practice, but also extremely powerful. Unlike science and technology, which involve strictly learned disciplines, the use of magic often requires an innate ability. The Magic Systems Elemental Magic Elemental Magic is the manipulation of the common known elements of Gaea such as inferno, aqua, mountain, vortex, vacuum, light and darkness.. Elemental magic is a complex process that involves understanding the symbolism between the elements that affect Gaea giving it its natural beauty and using them toward the whim of the person who wants to apply the element as power or energy. In order to invoke an element to form it into magic, one must understand the natural beauty of the element and its symbolism inside their mind. This is usually performed when the elements that form your DNA or genetic code which is the morphology of the human body react with one another. When these elements react with one another they are drawn into the body where they are sent through the nervous system until they reach the brain where the synapses process the information into knowledge. That knowledge is then released in the form of a spell or magic that can effect the environment or atmosphere around the user. This form of magic is very dangerous and if not understood properly can wreak havoc and even devastation. Those who try to use it without fully understanding can also injure themselves or even destroy themselves with it. They can also cause harm to others if the magic or spell used goes out of control. Elemental magic usually comes in six forms being fire magic, air magic, earth magic, water magic, light magic and dark magic. There are also other secret elements that hard to explain such as spirit otherwise known as miracle magic which is a magic that comes from the life-force of a user. Another mystery element is aether which is another form of miracle though not inside humans, but rather the aura that creates the entire Universe giving it shape and form. Other sub-elements such as electricity and force are other forms of elements. Alchemy Alchemy is the transmutation of not only metals, but any form of object to form into a new object. It is the combination of magic and science which revolves around the principle of transmutation - changing objects from one form to another. It is perhaps one of the most unpredictable classifications of magic, for alchemy requires intense knowledge meaning years of research and study before it can be put into practical use. Even the basic forms of alchemy require a lot of knowledge and are not easy to perform. The underlying principles behind alchemy can be easily explained by chemistry and physics, it often crosses into the line of the supernatural, where natural laws break down and there are no solid explanations for its results. Alchemy can lead to various forms of new elements or objects, but also can be very dangerous if improperly used. Not all elemental compositions are compatible with one another. Alchemy also, more so than any other discipline, relies on the usage of supplementary objects such as special ingredients or talismans. This form of magic is revered as the "jack of all magicks" incorporating many of the techniques found inside other magical arts. Alchemy is also capable of causing transformations in living beings too. It is a dangerous art and should be used with care. If not used properly, the result can and will be catastrophic resulting in enormous damage or loss of the user or anyone involved in it. The best way to perform alchemy without human error is to offer something of equal value in exchange for mastery over it for a short time. Atharva Atharva is the yin to alchemy's yang; arts born in defiance of science and sometimes even surpass those in the laws of nature and physics. It's a magic that far surpasses other magicks and is very difficult to perform and requires a lot of understanding to use properly. Atharva involves the art of transmogrification, while very similar to transmutation, does not adhere to any of the physical laws, and results are all but unpredictable outside the hands of a true master. The chief limitation of alchemy - to transmute a living thing - does not exist in arcane magic - as it primarily deals with hexes, curses and gross manipulation of the flesh and spirit. This magic is a form of black art and is strictly prohibited due to its various effects. With arcane magic one can perform acts that are not usually achievable by that of a normal human being. This form of magic allows for transmutation or even transformation of the physical body of a human being and reshapes it usually affecting the patterns inside the DNA rewriting the genetic code. It can be extremely dangerous if misused as it can kill the person who performs and usually one master of it cannot teach it to anyone outside his kin, because the results are different from those outside his ancestry. Atharva can unlock the ability to even rise to the power of that of even a divine being. The user if they have enough knowledge and understanding over the symbolization can transmutate or even transform themselves or their host into a divine being. Unlike alchemy which requires a homunculi to even to be able to achieve this process, arcane magic does not require one. Atharva also allows for powers such as soul transmigration which is the ability to remove from the body the soul and to place it into another body, soul combination which is the ability to place a soul into a body of another person who already has a soul giving the body two souls, but this can often lead to multiple personalities or even split personalities and sometimes even a power struggle over the host's body. The last ability it grants is soul exchange which is also a forbidden technique which transmigrates two souls and swaps them inside the two hosts’ bodies that are being used. Arcane magic can even make a divine being human again if the body of the divine being has a soul implanted into it. Forbidden types of Atharva are Unholy Magic or the reverse effects of Holy Magic. These Dark Arts refer to the sinuous magic known as necromancy. Necromancy is the power to control negative energy or otherwise known as sinuous energy and apply those effects to the environment or atmosphere. The most common forms of necromancy are demonetization and reanimation. Reanimation is not a form of resurrection as it does not require a soul where it is just manipulating the body of a dead person or pulling the strings and these people are often called puppet-masters or masters of controlling bodies of the deceased. Higher forms of reanimation can allow the body to be controlled, but without a soul intact the person is nothing more than a zombie adhering to the commands its given by its master. Demonetization is another forbidden practice which uses sinuous energy to take the shape of a hideous creature. These creatures usually have violent minds and only thirst for blood. They are also very difficult to control and only a true master over demonetization can control them. Another form of demonetization is applying the effects of sinuous energy into a host body and transforming it. Evocation Evocation involves the creation of a "contract" between the practitioner and beings from the Spectral Plane. Through the use of their own life-force or spiritual energy, often with blood as a symbolization as a medium of the contract, most contracts require blood from the user to even be executed - summoners can call these spirits into the Material Plane and bring them "into the flesh". Beings from the Spectral Plane have no true physical forms and are often composed of the mystical element known as dark matter. The shape of this being is usually at the whim of the summoner depending upon the mind and personality of the summoner. The most skilled practitioners can even directly control what form their creature or being takes. Invocation Invocation is another form of summoning magic. Instead of merely giving summoned spirits a separate body, practitioners bring them into their own bodies. The result is a combined entity sharing a symbiotic consciousness. Invocation can be extremely dangerous if the will of the summoner is weaker than that of the spirit. These situations, or cases where a spirit is placed into the body of a person, against their will, are known as possessions. When performed properly, the practitioner can gain knowledge and abilities of their companion spirit, as well as other new supernatural abilities resulting from the compound soul. Natural Magic Natural Magic involves a practitioner attuning his/her mind to the "rhythm" of other living organisms, to petition them for aid, or to bend them to their will. Manipulating the movements of vines or other plants, drawing out substances, and calling animals are just some of the many powers of a naturalist. Although there are overlaps between natural magic and the power of elementals controlling earth or water, mastery over nature is truly the naturalist's domain. The most accomplished practitioners are even said to be able to control the action of sentient beings. Glyph Magic Glyph Magic is one of the most mysterious in the world, as the source of its power is not completely understood. It is said that at the beginning of time there was an original "prima language" that all things - living or non-living - innately understood. Religious people believe that it is the language of the gods and goddesses which brought all things into existence. The primary theory is that glyphs are ancient characters from the prima language usually in the form of runes or symbols. By gesturing these ancient symbols in the air or inscribing them on surfaces, the practitioner "speaks" to the very nature of an object to bring about a great variety of effects. This form of magic usually requires an invocation meaning a catch phrase, phrase or a saying that must be performed perfectly in sync with how nature reacts expressed through emotions. Emotions are an important key to understanding how glyph magic truly works. Spiritual Magic Spiritual Magic involves the manipulation of chi and ki, and is most often associated with various martial arts disciplines or disciplines of the art of combat. The use of these two forces is seen by many as more of a mental discipline, but as there aren't yet any solid scientific explanations for the techniques, they remain classified as magic. Using chi refers to manipulating the internal flow of energy to enhance the body or mind of the practitioner, while ki refers to releasing those internal energies to affect the external world. Spiritual magic usually refers to the use of ones lifeforce or spiritual energy to perform magical arts. Though in some cases, a supplementary source such as absorbing life-force from other beings or other things where it can be used without affecting the user. Only true masters of spiritual magic can apply this effect, but depleting a planet, another being or anything else of its celestial energy is extremely dangerous. Psionics Psionics refers both to abilities heightened perceptions, such as mind-reading, mind-control, and telepathy, or psychokinesis - the moving or altering external phenomena using only the mind. Unlike other forms of "magic", psionics cannot be learned at all, and comes from pure natural ability. Because of its near limitless applications and the inability of non-practitioners to defend against its effects, psionics is seen as one of the most powerful forms of magic in the world. Holy Magic Holy Magic, it is said that of the many different types of energy flowing throughout the world, one is divine, or the energy of the gods/goddesses. It is said that every object in the universe, including living things, contains a "divine spark" which when ignited can bring out the true potential. Holy Magic is one of the rarest kinds of magic, the only known practitioners being the Phaedrians of ancient times. In modern times, the handfuls of people who use divine magic are those taught directly by Magistrate Zoroa of Windgrace. Because of his benevolent nature, the vast majority of holy magic involves restorative and enhancement techniques. Other forms of Holy Magic such as exorcism, banishment and purification are limited to only the most skilled. Holy Magic like arcane magic can also allow one to transform their body. Resurrection which is a form of holy magic often known to many as Life Magic is the process to bring back from the Spectral Plane the soul of deceased person. Unlike arcane magic and alchemy it does not require a physical body to be present in order to do so. However, this form of magic is strictly prohibited and is forbidden. Resonance Magic Resonance Magic, everything in the world - objects, people animals - has an internal "resonance", an energy signature that determines their makeup, their identity, and their relationship to the external world. Resonance magic is the art which uses the power of sound to influence these internal signatures to bring about a variety of effects. Most common form of resonance magic is known as Song Magic or magic that uses tunes, rhythms, rhymes or sound sequences. In order to be performed properly, one must be in synch with the tune otherwise the magic will fail. The result can be destructive, such as shattering stone by disrupting its structural integrity, or restorative such as healing wounds by nurturing the spirit's will to survive. Some people regard resonance magic as more of a science, since the known techniques yield consistent results. However, because many of its wide-ranging effects have yet to be explained or duplicated, it remains classified as magic. According some researchers it is a form of magic that uses a mysterious substance called Resona. Divination Divination is a passive form of magic used to glean valuable information on various things in the environment. Practitioners may examine the properties and behaviors of bits of earth, flames, bones, leaves, stones, and many other materials, to determine the past, current, or future state of people, places, or objects. Since many people who claim to be diviners are frauds, the art has become stigmatized as illegitimate, but true masters prove to be frighteningly accurate in their assessments. Diviners serve in many different capacities, such as doctors, psychologists, and trackers Psyagonics Psyagonics – Often considered the Law of All Magic. What does this entail? One, this system trumps all other magicks in existence. No magic system compares to how powerful this one is, because it is the structure of all magic systems. Does this mean it is unblockable? No, it just means that no magic system can block every form of this magic. This magic if inherited and interpreted correctly can crush other magic users of other systems. How is that? It uses the code of law meaning formulas which are needed to utilize it. That doesn't mean you can just write any formula. Formulas must be comprehended correctly and written properly for this type of magic to ever be effective. Two, it is the system that allows all other magic systems to function properly, but it doesn't only effect magic systems which I will mention below. Does this mean I can rewrite the actual laws and how potent other systems are? You hit the nail right on the head. Does this also mean I can incorporate a system with this one? Yes, it is possible to incorporate a magic system with Psyagonics, but that system can never usurp Psyagonics. Psyagonics is law meaning it reigns over all other magic systems regardless of their structure. With Psyagonics you can alter that system and make it weaker or stronger physically changing its properties, values, protocols, parameters, composition and effects. You could effectively with this art rewrite the laws that allow races to be innate in certain magic systems. It would forever change the way you see the world of course. It also in turn can rewrite the laws allowing non-innate magic using races to become innate. Another thing it can do is rewrite the laws of one magic system evolving it into another system. I will add that it also effects the matter in all of existence as well. It is revered by advanced civilizations as peerless magic. This system was established by the combination of both the magic systems Psionics and Glyph Magic. The art uses a complex series of formulas written in prima language to establish its foundation. Psyagonics or otherwise known as Law Magic is a magic which directly influences the existence of everything. This means all magic systems inherited their traits from the long lost art known as Psyagonics, a magic that only the Sindel civilization knew about which mysteriously disappeared after the Great Collapse along with the Phaedrian race. Every magic system that has been established uses a series of equations, formulas or principles which determine how it works. The special Glyphos characters used for this system that act as the laws governing and regulating existence have been given the name Psyaphonics. The art that allows these systems to function the way they do is none other than Psyagonics. Psyagonics uses an unknown form of energy, given the name Radatia by those who are currently studying it, though it is still not completely understood and does not rely on any other forms of energy that allow other systems to work including Archant. The Mana in Archant does not compare to the power of Radatia released by the dark matter that make up the physical composition of all systems and laws in creation. Is dark matter a divine source? Absolutely not, it's an energy of its own. The energy it produces cannot be produced or generated by anything else. Which is why it has been an unknown energy source and why people haven't known about it for such a long time. People used to not even know that such a form of energy even existed. This is what places this one magic alone on a playing field of its own. It is also why it is a peerless form of magic that reigns supreme even over Esir, Ragna, Prima and even Pure Magic. The one mystery that plagues both religions and scientists alike is how was everything born? That includes how was the Wave of Existence born? The one mystery of the entire cosmos that hasn't been answered other than by a race that is longer existent. The mystery behind what allows everything to exist including the Wave of Existence could be answered if Psyagonics could ever be directly understood to the point where new Psyagonics could be created. That is not possible since it requires a vast amount of knowledge and uses a set of characters that other systems don't use making it impossible for most magic users to comprehend even the basics of its structure. Thus is why no one has ever created their own form of Psyagonics or tried to incorporate their systems with this art. It is said that it was the system of laws written as an index for the birth of the three planes before the dawn of creation. Before the emergence of gods and goddesses in the omniverse and universe, the darkness that existed before the dawn of creation also known as dark matter is said to have always existed. The Dark Matter is the system which allows for any realm to take shape or form. It is considered to be the thing that gives the radiance of formless energy giving its properties. It is known by scholars if you rewrite the laws of any Universe, it will affect everything in that realm. The ancient Glyphos characters written for the laws are so sophisticated that they are nearly impossible to understand or decipher. These codes or laws give everything its purpose in the realm of all existence. It is said that these laws also were the foundation for the series of programs in existence known as Eos and Eve or otherwise known as fate. Fate is often referred by many names by various beings. The most common names are Providence and The Source. These objects exist due to the laws that have been put in place by the Dark Matter that give it purpose or tell it what to do. In easier to understand terms, you could call it the genetic code of existence. According to speculation and hypothesis, many researchers have determined that all beings both living and non-living are influenced by these laws. They have also determined that there is a special essence that is not known to anything that gives you structure. They have figured out from the research of several Sindel Ruins that understanding your own structural code unlocks the secrets of creation allowing you to manipulate or control the laws. No other form of magic to this date has the ability to influence the laws that make up matter’s composition. This is why Psyagonics is considered a state of the art and is classified as an ascended form of omniscience.Those who could utilize this art were known as Psygics. Those who had mastery over it were called Psygic Masters. Because the formulas used in this system are nearly impossible to understand for those who don't know how the art works, it is considered the most powerful form of magic in existence. There are no other magic systems that have the capacity of this system. It is also easily one of the hardest forms of magic to defend against and the results it can produce are unpredictable from user to user. This magic system has limitless possibilities unlike other magic systems. With this system alone, you could alter or physically rewrite how other magic systems work. This in turn has given this one form of magic no equal. More often or not why it is considered the "King of All Magicks". This peerless magic is currently still under study and no one actually knows how it actually works. Where they do understand Psyagonics that have already been written old Sindel texts they've deciphered, they still can't create their own Psyagonics.[/hider]