[quote=@Prince of Seraphs] [@ZAVAZggg] Doesn't that seem like a bit much? Not going into power level because how strong we can be is more or less the GM's call but where does Arcamor have left to go in terms of story? He's killed this Harkon, taken his sword, he's become a vampire lord and taken command of Harkon's court. He's put to rest his vendetta against his brother. He's loved and lost and lived. If he gets sucked away from all that into this reality jumping quest, is his entire motivation and arc simply going to be "I want to go home"? Not to mention that RPs generally thrive on character interaction and everything about Arcamor seems to indicate he'd opt for eating the rest of the party and leaving rather than aiding. So, why is he sticking around? There's only so far that the "Roleplay format demands I stay with the rest of the characters" can really carry a character that has no reason to stick around before why they are still around starts to make the narrative feel artificial. I'm not trying to be mean, I've just played too many D&D games with the dark elf rogue who doesn't care about anyone and is only interested in their own pursuits to not be worried when someone proposes a brooding, empathyless vampire as a character. [/quote] You do make a fair point, although he wouldn't eat the party since that would make him less powerful and because animal blood works just as well despite his distaste for it. As for the rest, your concerns are quite valid. Though I'm afraid most of my OCs are already at the end of their story or in a place where they could have no motivation aside from returning to where they came from. I tend to prefer characters have completed arcs, hence the trend, even if I don't write out the full story for some and even if it hinders future endeavors. Most of the other OCs I've made that do have some reason for getting involved in other worlds typically do so out of a desire to wander and experience, and many of those I find unsuitable for this RP not only because of power level but also because of their motivation itself. Once they've satisfied their curiosity or experience quota, what stops them from just... leaving? Granted, I could always make a completely new character, though the desire to get home would still shadow everything they'd do. It's only logical to want to go back home and to what's familiar rather than stay in an entirely new place you have no lasting or meaningful connection with. Sure this can be mitigated with concern for that worlds inhabitants, but that usually falls in line with more empathic or heroic characters, two things I don't often play.