[quote=@Prince of Seraphs] [@ZAVAZggg] Feels like there's a discrepancy here between not wanting to play an empathetic or heroic character and joining an RP where characters have been specifically summoned to act as champions and deal with threats in a heroic manner. To use D&D as an example, you can create a character that doesn't want to ever help anyone and goes out of thir way to ignore plot hooks, but it goes against the core structure of cooperative game you are playing. As much as you should have fun playing your character, everyone else should also have fun playing [i]with[/i] your character. If you look at the other accepted sheets they obviously have an interest in getting home, one has a sick sister they want to cure, the other has duty and family. But as much as they may accept the call to adventure, the worlds they visit may provide resources they need to further their own desires or catalysts for their character arcs. The Naruto character as mentioned wants desperately to cure their sister, maybe in Hyrule thy find magic that can do just that. Without any personal stake in the conflict or a character arc still left incomplete, your characters only goal is to return home. Which means that the adventure itself is an obstacle to your character's main goal. The adventure isn't an opportunity or end in and of itself, it is something in the way of your actual goal. Which means that your character's primary goal is to get the Roleplay game as a whole over with as quickly as possible. You've got to ask yourself "Who is that going to be fun for?" [/quote] Well, I suppose if fun is the goal then it wouldn't be much fun for anyone, myself included. Then again I write mainly to explore an idea or hypothetical I find interesting not necessarily because I find it fun. Hell most of the time prose is a nightmare for me to fiddle with and I dislike the process immensely, yet I can't just leave bad prose because... well, it's bad prose. But, in the end, those are more excuses on my part more than anything. I understand the concern though, because Arcamor is walking a very fine line on the lone wolf trope. And while that can be done well, it's generally done to make the lone wolf not a lone wolf anymore. But in this case it doesn't make logical sense for Arcamor unless it aids in him returning home. And that just falls back into what you mentioned, a character that makes the adventure itself an obstacle.