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Hidden 4 yrs ago Post by VeyrinDay
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just to make it clear, I roll my Tricks using 3d6 right?
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Hidden 4 yrs ago Post by Kenshi
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just to make it clear, I roll my Tricks using 3d6 right?


That's the way I understood it

Like my smash would be 3d6 ,correct Mae?
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Hidden 4 yrs ago Post by Dark Cloud
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I only rolled 1d6, erm it's what I assumed was the norm.
Hidden 4 yrs ago Post by Kenshi
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I only rolled 1d6, erm it's what I assumed was the norm.


I figured it was based on the stars next to our skills, of how many dice we roll
Hidden 4 yrs ago Post by Mae
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@Dark Cloud All good! You can wait for position/effect in future if you want extra info on your roll but it's not required if you're sure of what you want to do. Also, how do you go about tricking these folk?

yep its 3d6 for your highest stat, 2d6 for two star stats, 1d6 for one star stats. you can gain practice xp for rolling stats you have no points in and this will grant you points in that stat eventually.

You actually get an extra dice for skulk and an extra 2 dice for trick. I'll take the two fours and if you want to roll one dice for skulk and 2 for the trick and we'll see if that pushes you from a mixed success to a success or possibly critical if you're super lucky on the trick.
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Hidden 4 yrs ago Post by Dark Cloud
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@Mae I'll reroll then.
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Hidden 4 yrs ago Post by Mae
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@Dark Cloud sure, if that's your preference.
Hidden 4 yrs ago Post by Kenshi
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Mae, should I just go ahead and roll for future sake or do so when I come back on.
It's time for me to spend a few hours watching tv with my mom.
Hidden 4 yrs ago 4 yrs ago Post by VeyrinDay
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Alright, my rolls

Baganaria uses Allure to scatter (3d6): 2,5,3
Baganaria uses Trick as Resistance Roll against incoming Allure victims coming closer to her (3d6): 2,6,6
Baganaria uses Trick as Action Roll to make further distraction/hesitation (3d6): 1,5,2
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Hidden 4 yrs ago 4 yrs ago Post by Dark Cloud
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Alright heres what I got for my rolls:

Skulk 4
Trick 4


Kay these are my rolls:

Skulk 3, 6
Trick 2, 1, 4
Hidden 4 yrs ago Post by VeyrinDay
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@Mae
For whatever bad consequence affecting Baganaria, could you please make her still look/feel/sound beautiful to narrate, please? :D
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Hidden 4 yrs ago Post by Dark Cloud
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Just give me a sec to correct the url.
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Hidden 4 yrs ago Post by Kenshi
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Just give me a sec to correct the url.


Now u know the troubles I face sometimes with my tablet
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Hidden 4 yrs ago Post by Dark Cloud
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@Mae Alright so:

Zaz'ak attempts to sneak in and grab something valuable; that also hopefully makes a shit ton of noise. Then proceeds to trick the drunken Light folk with some trickery and leads them to the ambush site.
Hidden 4 yrs ago Post by Mae
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Ok Skulk is same effect as Darc, you're in a strong position from the rain and the effect is regular. 6 highest is a success! You can narrate that as you see fit IC, and the lantern is no problem for you since you are so smol and the drunk dwarf is facing a wall.

Sneaking into the corridor you skulk along the finally carved limestone walls. You manage to enter a larger square chamber, with five Lightfolk sitting around drinking booze and eating recently cooked game. A cheerful halfling woman, a human woman with long raven-black hair, an elderly dwarf and a sunken-face human man sit around enjoying each others company. There are backpacks and pelts and even a tent set up in the corner. They all seem to be wearing similar garb, apart from the elderly dwarf who's clothes are a darker leather.

You can see the old stone structure continues onwards into another area, though what you glimpsed down that corridor makes you think some of the architecture may have caved in from time.

So the trick is a mixed success, you can narrate the success part as you like. It's a strong effect so they will all follow you out this building, however you stumble in the muddy ground at the last moment when you almost reach the group and they are (drunkenly) stumbling after you as you all slip around in the mud and rain. This will put you in a weak position next roll, if things go badly they could catch you.

Compell: I'm going to give you the option to Give into your dark impulse of cowardice here. you can choose to take the compell or not, if you decide to go through with it, gain a dark heart. Offer: Zaz'ac is afraid of the people on his tail catching up to him and he will flee away from them, not willing to help if theres an upcoming fight until he calms down. Your choice if you want to do that or not.

@VeyrinDay congratulations on the very first critical success of the game from your Allure resistant roll!

So your allure is a mixed success, so you can narrate the successful part as you see fit/pick your target as you like. Your victim is lurching over to you, but the complication is the rain is picking up as lighting cracks across the sky. It's now storming, making the situation from here on out more difficult.

Reminder: you can use your Dark Hearts to gain 1d on a roll (everyone starts with 1 dark heart banked already) and Defenses once per phase to protect you from a failure.

@Kenshi You're up next based on the plan,
though @Dark Cloud and @VeyrinDay may want to react to the information they got or get clarification
Hidden 4 yrs ago Post by VeyrinDay
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@Mae How about the Trick based distraction debuff?
Hidden 4 yrs ago Post by Mae
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@VeyrinDay ahh right!

5 is a mixed success, so again narrate the success part as you see fit in terms of the distraction. However, your target locks eyes with you, and presses their thumb against a ring on their hand as they mutter something in the Light tongue, freezing you in place. You can roll to resist this magical influence if you'd like.
Hidden 4 yrs ago Post by VeyrinDay
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Baganaria uses Invoke as Resistance Roll against Paralysis (2d6): 1, 4
Hidden 4 yrs ago Post by Mae
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@VeyrinDay a mixed success, you partially resist it. So Baganaria takes two stress, she can move but does so sluggishly. likely this will put you at weak effect for things like running or fighting
Hidden 4 yrs ago Post by Mae
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@Kenshi is up with the full blown clobbering time but there's a few of these guys so if someone wants to put forward a roll in the next 20 minutes i'll take it before i'm heading off like Kenshi

otherwise i'll be around tommorrow ;)
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