So I went through the DF wiki and looked up some skills and thought it best to at least jot some ideas down. Now this isn't official canon or anything, its more like a 1 AM creative exercise for me but it might be helpful in getting some ideas of what to do and what skills on the CS mean. [b]IF[/b] I keep it, it'll probably go through the wringer of refinement and big brain thonking. I thought I'd cut down on the number of jobs but even this still looks mildly intimidating :lol [hider=Skills/Jobs] [u]Raw Resources[/u] Miner - Deals with anything relating to digging a hole, mining a tunnel or finding ore. Forester - Deals with anything about trees, lumberjacking and timber. Woodworker - Deals with anything about creating things out of wood from carpentry to barrels to bows. Stoneworker - Deals with anything about stone from bricks to engraving to statues. Scavenger - Deals with anything about looting old ruins and battlefields. A goblin's favorite job. [u]Animals[/u] Animal Tamer - Deals with the raising, taming and training of wild animals. Animal Doctor - Deals with the medical care of all animals. Trapper - Deals with making traps to catch or kill creatures, both animals and people. [u]Medicine[/u] Herbalist - Deals with any medicinal herbs and non-wound related maladies. Surgeon - Deals with typical doctor stuff from diagnosis to nursing to patented goblin meatball surgery. [u]Food Production[/u] Gatherer - Deals with the gathering and identification of safe wild vegetables and herbs. Hunter - Deals with hunting animals. Farmer - Deals with anything relating to farming. Herder - Deals with anything involving domesticated animals and harvesting their resources like milking or sheering. Fisher - Deals with fishing and fish preparation. Butcher - Deals with harvesting resources from animals such as skin, fat and meat. Cook - Deals with cooking food and operating fires. [u]Crafter[/u] Armorsmith - Deals with the creation of any piece or article of protective gear. Weaponsmith - Deals with the creation of weapons of all types and ammunition. Metalsmith - Deals with creating anything out of metal not listed here. Trinket Maker - Deals with creating "trade items", small items used in trade or use not listed here. Ceramist - Deals with making things out of clay like pottery and bricks. Tailor - Deals with making textiles and making clothes of fabrics and leathers. Book Keeper - Deals with making books and writing things down like a nerd. [u]Combat[/u] Warrior - Any combat involving some type of melee weapon. Rider - Any combat involving riding on something or someone else. Marksman - Any combat involving some type of ranged weapon. Commander - Deals with the tactical and strategic side of battle. Explorer - Includes things like tracking, survival and scouting. [u]Administration[/u] Merchant - Will get better results from trading and can prevent dishonest trading. Architect - Gives construction bonuses by making them go faster. Organizer - Gives general temporary bonuses to other random workers. Scholar - Gives permanent bonuses to other workers via big thinkin' (research) [u]Misc[/u] Bard - Anything involving the preforming arts and entertainment like dance, storytelling and singing. Thief - Anything involving the stealthy stuff and getting wealth through "alternative means". Priest - Deals with the religious and supernatural, increases happiness. [/hider]