[u]Starting Scenario: Desperate Refugees[/u] - 2 day's worth of food for each goblin (in sacks) - 2 day's worth of drink for each goblin (in barrels) - 2 day's worth of animal food for each animal (in sacks) - 1 heirloom artifact (last memory of the old tribe, this is something the entire group shares) - 2 wheel barrows (to carry all this stuff) - 1 set of Goblinite tools (hatchet, hammer, hoe, saw, shovel, pick, knife) - 5 units of herbal medicine Some clarification: the food and drink is just to give you guys some wiggle room as I plan for each turn to be 1 day more or less unless specified otherwise. Containers will be used to store these items in places so that they don't spoil/get eaten by vermin. Each goblin will consume 1 unit of food. The heirloom artifact could be anything as of right now. The wheel barrows are there to carry all this stuff and for some basic transportation. Goblinite is just melted down metal roughly on par or below iron (honestly its to help keep resources more simple since it can be made from any other metal by melting them down). Tools are used for jobs and each unit of medicine will cure 1 illness or be used in 1 operation unless its something special. These number values aren't final, I suspect that the tools might change.